Grace

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Balance & Design
Last bumped on Jan 9, 2018, 6:54:46 PM
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Love this aura. Added immediate help to my level 60 ranger who just picked up one and leveled it a few times. At level 6, with Iron Reflexes, I'm getting 11% increased phys damage reduction (YMMV, given your current armor levels).

This + Determination might be a very good thing for ranged archer-types to use, though the mana costs on Determination are steep. Grace goes up by 5 mana per level, rather than taking a percentage.
Last edited by unsmith#1924 on Mar 19, 2012, 11:09:01 AM
Class/Build/Level: Marauder, Blood Magic/Life/Life Regen Tank, Level 63


Grace is what I am currently using on my tank, and will continue to use, unless Vitality ends up getting changed. (see my comments on Vitality thread for more info on my character)

It's pretty awesome for STR characters because at low levels of the evasion curve, just a little evasion actually adds a LOT of % chance to evade! Also, it is a flat X mana reserved and not %X; this makes it viable for blood magic builds. So this synergies awesome with my tank even though its a green gem. Luckily I am close enough to some 30 dex nodes that I should be able to level this bad boy up no problem!
Last edited by visibiliti#3839 on Mar 19, 2012, 12:33:32 PM
very powerful and useful even when solo. Could probably use at least a small nerf.

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visibiliti wrote:
at low levels of the evasion curve, just a little evasion actually adds a LOT of % chance to evade!

That's because reduction values like block/evade or reduction operate non-linearly.
Overall while it seems like you're getting more bang for your buck, you're getting the very same amount.

For example:
Lets say evasion gains worked linearly.
If 100 points of evasion moved evasion chance up from 0 to 1%, that would provide 1% overall damage mitigation.

However, [assuming there is no evasion cap,] if you already had 9000 points of evasion and you got an additional 100 evasion, you would still get 1% additional evasion chance. This is more than 1% damage mitigation though, but actually 11%. This is because you went up from 10% chance to be hit to 9% chance to be hit (11% difference).
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Last edited by Xapti#6455 on Mar 24, 2012, 7:49:22 AM
An annoying thing I have found with (bow) rangers and auras, I have poison arrow as my right mouse click, and all the auras are listed in the top left corner of the screen.
Now when I see a monster up there and try to poison it, if I'm not careful and click an aura box instead, it turns off my aura!
As you have to have your aura's hotkeyed to turn on anyway, why not just turn them off the same way and give me more room to shoot?
Another annoying thing about archers, I can't fire into the top corners of the screen at all, like it's out of targeting range... But I can see that far... fix?
The mana reservation on lvl 1 is really ok. But for not high int mana users, the higher lvls takes 1/3 - 1/2 of whole mana. With a lot of health and blood magic it can be good, and for high int classes as well.

But for other builds its better not to lvl up this gem because of high mana reservation ...
And thats something that I don't like about it.
Last edited by Bakubylozajete#1182 on Apr 17, 2012, 4:14:26 PM
"
Xapti wrote:
very powerful and useful even when solo. Could probably use at least a small nerf.

"
visibiliti wrote:
at low levels of the evasion curve, just a little evasion actually adds a LOT of % chance to evade!

That's because reduction values like block/evade or reduction operate non-linearly.
Overall while it seems like you're getting more bang for your buck, you're getting the very same amount.

For example:
Lets say evasion gains worked linearly.
If 100 points of evasion moved evasion chance up from 0 to 1%, that would provide 1% overall damage mitigation.

However, [assuming there is no evasion cap,] if you already had 9000 points of evasion and you got an additional 100 evasion, you would still get 1% additional evasion chance. This is more than 1% damage mitigation though, but actually 11%. This is because you went up from 10% chance to be hit to 9% chance to be hit (11% difference).
No, I understand what you're saying but you're wrong. If you measure evasion in terms of EHP, it does have greater returns at first but then levels off to approximately linear returns.
Any easy way to get this skill gem?
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Anyone know what the mana usage increase per level? I've been thinking of using Grace for a while now, but I'd rather wait until I got some solid numbers. (e.g. Clarity is a 20mana increase per level)
For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224
"
Islidox wrote:
Anyone know what the mana usage increase per level? I've been thinking of using Grace for a while now, but I'd rather wait until I got some solid numbers. (e.g. Clarity is a 20mana increase per level)

The Wiki is quite wonderful :)
(5; that's why everyone uses it)

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