(3.14) Toxic Rain + Caustic Arrow | 5-10m Sirus DPS | Fast + Durable | 50c Budget/SSF Uber Elder
" Steel skin and IC are both guard skills and share cooldown. You can run Stone golem but it will likely not feel better against anything but chaos degen. You can max chaos res for a cost, and anoint Soul of steel for the cost to get +1 max res, or small cluster jewels for the high cost to get max res. Are you playing the build with both acro/phase acro? You lose a lot of ES this way you can either run a thread of hope, or perfect form to get phase acro and skip the acrobatics and loss of ES. Other options are to switch to CI on about 7k ES and use the quick regen quiver with all the bonus faster restart nodes and it feels good this way but costly. | |
So help with the math.
How exactly do we determine how much AoE is causing extra pods to affect targets? The difference between 3.0 and 3.5 makes investment into duration worth a whole lot more vs just stacking more AOE from carcass Jack. | |
" Thanks for the tips, i am running both acros. Soul of steel is definitely on my long term to-do list... being triple golds and all :( Just based on my personal playstyle, I'm not getting a huge amount of benefit from Blink Arrow + Culling Strike, so I figured it would be better to just boost survivability by linking a 2nd skill with CWDT. Thinking Golem is best choice atm, didnt realize both steelskin and IC were guards XD |
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which one should i use ? the one with incr chaos damage + skill effect duration or damage over time multiplier? ------------------------------- wicked pall : 35% incr chaos dmg - 20% incr skill effect duration circling oblivion: 20% damage over time - 15% duration -------------------------------- brush with death : 10% damage over time multiplier - recover life and es on kill exposure teraphy : 10% damage over time multiplier can someone answer my last quesiton pls ? im still wondering which one i should use | |
" I am planning on using both a large and med cluster, going for the hinder enemies take 10% chaos damage, and both skill effect duration passives. The duration can save you skill points, where as the multi dosent really save you points and is just bonus damage. Unless your gonna exchange the corruption anoint for it and pickup another anoint. | |
Saw that there was quite a few posts since last night so figured people were talking about the build and things that worked for them personally. But turns out most of it was just two guys arguing back and forth lol, yikes.
Anyhow, so I'm still trying to figure out the cheapest/best way to roll a +3 bow, is it confirmed to be fossils? | |
hi, which anointment should I pick?
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" The cheapest way is using a Ilvl 50 6 link from the quill cards, slamming the +2 bow essence on it, if you get an open prefix and suffix roll can't roll attack mods, and slam an exalt and it hits the only mod possible which is the +1 to socketed gems mod. Unless a new way has been found this has been the cheapest for a while. But for 6 ex you can get a +3 with Bows fire an additional arrow and a crafted 38% chaos multi that's a 6 link. Last edited by AutoQQ on Mar 18, 2020, 2:08:30 PM
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" Depends on how you're scaling the damage. Corruption tends to be the best anoint for damage, I think it's like 8.5% more total damage. Not much else will give those numbers unless you can properly calculate Aoe and how many pods affect the target. | |
So i got 9ex in the bank. Should i craft my own +3 bow or buy a cheap one for like 3ex to get me through t14-16's?
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