[3.10] Spidermancer | Arakaali's Fang Necromancer | Everything dead in 3ex | Level 100 reached

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Retorted wrote:
Hey how did you add charges (Power/Frenzy) to minions in PoB? I've spent hours and cannot for the life of me find it. I just want to see my own build's DPS.

Spoiler


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is there any way to know what is the base dps of the spiders?
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
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Retorted wrote:
Hey how did you add charges (Power/Frenzy) to minions in PoB? I've spent hours and cannot for the life of me find it. I just want to see my own build's DPS.

In the configuration tab check off frenzy or power charges and an additional option will apply asking if they should also apply to minions.

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The_x_ile wrote:
is there any way to know what is the base dps of the spiders?

PoB knows, so if you want to search through their text files you can find it. I don't find it particularly important though.
Last edited by FoldedCorner#2171 on May 22, 2019, 8:35:01 PM
Can someone explain how: "Feast of Flesh instantly restores both HP and ES"?
Are there other ways then the helmet to get the kills yourself more consistenly?
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magicdownunder wrote:
Can someone explain how: "Feast of Flesh instantly restores both HP and ES"?


https://pathofexile.gamepedia.com/Feast_of_Flesh

Feast of Flesh

Consume a number of corpses around you to recover life, mana and energy shield.

Destroys up to 10 Corpses
Gain 400 Life per Corpse consumed
Gain 200 Mana per Corpse consumed
Gain 400 Energy Shield per Corpse consumed
This Skill is Triggered by the Item granting it
You cannot Cast this Spell directly

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mrdimmak wrote:
Are there other ways then the helmet to get the kills yourself more consistenly?


Not that I know of. With malevolence the build is more poison focused that 3.5, so it's even more likely mobs die to poison. Remember, in the entire pack only 1 needs die of poison to proc all spiders to spawn.
Last edited by FoldedCorner#2171 on May 28, 2019, 3:33:18 AM
How high is the risk of other minions (golems, spectres, frogs) killing the worms?

Is the degen from desecrate enough or do we need orb/brand in the mix as well?
Some new interesting defensive and offensive auras from 3.7 patch notes.

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Added a new Dexterity Skill Gem - Precision: Casts an aura that reserves a portion of your mana, and grants you and nearby allies accuracy and increased critical strike chance.

Added a new Strength/Dexterity Skill Gem - Flesh and Stone: Casts an aura that reserves a portion of your mana, causes nearby enemies to be Maimed while in Blood Stance, and causes those enemies to take increased physical damage. While in Sand Stance, this aura causes nearby enemies to be Blinded, and causes enemies not affected by the aura to deal less damage to you.

Added a new Strength Skill Gem - Pride: Casts an aura that reserves a portion of your mana, and causes nearby enemies to take more physical damage, increasing the damage they take the longer they are affected by the aura.
Viper strike got a new change. :
" Now converts 50% of physical damage to chaos (from 25%).
Now adds 5 to 7 chaos damage to attacks at gem level 1, up to 169 to 254 at gem level 20."

Which makes me wonder what level VP do the spiders use? and is withering touch still good?

Will withering touch scale 100% phys damage or the 50% phys from the conversion?
"
Astroblack wrote:
Viper strike got a new change. :
" Now converts 50% of physical damage to chaos (from 25%).
Now adds 5 to 7 chaos damage to attacks at gem level 1, up to 169 to 254 at gem level 20."

Which makes me wonder what level VP do the spiders use? and is withering touch still good?

Will withering touch scale 100% phys damage or the 50% phys from the conversion?


It should be level 1.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr

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