[3.13] WINTER ORB ELEMENTALIST Build. Highest DPS on budget! +VIDEO GUIDE!

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Angry_Roleplayer wrote:
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sasja wrote:
Thanks for this crit WO build that I plan to use when I level/gear up some more. I have been playing Blade Vortex (DirtyDot's crit build) for the past few leagues, which is similar to WO in a number of respects, and I'm wondering about some of the differences.

1) Why is everyone using Flame Dash/phase run, which is slower for mapping than Whirling Blades/Shield Charge - especially when there are bare patches with no mobs to recharge your flasks? I guess dual wands are nice but surely any dps hit from changing to knives or a shield would not slow you much down in mapping?

2) Why is no-one considering using MoM, which gives a solid survivability boost? Even though our mana pool is low, WO will leech mana.

1) I hate flame dash, but Wands are much cheaper than a good dagger with the same stats
2) We are reserving too much and that little bit of MoM will not give you a lot of EHP. The costs to cast WORB are pretty high too, especially against bosses, so your mom will not even work as good



Thanks for getting back to me so quickly!

1) I see. BV also benefits from some dagger mods like %phys to chaos. Makes sense. I'll still look for some daggers to whirl about.

2) The real benefit of MoM is the extra (effective) life leech you get from getting (effective) life from your mana leech. The BV build runs three heralds so lots reserved there, too. I take your point about the mana cost of channeling WO - I guess WO is a little more mana hungry than BV, though my subjective experience is that there's not a big difference. Another difference is that BV lasts a little bit longer, so you have that much more time to leech/regen mana for a new cast.

On a different subject, could you share your thoughts on including Herald of Ash and using Cold to Fire in your WO setup? How can I get a good guestimate on what the difference in dps would be dropping Aspect of the spider for Herald of Ash, PoB is not my friend here!
Last edited by sasja#4019 on Apr 9, 2019, 10:38:58 AM
Hello!

I am currently playing this build and I really like it! I have some questions about gems, especially for the "Cast when damage taken" : I see in Path of Building that we need a level 4 and level 2. I guess I understand why (the total of damage needed?), but I also see that we need a 10% quality for only one and 0% quality for the other. Is it something needed? What does it change?

Thank you in advance !
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sasja wrote:
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Angry_Roleplayer wrote:
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sasja wrote:
Thanks for this crit WO build that I plan to use when I level/gear up some more. I have been playing Blade Vortex (DirtyDot's crit build) for the past few leagues, which is similar to WO in a number of respects, and I'm wondering about some of the differences.

1) Why is everyone using Flame Dash/phase run, which is slower for mapping than Whirling Blades/Shield Charge - especially when there are bare patches with no mobs to recharge your flasks? I guess dual wands are nice but surely any dps hit from changing to knives or a shield would not slow you much down in mapping?

2) Why is no-one considering using MoM, which gives a solid survivability boost? Even though our mana pool is low, WO will leech mana.

1) I hate flame dash, but Wands are much cheaper than a good dagger with the same stats
2) We are reserving too much and that little bit of MoM will not give you a lot of EHP. The costs to cast WORB are pretty high too, especially against bosses, so your mom will not even work as good



Thanks for getting back to me so quickly!

1) I see. BV also benefits from some dagger mods like %phys to chaos. Makes sense. I'll still look for some daggers to whirl about.

2) The real benefit of MoM is the extra (effective) life leech you get from getting (effective) life from your mana leech. The BV build runs three heralds so lots reserved there, too. I take your point about the mana cost of channeling WO - I guess WO is a little more mana hungry than BV, though my subjective experience is that there's not a big difference. Another difference is that BV lasts a little bit longer, so you have that much more time to leech/regen mana for a new cast.

On a different subject, could you share your thoughts on including Herald of Ash and using Cold to Fire in your WO setup? How can I get a good guestimate on what the difference in dps would be dropping Aspect of the spider for Herald of Ash, PoB is not my friend here!

