Haste

I agree that this Aura is basically a moot point now for any melee character... Just comparing the damage added with Hatred...

Only caster can find it useful, and the mana reservation is still too much even for them.
IGN zhuobufan
STILL NO MOVEMENT TAG?
"
Avelice wrote:
Hey, can haste please be classified as a movement gem? I want to put this into Bronn's Lithe and get a +2 bonus for it. I mean, it gives movement speed, so it definitely should be classified as such...


I was flabbergasted when I put this gem in my just bought Bronn's Lithe and nothing happened. It seemed like complete common sense that it had the movement tag!


I don't think this will ever receive the Movement tag, and I don't see why it should.
Movement skills are used to get fast from A to B. Haste is a Buff/Aura, not a Movement skill.
Sorry Exile, but your loot is in another dungeon!
IGN: Delirii
Why not? It's not that inconceivable for someone to use haste mainly for the move speed bonus, at least to me.
Is it just me or is the either the effect not shown in the character screen at all or not working?

L19 Haste grants 8% Movement Speed.

I have 36% increased effect of Auras.

it still gives 8% flat movement speed.

it should be 10,88 therefore 10 or 11.



Base Movement Speed +2%.
Ignore all Penalties from Armor.
-5 for Lioneyes Remorse shows correctly -3% when i take my boots off.
25% from boots shows 22% in the character screen.

Now activating Haste including 36% increased effects of Auras on me is still only 30%.

And the info in the charwindow says "Movement Speed Increase" so it should show 32 or 33.




IGN:
Doenertier (POE1)
Donertier_EA_Monk (POE2)
Out of it's group it reserves the most. Maybe Haste should be 40% reserved.

damage



resist



defend


quicken
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707
Budget Magicfind and/or Hardcore Flame Totem
http://www.pathofexile.com/forum/view-thread/1211543
you can also organize by offence and defense then other. like:

offense


defenses


other



which would, by your logic, mean that Grace, Determination, and Discipline are the oddballs... when they're actually justified in cost instead.

it is also important to take group play into consideration. if i had my way, which i obviously do not, i would give each aura a party count cost modifier and reduce the cost of auras and finally a limit to number of auras used modifiable by passives/uniques. something like... for purity of elements, i would have it cost 10% for single person then +5% base reserve cost per party member counting yourself. base max number of auras usable would be 3 with 3 "+1 max aura count" nodes on grid. might have to boost both of those by 1 each in the future if just one more aura gets created for the game.
Does anyone know for example ... if I activate HASTE then summon totems... will the cast speed from Haste affect my totems ? will that speed count ?!


Only Clarity helps a Totem Mancer ... faster mana regen ... able to cast totems with no problems....

I was looking for one more Aura to help a Totem Mancer ....


I don't need defence since I have minions as distraction ....
Long Live the Templars !!!!
Yes, any speed bonuses you have from Haste will apply to any Totems you summon while under their effect.

I use Haste to increase my Elemental Hit Quill Rain Totem archer, and it's a substantial damage/second increase.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.
"
RickyDMMontoya wrote:
Yes, any speed bonuses you have from Haste will apply to any Totems you summon while under their effect.

I use Haste to increase my Elemental Hit Quill Rain Totem archer, and it's a substantial damage/second increase.


nice...

Thanks for the info !
Long Live the Templars !!!!

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