Betrayal as a Core Game Mechanic
" Can we have the reasons behind this desicion? Please, please, we need to know :) | |
" i can give you one: 3.6 is probably still in an awful and buggy state so they decided on something that their intern can implement while the other devs fix things. 3.6 will still be buggy though. | |
" LMAO | |
So a bunch of nerfs?
Hopefully with the multiple nerf to rewards the amount of time to unlock each safe house has been lowered, especially as we will be running way less encounters. | |
I've always wanted a level 100, but still didn't participate in anything like that this league, because buying and partying with breachstone groups is bullshit. Nerfing them and making them less common (and making them less dense, making boss drops "the same" and saying only XP changed) is therefore even dumber and exactly what I expected from you.
The whole scarab and safehouse system was already restrictive, expensive, and far too uncommon to justify anything close to having a stash tab slot for each tier of each type of scarab, even for someone who rolled a character designed solely to game the system. And now you're making that even more restrictive. Tunnel vision, GGG, will you never learn? You have got to stop balancing around the .01%. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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Mostly great balance decisions.
Few things in this manifesto i'm concerned about. 1. Amount of gameplay time needed to spawn Mastermind. According to my experience in Betrayal, it tooks me 50 hours of normal mapping to spawn Mastermind from scratch. In core, we will have 2.77 times less betrayal encounters than we had in Betrayal league
calculations
- 40% chance to spawn master in map;
- 20% chance to spawn atlas objective; - equal weights of all 5 masters; - guaranteed 3 betrayal encounters per map with Jun in it; 60% combined chance to have any master in map, 60%/5=12% chance to have Jun, 12*3=36 betrayal encounters out of 100 maps, 100/36 = 2.77 For comparison, full cycle of spawning-killing Uber Elder takes less than 1 hour. 2. Amount of gameplay time needed for unveiling items. " In betrayal league i've unveiled thousands items over 300 hours, but still haven't found some veiled mods (even low-ranked ones). Now you are saying i will have to unveil even more items to unlock same amount of veiled mods, while there will be available 2.77 times less veiled items per hour of gameplay? Such amount of grind is ridiculous! Are you designing game for players who are able to invest at least 1000 hours into each league only to unlock one of many game mechanics? Amount of experience to unlock veiled mod is need to be reduced by at least 5 times when betrayal will go core. 3. Weren't mentioned any balance changes of syndicate fights. In Betrayal we were able to 'lock' syndicate encounters in research lab and do not interact with them at all because they are deadly (at least in red maps). In core we won't be able to do this because there will be guaranteed 3 different encounters. While i found this implementation of betrayal encounter great from game design point of view, i also have to say if we won't be able to avoid betrayal encounters during mapping in their current state - a lot of players will quit the game. Syndicate fights are unplayable in maps, they need to be greatly nerfed before they go core (for example, "syndicate members and their adds are not affected by map mods"), or give us checkbox "do not generate betrayal encounters in maps" in options (or any other way to prevent/avoid betrayal encounters in maps). retired from forum because of censorship and discrimination Last edited by DivineChampion on Feb 21, 2019, 9:12:04 PM
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Thank you!
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Delving is the only thing that makes the league worth playing longer than 2 weeks. Please don't remove it from the game like this.
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" Perhaps with lore that makes the old masters' actions in Betrayal make sense in light of their previous characterization? Awakened Combustion Support when?
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so you can still run a lvl 55 zone with a high lvl char with 500000% movement speed and no risk at all while doing the syndicate stuff and get the same rewards ?
ppl where making 300-500c or somehting per hour with this, thats kinda stupid i think. nerf the rewards on lower lvl, thats basicly the same as low lvl devling before. |
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