No idea why ppl are massive running cold 2 fire with Herald. It's much less damage and you need to reserve more mana. I did POB and it's MUCH LESS
Quite possibly it's because they are running the non-crit EO version and try to squeeze all the juice they can
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Last edited by Angry_Roleplayer#6657 on Apr 10, 2019, 3:36:23 AM
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squalls62 wrote:
Hello!

I am currently playing this build and I really like it! I have some questions about gems, especially for the "Cast when damage taken" : I see in Path of Building that we need a level 4 and level 2. I guess I understand why (the total of damage needed?), but I also see that we need a 10% quality for only one and 0% quality for the other. Is it something needed? What does it change?

Thank you in advance !

Quality does not matter. Levels do though as they need to be different to trigger different jewels separately
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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Angry_Roleplayer wrote:
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squalls62 wrote:
Hello!

I am currently playing this build and I really like it! I have some questions about gems, especially for the "Cast when damage taken" : I see in Path of Building that we need a level 4 and level 2. I guess I understand why (the total of damage needed?), but I also see that we need a 10% quality for only one and 0% quality for the other. Is it something needed? What does it change?

Thank you in advance !

Quality does not matter. Levels do though as they need to be different to trigger different jewels separately


Thanks for the answer, so it is always better or at least it doesn't change anything to have all the gems with 20% quality?
Hi all could anyone point out why im getting massivley different POB damage with my current build (besides my gems not being 20/20) also I had used the pob provided so the configuration is the same.

Spoiler


Last edited by lankis#0903 on Apr 10, 2019, 5:33:03 AM
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squalls62 wrote:
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Angry_Roleplayer wrote:
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squalls62 wrote:
Hello!

I am currently playing this build and I really like it! I have some questions about gems, especially for the "Cast when damage taken" : I see in Path of Building that we need a level 4 and level 2. I guess I understand why (the total of damage needed?), but I also see that we need a 10% quality for only one and 0% quality for the other. Is it something needed? What does it change?

Thank you in advance !

Quality does not matter. Levels do though as they need to be different to trigger different jewels separately


Thanks for the answer, so it is always better or at least it doesn't change anything to have all the gems with 20% quality?

for CWDT it does not change much. For other gems it's important
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
How would you go about multimodding 2 wands for the build? I know cast speed, spell dmg crit chance/multi and added cold are needed but in terms of prioritizing them? Especially with fractured mods available there seems to be a lot of choices for a base. (imbued/profane? + T1 fractured of which would be ideal?)

Also, I slightly altered the tree for a buff duration cluster. However I sometimes feel the projectiles/channel is a bit slow. How much cast speed do you need to see a noticeable difference in both? Clear is great just in terms of bossing where being stationary can be detrimental.

Thx
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Wongsta wrote:
How would you go about multimodding 2 wands for the build? I know cast speed, spell dmg crit chance/multi and added cold are needed but in terms of prioritizing them? Especially with fractured mods available there seems to be a lot of choices for a base. (imbued/profane? + T1 fractured of which would be ideal?)

Also, I slightly altered the tree for a buff duration cluster. However I sometimes feel the projectiles/channel is a bit slow. How much cast speed do you need to see a noticeable difference in both? Clear is great just in terms of bossing where being stationary can be detrimental.

Thx

It's impossible to invest in both cast speed and damage at the same time. WHile cast speed translates into damage as well, the impact is barely noticable with low investment. And with high investment you will see faster hits, but damage wise it will stay the same. That's why i prefer to hit harder but less frequently. Crit does the job anyway, you don't need to machinegun like a small bee.
As for a wand = spell damage or cast speed base, flat cold to spells, spell damage, crit muilti. Nothing spectacular. Most WORB players now also have ele as extra chaos, but they run Eternity shroud on tricksters with super expensive gear and 4k life.. So pure glass cannon farming builds
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Hi guys!

Again thank you Angry_Roleplayer for this amazing build!

I did some upgrade wands, amulet and belt with aspect of spider.
Also I took acrobatics. Little changed in skills tree. I'm not sure if im doing it right sacrificing a lot of power. Before I was dying a lot. Four guardians down. Not sure if I'm ready for Shaper.
Please any suggestion what change or improve. Thanks a lot!

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