[3.10] Ice Golem Golemancer Build -DELIRIUM-BALANCED- ALL CONTENT -Everything Dies-Huge Damage
" Nope, that's not how PoB calculating damage. Or better to say, you mistook "damage" with "DPS". You forgot to count the actual reason why multistrike even exist, and this is "45% MORE melee attack speed". So basically it calculates if we have 100 dps, -30% damage, and +45% attack speed: 100*0.7*1.45=101.5. If you don't believe me - check PoB for yourself, you just need to look at "average damage" value, instead of "total DPS". If your thinking is correct, inclusion and exclusion of multistrike shouldn't result in major difference in "average damage". But there is only cold fact that inclusion of multistrike drop it by about 30%, and only DPS will be slightly higher, because of attack speed. About additional cyclones is true, in fact i wrote exactly same thing in early pages of that thread, but those are mostly just a bonus (especially considering that golems refuse to use cyclone if they are in melee range), and if multistrike don't actually use empowered 2nd and 3rd strikes, it definitely not worth it. Luckily, if scrambled777 is right, there are probably no need to worry that multistrike on minions is bugged, but we still need to be wary of it. Last edited by Med1umentor#6844 on Aug 11, 2019, 6:31:12 AM
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Putting this together and up to level 80 right now, but not seeing anywhere near the damage others are. Not sure if it is just a level thing or if I'm missing something glaring that is holding it back.
If someone has a few minutes to review... https://pastebin.com/nPvjFt78 Thanks! |
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" on config stick frenzy, power charge stick enemy hit by lightning damage level ur gem u need quality on curse on hit gem need quality on aura gem u need a chest with lev 1 maim find amulet with 35% less damage put hatred to the worm ring use lev 1 precision aura ( warbanner-generous-precision lev 1/20% quality) use arc 20/20 instead of storm brand for shock effect finish lab to get beacon of ruin pob cant calculate multistrike, replace it with maim or something to scale my build :
[3.8] ice golem 7m+ UE dps - https://www.pathofexile.com/forum/view-thread/2615681/page/1#p22292507 [3.8] ZOMBIE AND THE BOIS https://www.pathofexile.com/forum/view-thread/2628455/page/1#p22347490 |
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Excellent, thank a bunch
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" I agree with everything, except replacing brand for arc. Wtf? Why? Just because it have additional chance to shock on quality? We have quite high chance to crit, and chance to shock on non-crit too. Chance to shock with storm brand about 18%, without even mentioning that in shocking conflux it would be 100%. Cast brand 1 time, and enemy definitely would be shocked, that's the power of storm brand. And what about arc? chance of shock with it would be around 36%. Twice as storm brand, sure, but you need to selfcast it, and you need 3 cast on average with it. While storm brand just sitting there and provide you definite shock and other activations for just 1 cast. |
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Question, you are writing, that HH buff will be given to the golems, but i do not understand - HOW?
And also, HH is "on kill" effect, which is not working when you minions are killing someone, that's why HH for is useless. Or i'm wrong? |
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" HH is exception, any u control kill can give u buff some buff is AURA trap.mine,totem, minion or even glove enchant my build :
[3.8] ice golem 7m+ UE dps - https://www.pathofexile.com/forum/view-thread/2615681/page/1#p22292507 [3.8] ZOMBIE AND THE BOIS https://www.pathofexile.com/forum/view-thread/2628455/page/1#p22347490 |
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Did Uber Elder as soon as I hit level 90, could have been deathless but one death near the end from accidentally walking into a shaper ball. Overall, feels just as smooth as doing it on my FotM ED Trickster and Cyclone Impale Slayer despite being on a lower budget.
At around 5.9k eHP (4.2k HP + 1.7k mana), I would say survivability for general mapping is quite good, alas if it wasn't for legion content this league. Your defensive layers (regen, taunt, blind, etc.) really aren't that great against big one-shot hits which is what legions are infamous for. I know the build guide says level 100 is a 'piece of cake'. However I take that with a grain of caution unless you plan on never touching a T14+ monolith past level 95. Eating an offscreen imperial spear to the face in guardian maps is a sure way to ruin your exp climb. I suppose you could prioritize life/mana nodes early to help mitigate some of that but your damage would suffer quite a lot before you hit mid-90's in levels. However, minor survivability gripes aside, this build does do its specialty well which is absolutely shredding bosses - it's quite fun to stand back and watch your six ice golems absolutely go to town on Elder/Shaper/Guardians. My other favourite part of the build is that it trivializes Uber Lab content thanks to Stone Golem and Chaos Golem buffs. It's not the fastest runner but pretty much nothing in lab can kill you which makes for pretty leisurely runs. My current level of gear which cost me around 15ex or so all up (including well-rolled primordial jewels): Last edited by scrambled777#2392 on Aug 12, 2019, 8:23:28 AM
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" vaal arc actually, arc itself got (10-29)% increased Effect of Shock, it is ~ 5% shock ~ 5% more damage the other is shock nova, but it not far cast. monster often die after 0.5sec so no worry boss ? vaal arc him and he die after 3 sec beacon give 15% plus vaal arc it is more than 30% more damage my build :
[3.8] ice golem 7m+ UE dps - https://www.pathofexile.com/forum/view-thread/2615681/page/1#p22292507 [3.8] ZOMBIE AND THE BOIS https://www.pathofexile.com/forum/view-thread/2628455/page/1#p22347490 |
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" Oh, makes sense, forgot about increased effect of shock on vaal arc. But for the argument sake, you should have said about val version specifically, cause those who will read it will probably think about normal arc. In case of normal arc, i definitely don't think that this small increase is worth the inconvenience. |
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