3.6.1 Patch Notes

Just get rid of Betrayal. PLZPLZPLZ
Not even a single word regarding fps issues whenever a syndicate encounter is about to spawn in a map or the fact that if you don't choose either of the options after finishing one, the rest of the encounters on the map become non-interactable which can pretty much destroy your betrayal planning?

Really?
Can we get some info on your plans for Syndicate? Right now it doesn’t feel any good — overtuned, unrewarding and laggy as hell. It really should be one of your priorities atm.
The Consecrated Ground of Purifying Flame overrides the Consecrated Ground created by Holy Flame Totems, no matter which one was placed first, thus preventing the curse removal from the Holy Flame Totem.

Is this an intentional mechanic or could it be considered a bug?
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
nice!
“He who fights for nothing, dies for nothing”
meh
"
Mythabril wrote:
The Consecrated Ground of Purifying Flame overrides the Consecrated Ground created by Holy Flame Totems, no matter which one was placed first, thus preventing the curse removal from the Holy Flame Totem.

Is this an intentional mechanic or could it be considered a bug?


you should post it in bug report section instead
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Fix freezing problem when encounter the syndicate please
When can we use fossils and essences on fractured bases? Would be nice to create some fun stuff.
wow okay.

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