3.6.3 Patch Notes
Thank you a million times for this , feels like a new league entirely.Spent 2 hours doing my 36 memories i had set.Could not force myself to do them before this change.Amazing change.
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" Completely agree, this made it fun and worth doing! I couldn't be bored with going into the nexus before and now I'm enjoying it a lot! Well done GGG, much appreciated! :) By the way, any lag I had before after the latest patch in intervention is now completely gone! Thank you! :) |
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" ok I get what you mean now. I assume they didn't do that because it would effectively trivialize the planning. you could then just 40 times lock in a memory from the nexus, move it to a corner on the map and use that as additional storage for when you wanna build a path, without even having to activate that path and additionally being freely able to place global mods on them! that would destroy the whole principle, making it too easy to be fun and challenging. I think a nice compromise would have been if you can keep the global mods when returning memories to storage and just loose mods from memory amplifiers. all in all I like the changes a lot though! I like my loot like my steak - RARE
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" I am not advocating for letting us just lock in and store memories in some corner, i think pathways must be maintained the same way you "plan" memory paths. The principle you wish to protect has already been trivialized by being able to move the placed memories at all - we can still lock in a bunch of them and then when running to objective just take the paths apart for needed pieces. Reaching stuff is easy now, but creating a cluster for beefing up with modifiers and then running it efficiently is hard. The end result of this is going to be modifiers used mostly on 3 memories, because maintaining clusters of any more is going to be tedious as hell. And since what I think the end result is going to be - feels like overall gains per time invested nerf to me. When fallacious arguments aren't convincing comes the biased moderation. Last edited by Bosscannon#3325 on Mar 28, 2019, 9:30:27 AM
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I actually think that making interventions NOT spawn always as first syndicate encounter would make the whole freezing issue a lot better.
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" +100 |
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"Fixed a bug introduced in 3.6.2 which prevented several melee supports (such as Multistrike) from working when the skill they were supporting was also supported by a triggering Support (such as Cast on Critical Strike Support)."
the fix i've been waiting for. |
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"Small-sized memories stop appearing at area level 51+"
What does the plus sign mean??? So confused right now. |
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98% of these changes are well thought through. I just wish it was like this for league start when I had more time to play synthesis and didn't like it.
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this error is everywhere i cant seem to get rid of it please fix this ------ https://imgur.com/a/TGKNqdM ---- is the image of the error ------ https://imgur.com/a/TGKNqdM ---- is the image of the error |
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