(3.14) Toxic Rain + Caustic Arrow | 5-10m Sirus DPS | Fast + Durable | 50c Budget/SSF Uber Elder
" So I went and checked, and it was more or less what I assumed. The problem I have with cluster jewels is that the only way to get good damage from them is skill effect duration, which looks really nice in PoB, but is a bit less useful in actual gameplay. I went and used an old character to test out some cluster jewels; here's the stats. Baseline 4.6m DPS 4.6m DPS after two seconds 3916 HP 2600 ES 1 Cluster Setup (1 Large, 2 Med, 2 Small) 7.3m DPS 5m DPS after two seconds 4475 HP 2233 ES 2 Cluster Setup (Meme status) 10.7m DPS 5.5m DPS after two seconds 4214 HP 2136 ES We've always had the option of stacking more skill effect duration for more damage, however, cluster jewels do allow us to stack more efficiently. Still, you won't notice a difference for mapping or bosses that move frequently (Sirus). You'll probably also need to look at swapping the CDOTMulti mod on watcher's eye to -max cost clarity, but that's a relatively minor DPS loss (~7-10% depending on gear). I also personally prefer having more ES, so I'd likely move things around. 2500 ES is where I'd feel comfortable at end-game, and this character is in very good gear. This wasn't a super robust look at clusters, so I'm sure some small optimizations can be made regarding the rest of the build, but I did give them a pass-over and changed some gem links, pathing, etc. If you're interested in what the jewels had on them, I'll paste them below. I also didn't play much this league, so I have no idea if they're expensive or not. P.S. If you don't have the entire set up (1 Large 2 Medium, 2 Small), or just substantially weaker jewels in general, I wouldn't recommend considering this.
Large Cluster Jewel
Adds 8 Passive Skills Added Small Passive Skills grant: 12% increased Chaos Damage 1 Added Passive Skill is Unholy Grace 1 Added Passive Skill is Unwaveringly Evil 1 Added Passive Skill is Wicked Pall 2 Added Passive Skills are Jewel Sockets
Medium Cluster Jewel
Adds 4 Passive Skills Added Small Passive Skills grant: +5% to Chaos Damage over Time Multiplier 1 Added Passive Skill is Eternal Suffering 1 Added Passive Skill is Wicked Pall 1 Added Passive Skill is a Jewel Socket
Small Cluster Jewel
{crafted}Adds 3 Passive Skills {crafted}Added Small Passive Skills grant: 4% increased maximum Life Added Small Passive Skills also grant: +8% to Chaos Resistance Added Small Passive Skills also grant: +9 to Maximum Life 1 Added Passive Skill is Sublime Sensation Last edited by typicaldemon on Jun 10, 2020, 12:36:02 PM
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Heading standart to try things out with this build
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Hi !
I played this build in 3.9 metamorph and loved it. In 3.10 i didn't try it because i played it the league before, but no build was as complete as this one (Could do blight maps, bosses, sirus A6, etc etc) I plan on starting with this in 3.11 and maybe just play this char. My question is : Lets say i find the right clusters (large, 2med, 2small) in 3.11, what part of the tree i can change, replace ? I am not a pro at PoB and moving things around so just a tip would be great. I am bored with delirium so i guess i'll start playing around with the PoB :D cheers guys have fun !!!! |
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"I'd cut anything going towards Scion or Witch area. The "core" of the build going from Atrophy on top towards Acro / Phase Acro and Herbalism on the bottom I'd keep, it's the most efficient part of the tree, close to your starting area and full of both chaos and life nodes. The cluster should easily fit on the socket above Acro. P.S. We have to wait for the new tree to see what exactly they added where, but it might be a good idea to go towards ranger area and the "Wind Dancer" keystone they're putting in it from the timeless jewels, there are some damage over time and attack speed nodes there too. Scion area was useful when it was the only source of increased effect duration, but why spend 3 points for 45% increased + the travel when you can slot a medium cluster that gives 55% increased and 35% chaos damage and 5% multiplier. It's close to unfair how much cluster notables are beating Potency of Will / Exceptional Performance. Last edited by Viktranka on Jun 11, 2020, 9:33:00 AM
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I know that this is asked a lot, but I would appreciate your help. Now that i crafted my bow what should i focus on upgrading next?
My current gear: My POB: https://pastebin.com/dMHSHdkZ | |
@ovidiumt
- amulet - gloves - get rings with 2 resist suffixes so you aren't so tied to resists on other slots - rank 4 empower and awakened gems - quality your boots and your flasks also saturated is a really bad idea as a prefix for life flask (builds with small life pools want faster / instant recovery not slower recovery for bigger amount, that you can afford if your life pool is massive so you won't die in 1-2 seconds if things go south) - get life on your rare jewels in addition to attack speed / damage mods | |
Thanks for great guide, appreciate it.
Could I please get some feedback on progression, example: Can I do early confortable red maps day 2 in new league with ~50C investment? Can I do comfortable shaper day 3 with ~2 ex investment? Thanks! | |
" Yes to both, easily; I do it every league. |
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How do you guys handle not having the -mana craft early on?
Buy Temple rings in trade? | |
@Ashgoz
Temple rings are an option, except that: - praxis - thief's torment - enduring mana flask - vaal clarity as a backup for bossing |