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TriniGamer wrote:
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sc0rp404 wrote:
What happens to this build and item interactions once 3.7 hits and makes cyclone CWC ?
The build dies
There's no proof of that, lol. As long as Cyclone can still crit, it can still be used for CoC, channeling or not. People already use Bladeflurry for more control over their positioning against endgame bosses.
If anything, Cyclone as channeling means that until you can get the build properly going with enough crit, you can level it as CWC.
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Posted bySilim#0454on May 20, 2019, 7:47:39 PM
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Silim wrote:
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TriniGamer wrote:
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sc0rp404 wrote:
What happens to this build and item interactions once 3.7 hits and makes cyclone CWC ?
The build dies
There's no proof of that, lol. As long as Cyclone can still crit, it can still be used for CoC, channeling or not. People already use Bladeflurry for more control over their positioning against endgame bosses.
If anything, Cyclone as channeling means that until you can get the build properly going with enough crit, you can level it as CWC.
Im sorry, this build is DEAD.
CoC does not work with channelled skills.
Mathils actual cat
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Posted byHDTanel#2691on May 21, 2019, 6:51:57 PM
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HDTanel wrote:
Im sorry, this build is DEAD.
CoC does not work with channelled skills.
How about you go read the tooltip again and not spout nonsense?
I'll even link it for you.
https://pathofexile.gamepedia.com/Cast_On_Critical_Strike_Support
Note the dot.
It will work fine. It's just question of which will be better. My guess is CoC will have better damage on bosses, while CwC will be better for clearing, because of coverage without needing to hit enemy.
It'll also be safer than CoC because u won't need to touch the boss in melee range. Though then again, Cyclone radius might be more easily improved based on today reveals.
Whatever it will be, I'll play the shit out of both.
Last edited by Lirhtim#5448 on May 21, 2019, 9:14:55 PM
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Posted byLirhtim#5448on May 21, 2019, 9:06:43 PM
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Jonxxpl wrote:
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HDTanel wrote:
Im sorry, this build is DEAD.
CoC does not work with channelled skills.
How about you go read the tooltip again and not spout nonsense?
I'll even link it for you.
https://pathofexile.gamepedia.com/Cast_On_Critical_Strike_Support
Note the dot.
It will work fine. It's just question of which will be better. My guess is CoC will have better damage on bosses, while CwC will be better for clearing, because of coverage without needing to hit enemy.
It'll also be safer than CoC because u won't need to touch the boss in melee range. Though then again, Cyclone radius might be more easily improved based on today reveals.
Whatever it will be, I'll play the shit out of both.
Right,blade flurry are a channeling skill and works perfectly,the CoC don't triggers channeling skills but doesn't prevent that skills to trigger CoC.
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Posted byxHawkEyeBRx#4614on May 22, 2019, 3:23:19 PM
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Perhaps the easy solution is to replace Cyclone with Blade Flurry? Even has the same color on the gem.
Blade flurry is a melee channeling skill -- so I would think fortify and life gained on hit would still be available.
OK I switched to blade flurry -- it's OK. But damage seems a bit lacking compared to cyclone.
Last edited by omnivegan#5748 on May 23, 2019, 3:17:24 PM
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Posted byomnivegan#5748on May 23, 2019, 3:01:07 PM
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omnivegan wrote:
Perhaps the easy solution is to replace Cyclone with Blade Flurry? Even has the same color on the gem.
Blade flurry is a melee channeling skill -- so I would think fortify and life gained on hit would still be available.
OK I switched to blade flurry -- it's OK. But damage seems a bit lacking compared to cyclone.
Why ? Blade Flurry works with CoC and so will Cyclone in 3.7.
Last edited by Ratedetar#0768 on May 23, 2019, 9:20:35 PM
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Posted byRatedetar#0768on May 23, 2019, 9:20:27 PM
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To the whole discussion on CoC and Channeling Cyclone:
You cannot trigger channeled spells. Shooting a Scorching Ray while cycloning through the packs doesn't work. It never said anything about channeled attacks not being able to trigger spells. As long as it's an attack that can crit, you can trigger a spell. No matter if the attack is channeled or not. As omnivegan has already noticed with Blade Flurry.
Meanwhile, I am wondering though if you could make it work with the new Zombie gloves and Detonate Dead. CwC would work, but has a longer "cooldown." Maybe GGG will address that specifically for Cyclone. ;) (Probably not tho.)
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Posted byNestrior#2914on May 24, 2019, 12:24:57 PM
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Enjoying the build in flashback, however i am finding i am running out of mana since there is so much stuff to cyclone through and my spells are constantly being triggered, any way to solve this? I was thinking trying to go for a warlord's mark ring
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Posted byMustlord59#2322on May 24, 2019, 12:40:53 PM
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Nestrior wrote:
To the whole discussion on CoC and Channeling Cyclone:
You cannot trigger channeled spells. Shooting a Scorching Ray while cycloning through the packs doesn't work. It never said anything about channeled attacks not being able to trigger spells. As long as it's an attack that can crit, you can trigger a spell. No matter if the attack is channeled or not. As omnivegan has already noticed with Blade Flurry.
Meanwhile, I am wondering though if you could make it work with the new Zombie gloves and Detonate Dead. CwC would work, but has a longer "cooldown." Maybe GGG will address that specifically for Cyclone. ;) (Probably not tho.)
so in other words, the build is still working in 3.7 like in 3.6 and 3.5??
im still a bit confused :D
Last edited by bamonator#7045 on May 24, 2019, 1:27:27 PM
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Posted bybamonator#7045on May 24, 2019, 1:14:20 PM
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bamonator wrote:
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Nestrior wrote:
To the whole discussion on CoC and Channeling Cyclone:
You cannot trigger channeled spells. Shooting a Scorching Ray while cycloning through the packs doesn't work. It never said anything about channeled attacks not being able to trigger spells. As long as it's an attack that can crit, you can trigger a spell. No matter if the attack is channeled or not. As omnivegan has already noticed with Blade Flurry.
Meanwhile, I am wondering though if you could make it work with the new Zombie gloves and Detonate Dead. CwC would work, but has a longer "cooldown." Maybe GGG will address that specifically for Cyclone. ;) (Probably not tho.)
so in other words, the build is still working in 3.7 like in 3.6??
im still a bit confused :D
There is no reason it shouldn't continue to work this way. The only real change is that you can opt for CwC until you have enough crit.
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Posted byNestrior#2914on May 24, 2019, 1:26:49 PM
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