0.10.2 Patch Notes

Can't wait.
no meele fixing at all....ggg do you not read the forums or something?
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danny868686 wrote:
no meele fixing at all....ggg do you not read the forums or something?


What do you define as "melee fixing"
Kilts for Templars <tm> - Our mission is to replace the ancient Greek toga worn by the Templar with a kilt. It fits the theme of Wraeclast better, and it fits the voice of the Templar.
If I had mana flows will my entire skill tree be reset?Or just the branch that leads to Mana Flows?
No chaos resist fixing either, which was one of the major complaints after the OB release when chaos got statted. You still won't see me playing before that's been fixed.
Thanks for your hard work, keep it up! I love this game!
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HAJIMEdj wrote:
No chaos resist fixing either, which was one of the major complaints after the OB release when chaos got statted. You still won't see me playing before that's been fixed.


I call bullshit, have yet to see anyone else mention it, "it" isn't even close to a problem.

However i do enjoy ur tears, please feed me more baddie
Last edited by neroscapegod#7009 on Mar 6, 2013, 10:29:58 AM
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"The Portal gem is now treated as a spell, so it is affected by things like cast speed and can exist on a Spell Totem."



Will it create blue and orange portals now? Or is that still a Valve Software exclusive? ^^
IGN: Doenertier // Timezone: GMT+1 (Germany)
Good job, it would take blizz 2 months to make this many improvements..lol
IGN: Devil_Driver \m/(> . <)\m/
WOOOOO! This patch is going to rule! Cleave and Double Strike getting some lovin'!

One stupid question: If you have Cleave and Double Strike leveled, will they get the added 1% damage for each level? Or do you have to get new gems?

I'm so excited to respec my Duelist tree. Going full-blown tankmode.
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Thank you, GGG. This is my favorite game at the moment. I'm going to be playing for a loooong time.
Last edited by TRIPL3try#6926 on Mar 6, 2013, 10:35:13 AM

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