0.10.2 Patch Notes
What is a flamebearer? there are flame sentinals and void bearers. What is flamebearer?
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"The Armour Master notable passive has been removed, with its power added to the Leather and Steel nodes."
That is a nice buff to duelists, but on the other hand Marauder/Templar will have a hard time now to go for it. Seems not to be consistent with the proposed melee improvements. IMHO movement speed is one of the most overlooked and important "defensive stats". While it is nice for ranged to have it is almost a must have for melee to close the gap faster, isn't it? However we will see how it plays out. Greetings P.S.: Awesome game! |
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After useless cosmetic patches..
This patch is Cool... Goodjob GGG.. First time goodjob Squirrel is love, Squirrel is life.
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Looks great, but did you forget dual strike? Surprised to see double strike getting the boost, but not duel strike when this patch is to help duelists.
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great! gonna retake my dual wielding duelist now :D
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im afraid of the might and agility changes, by the looks of it yall are about to screw me over on more than 4 of my chars. unless of course those are only changes in the duelist area. hoping its the case because that change would be really useless to some people in the spellcasting area and harmful.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084
State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 |
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Wow, awesomeness. Thanks for this.
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Duelist looks a lot better now... TNX GGG!!! :D
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" dual strike was always better than double strike early and mid game.. Double strike needed that boosts |
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amazaing job. how is it possible to release patches like this every weak? i will buy some microtransactions later! :D
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