Path of Exile: Synthesis Patch Notes

"Mod tiers displayed with the Advanced Mod Description key now display their tier based on what that item type can legitimately reach. In other words, a ring with the highest possible Life roll a ring may obtain will now say it is a T1 mod, even if that same mod on a Body Armour would be T5."

Last but not least, waiting for this for more than one year, THANK YOU !!
SSF for ever :)
So... no real buffs to self-cast, no buffs to attack builds, nerfs to some of my favorite existing builds, not really excited about any of the new spells. That's... not great.

Syndicate, my least favorite league mechanic ever, is now a permanent thing, and can't be ignored via locking laboratory anymore. That's... terrible.

Unless syndicate is removed/changed, or there's some compelling balance changes that make me want to try something new, I'll just check back in four to eight months.
"
EratheiL wrote:
Nerfs, Nerfs and hey even more nerfs.I know you only care about 2% of your top players wich the nerfs are directed to but what about the rest of the 98% that fill your pockets? Aren't we the ones that keep your game alive? Aren't we the ones that feed your filthy mouths and childreds? Stop your retarted decisions based on your top players and streamers and listen to your player base.


Yeah.
The building should rely on its base not on its top antenna.
The things looks really upside down now.
.................................
Onslaught Support
Now grants supported skills a 10% chance on Hitting a Unique Enemy to grant Onslaught for 3 Seconds.

does it apply to Onslaught on gears?
do devs play their own game by any chance?
how can thay do such idiotic changes? have you seen new skill tree?
casters are INSANE now
WTF dude.
where all those changes are come from? how did they decide so massively buff casters and chaos?

i repeat do they play their own fkn game?
is there 1 guy who play as a melee in whole GGG???

WTF

they changed all those dmg stats so massively there and here why they just didnt do same for all melee attacks? just open your fkin excel file and change numbers!!!!!!!!! ( i dont ask more)

but they buffed so massively and polished and even gave so many skills to a casters and COMPLETELY forgot about melee?

WTF is going ON??????

secondly, they buffed all that casting speed and dmg and buffed defense so massively s casters now just teleporting on a map and kill whole screen for jokes.
are GGG full of mage fanbois or WHAT????
Last edited by BlackBlackRainbow#2570 on Mar 6, 2019, 3:05:42 AM
;-; Why nurf srs it's not even close to meta if anything it needs to have max of 30-35 pre nurf maybe even 40 after nurf
Last edited by Zetsushige#0046 on Mar 6, 2019, 3:16:30 AM
"
Zeraconnn wrote:
when you nerf or buff something you really should give an explanation as to why.


The reason is obvious - keeping their jobs relevant. I guess this is part of their KPI for "new contents, reworked mechanism" every now and then. It becomes a spiral, nerf buff nerf buff, that's why the co-founder Chris Wilson is hoping that POE "could be played forever".

All the hard work and time spent to perfecting the build? Heck care, let's nerf it (RIP my Leech Slayer)
Players satisfaction? Fxxk it, anyway there will always be money pouring in from some rich kids.

Suggestion:
1. You do whatever you like for the challenge leagues, but dont touch the standard league 3 - 4 times in a year. Standard league is for casual players like myself to kill that few hours after work whenever we do not have other plan for our partner/family members/friends.
2. Use your brain to analyze what are the impact when you decided to nerf something. Your one brainless unjustifiable decision could ruin hundreds hours of hard work of some poor souls out there.
3. This is not a battle-royale game where PVP is the main theme. You buff whatever you like but it doesn't means that at the same time you need to nerf on the others. Balancing my axx.

-RIP my Leech Slayer-
Last edited by nickwch#1078 on Mar 6, 2019, 4:41:16 AM
"
EratheiL wrote:
Nerfs, Nerfs and hey even more nerfs.I know you only care about 2% of your top players wich the nerfs are directed to but what about the rest of the 98% that fill your pockets? Aren't we the ones that keep your game alive? Aren't we the ones that feed your filthy mouths and childreds? Stop your retarted decisions based on your top players and streamers and listen to your player base.


Did you read the patch notes? They nerfed skills that were overperforming and mechanics that were either entirely broken or verging on it. They buffed almost every spell in the game along side ES QOL buffs and created interesting pathing options for casters. I honestly think they might have pushed the buffs too far in some cases. The only thing I disagree with here are the changes to slayer leech without any compensation.
"
kyteo wrote:
Onslaught Support
Now grants supported skills a 10% chance on Hitting a Unique Enemy to grant Onslaught for 3 Seconds.

does it apply to Onslaught on gears?
No, why would it?
WARNING: Do not give GGG money. Never forgive the content creator priority uncovered during 3.14 Ultimatum league.
GGG got caught giving content creators in game advantages, only when caught would they tell the player base they were doing this. This will continue, but more slyly.

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