(3.14) Toxic Rain + Caustic Arrow | 5-10m Sirus DPS | Fast + Durable | 50c Budget/SSF Uber Elder

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Xistance4 wrote:
Hello! amazing guide!

just wanted to ask is there any changes to pob or do i just copy paste the current tree link?


The build is completely untouched by 3.12, so going with the 3.11 PoB's will work.
This will be my league starter of course :)
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Enterich wrote:
Hi, thanks for great guide!

One question:

- Ive not killed sirus so far , just tryed him twice in delirium.
So i have still to learn the sirus fight mechanics. Is this build (face)tanky enough to forgive me some mistakes?


Play a Golemancer and Sirus will be easy.
OP Please update leveling PoEplanner
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kawabanga2 wrote:
what annoint it's most "recomended" to go ?


With the "What you are aiming for" PoB it shows Corruption. With the buff it got with heist seems even better:

Corruption 3.11 = 25% Chaos + 20% increased effect of withered.
Corruption 3.12 = Same as above + .2% of Chaos leeched as ES

Additionally it isn't that expensive.
So I played this build last league and it's fantastic, it feels super smooth, fast and clean all the way through the game, it is also truly tanky, overall fantastic. I want to play it this league aswell, but I'm not a PoE expert and got a question.

I'm really curious about the new Void Sphere skill, it seems to mechanically work really similarily to the toxic rain pods, just alot bigger. If that is true it should scale nicely with the same setup, chaos dmg, dot dmg, chaos multi etc.

Now I know void sphere doesn't really seem like a main skill due to its CD, anybody got a good idea of a way to implement it in this build as a support skill possibly added boss dmg/control? I was thinking throwing it in on CWDT or smtn, but the problem with that is that you have such high evasion it might not go off often enough. I also considered running it instead of withering step and quiver seeing as I very rarely used it and almost exclusively hard casted despair.

Suggestions highly appreciated!
Last edited by PopMyCherry69 on Sep 18, 2020, 3:00:07 AM
Well, my first suggestion would be to put Withering Step on your left-click so it gets automatically used. Not using it means losing SO MUCH clear speed lol.

So, removing Withering Step for Void Sphere is out, at least if you don't want to massively gimp yourself. And I don't see any other viable way to work it in either.

Also not really seeing the benefit it would provide. It hits, which means its damage will be negligible, and hinder is already taken care of by Wither Totem if you want it.
Last edited by Mecielle on Sep 18, 2020, 3:15:14 AM
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Mecielle wrote:
Well, my first suggestion would be to put Withering Step on your left-click so it gets automatically used. Not using it means losing SO MUCH clear speed lol.

So, removing Withering Step for Void Sphere is out, at least if you don't want to massively gimp yourself. And I don't see any other viable way to work it in either.

Also not really seeing the benefit it would provide. It hits, which means its damage will be negligible, and hinder is already taken care of by Wither Totem if you want it.


I never really moved when playing this build, seeing as you can basically perma dash, and if I recall correctly withering step breaks as soon as you perform another action?

Also everything insta-melted in all tiers and most bosses too, so sitting in withering step never felt like a dps increase.

I might've been doing it wrong but I slaughtered everything anyway.

However I do see how it's hard to implement void sphere with a purpose I just really want to try it, maybe I should just start with this and make a second char trying Void Sphere out I guess.
Why not pathfinder for the aoe nodes i saw a quality gem on tr that removes our 10%aoe and replaces it with additional 2 arrows. Im stuck deciding between the two is there an act racing guide?
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BabyTempest wrote:
Why not pathfinder for the aoe nodes i saw a quality gem on tr that removes our 10%aoe and replaces it with additional 2 arrows. Im stuck deciding between the two is there an act racing guide?


Pathfinder is never the better version of TR. There is a reason why ~80% of TR builds every league are Trickster. It simply can't keep up at the moment. Trickster is too OP, both offensively and defensively, for PF to be a viable alternative.

EDIT: Ok, viable is the wrong word. PF is viable, sure, but it does nothing better, while doing everything worse.
Last edited by Mecielle on Sep 18, 2020, 4:16:41 AM

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