[3.9] Divine Ire Totems Hierophant. Elder, Shaper, Uber Elder, Sirus!
" Hmm, that could be a route you could take. I was just trying to keep it simple with using traps. Give it a try and let me know how it works! Been taking a break with PoE for a bit otherwise I'd test it myself. |
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Which support should I drop if I don't use a Soul Mantle? Do you think using a Multiple Totem Support for leveling or maybe map clearing is worth it?
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" If you have Path of Building I strongly suggest plugging in your numbers to calculate your DPS with calculator I provided. My decisions for support gems were always based off the results of Path of Building and my DPS Calculator. I strongly suggest you to do the same to come to your own conclusions on Soul Mantle'less builds. If you still choose to not use Path of Building my best educated guess would simply be to cut out the lowest "More" multiplier support gem that's affecting Divine Ire in order to create room for Spell Totem Support. For example "Infused Channeling." |
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Updated for 3.7, turns out nothing essentially changed for us besides the shifting of Mana points on the skill tree, and a slight slight slight nerf to damage via abyssal jewels getting nerfed. Divine Ire is still busted for bossing and there's still a lot more to explore with this ability.
Don't let anyone tell you differently, infused channeling still works for this build. The 3.7 Infused Channeling Changes - Now works correctly with the new Physical gem type. - No longer implicitly provides a reduction to physical damage taken, and will only provide such a reduction while channelling a skill with a physical gem tag. Neither of these changes affect the way Divine Ire works with this support gem. The only reason we are using infused channeling is for the 39% More multiplier we receive from it. When the hype eventually dies down for Melee (the hype is real tho) I'd recommend this build to anyone that wants to take down Uber Elder for the first time! Last edited by Apoc8#0634 on Jun 7, 2019, 4:20:55 AM
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How this build for starter?
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" This build was my starter for Synthesis league and the uniques and rares needed to play the build are all very cheap. So in my opinion it's a great league starter. It's not the fastest at farming because it's a totem build, but it deletes bosses. |
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Good afternoon. Just 1 question. Can we use Unique gem Clear Mind + 2 Kikazaru instead of using Worm ring+wrath? Will it decrease or increase or dmg? And if it will for how much? thank you
upd: PoB is too hard for me to figure it out myself Last edited by meowwhile#4771 on Jun 7, 2019, 8:07:23 AM
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" " Here's the answer I provided earlier when a similar question was asked. This build is able to boast well over 8 Million DPS on endgame bosses with very cheap gear. With that in mind I'd rather not sacrifice defenses if I don't have to in order to achieve that. It's a personal opinion, but I find the Kikazaru ring setup to be inferior. |
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I've tried to assemble version with Kikazarus since new patch introduces passive enabling 100% reduced curse effectivness (Sanctum of Thought near templar). I also dropped some damage to make up for losing nodes behind MoM (they were great, gonna miss them) and went for Acrobatics/Phase Acrobatics. Freed flask slot can be filled with Sin's Rebirth or Taste of Hate.
And since abyss jewels got nerfed, another option for 2xKikazaru version is Coward's Chains (not Coward's Legacy!) - enemies being unlucky when damaging us is very underrated yet powerful defensive mod. https://pastebin.com/bzeWRzFS What do you think about it? |
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Thank you for the previous answer. I have 1 more question. Can we use any other skill instead of storm brand? Arc maybe? Cuz I personally hate SB...
upd: actually 2 more questions. Why do we increase our Lightning dmg? Isn't Divine Ire a fire spell? Last edited by meowwhile#4771 on Jun 7, 2019, 10:25:53 AM
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