Hatred

Does the elemental weapon damage node in the templar tree affect hatred or is the cold damage solely calculated by the physical damage you deal?
physical damage, weapon damage (both physical and elemental, and projectile if the attacks are projectiles), and elemental damage all work on the cold damage provided by hatred.
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soul4hdwn wrote:
physical damage, weapon damage (both physical and elemental, and projectile if the attacks are projectiles), and elemental damage all work on the cold damage provided by hatred.

^A little elaboration:
Damage-based-on and Conversion are calculated before any global damage increase.
The 'new' damage type benefits from the source-specific damage bonuses as well as its own.

Hatred is Cold-based-on-Physical, so the additional Cold damage benefits from everything that benefits the Physical damage, and everything Cold normally benefits from.
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Mark_GGG wrote:
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I read through all the pages of this thread and didn't see what I'm curious about. The gem says the following:

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You and nearby allies add 20% of your physical damage as cold damage.


So my question relates more to Hatred and its interaction with Minions. I had always assumed Hatred was going based off the damage Minions did, but after reading the actual skill, are minions getting extra Cold damage depending on my weapon?
they get the benefit of the aura, which is to add 20% of whatever physical damage they deal as cold damage.
"Your" is used in the plural here, not the singular.

I also found this thread about the same confusion. It was not also explained in the wiki page
http://en.pathofexilewiki.com/wiki/Hatred

If you mean minions use their own physical damage for the calculation, don't you mean to put it "their", instead of "your". It would still mean the caster too, and be way more descriptive in my opinion at least.
Last edited by Zaflis on Jun 16, 2013, 9:57:43 AM
I think Hatred aura is way, WAY TOO POWERFUL!
No player, that uses physical damage, (actually, all non-caster builds + some casters) cant do without it - it just gives too much damage.

I think this aura should be nerfed greatly, so players would have more choice.... Sure, to compensate that, physical damage should be buffed.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
I am building a cold damage melee attacker.

My damage will be elemental (mostly cold) from physical conversion.
Not from stacking eDPS.

My skill of choice is obviously Glacial Hammer.

I was thinking that Hatred would a natural choice for my build.

But then:
I do about 3-400 physical damage per hit
I do about 5-800 cold damage per hit
These are multiplied by APS of course.

My cold portion of the damage will be increased even further when I will take the WED nodes, while my physical portion will remain the same.


If throw in HATRED it will add only 25% of the physical portion of the damage which is marginal in my situation. Is that correct?

So does Hatred only increased the physical damage that IS dealt, after conversion to cold? Not to mention if I use Hrimsorrow Golves it will be close to 0.

So in this case the only way to increased the cold damage is to stack physical damage that is applied before conversion?
Damage Based On is added before Conversion is done.
Conversion happens before damage multipliers.

Also, if you're going for Hatred and Conversion, increasing your Physical damage ain't a bad idea. After all, it will apply to both your Physical and Cold damage. Elemental Damage only applies to Cold.
How does hatred interact with keystones / passives like pointblank / Chin sol? If I'm suddenly dealing 50/100/150% more damage does that reflect onto hatred?

Lets say my bow does 50 damage every hit, I have passives that increase my bow damage by 50% and and a ring that adds 25 damage every hit. So 100 damage every hit, for 20 extra cold damage from hared? Then lets say point blank is now adding 50% more damage for 150 damage, do I still only get 20 cold damage from hatred? Or do I get 30? Does Chin sol interact in the same way point blank does?

Also how does hatred interact with the skill Ice Shot and Lightning arrow? Specifically do the after effects (3 additional targets hit after the first / the cone of cold damage) do they benefit from hatred at all?
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Zepidel wrote:
How does hatred interact with keystones / passives like pointblank / Chin sol? If I'm suddenly dealing 50/100/150% more damage does that reflect onto hatred?

Lets say my bow does 50 damage every hit, I have passives that increase my bow damage by 50% and and a ring that adds 25 damage every hit. So 100 damage every hit, for 20 extra cold damage from hared? Then lets say point blank is now adding 50% more damage for 150 damage, do I still only get 20 cold damage from hatred? Or do I get 30? Does Chin sol interact in the same way point blank does?

Also how does hatred interact with the skill Ice Shot and Lightning arrow? Specifically do the after effects (3 additional targets hit after the first / the cone of cold damage) do they benefit from hatred at all?


If you did 100 damage prior to point blank/chinsol combo... then you gain a 150% more damage modifier.

That should make it 250 damage, and I believe your hatred would then scale off that and become 50 extra cold damage, instead of 20. This would still result in only a 150% increase in damage. I believe skills like lightning arrow and burning arrow would have the same synergy. I'd love dev confirmation on that though. Point blank just adds 50% more damage, regardless of it's source.

Ice Arrow and Lightning Arrow use the same damage value for all the targets they hit. Targets further away from the projectile will still take less damage if point blank is in effect (meaning targets in the cone, which are further away from the projectiles shooter, will take marginally less damage)
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.
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If you did 100 damage prior to point blank/chinsol combo... then you gain a 150% more damage modifier.
That should make it 250 damage, and I believe your hatred would then scale off that and become 50 extra cold damage, instead of 20.

Nope. Flat Damage -> Damage Based On -> Conversion -> Multipliers

Damage Based On and Converted Damage benefit from the source's damage bonuses as well. If you have 100% Increased Physical damage, the Cold damage from Hatred will also benefit because it's Based on Physical damage.

This order also means that Converting your Physical damage away does not have an impact on Hatred's damage bonus. Ice Shot's cone has 100% Conversion to Cold, but Hatred still applies its full benefit.

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Ice Arrow and Lightning Arrow use the same damage value for all the targets they hit.

Damage is always calculated per-hit. You can utterly obliterate one guy and deal minimum damage to the other.
Last edited by Vipermagi on Oct 27, 2013, 7:57:59 AM

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