[3.13] SPECTRE SUMMONER (2021 Edition) Necromancer Build. BEST League Starter! + VIDEO GUIDE!

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Angry_Roleplayer wrote:
UNDYING ICINERATORS
VIDEO: https://youtu.be/6SL7pgLn0Qw
PROS and CONS:
+great single target and decent AOE
+decent move speed / control / cast rate
+easy to get
-just fire res
-low HP


I'm doing a small variation of your build, which of these 2 options do you think would fit better this build?

1- Link generosity with haste and anger for maximum cast speed + movement speed + damage to minions

OR

2- Link generosity ONLY with anger and unlink haste so I also get movement speed and minions will also get the haste cast + movement speed (not as much) + the necromancy ascendancy extra cast speed from auras (Commander of Darkness) + 30% damage increase to minions due to Commander of Darkness. (Now that I think about it, wouldn't removing generosity make everything better since the minions would get an extra 60% damage + cast speed + movement for both auras from commander of darkness?)

Last edited by sumusiko#4884 on Jan 19, 2019, 9:02:54 AM
Blingi,

Is your Unending Hunger actually triggering? Thought the int node below Cruel Preparation was outside a medium radius.

Sadly from testing, I don't believe triggering offerings or convocations from master craft actually procs jewels that require using a minion skill recently.

What's your HP using those Might of the Meek?

Swapping to Phase Acrobatic was around 650 HP and 450 ES for me, but dodges with blocks and blinds seem smoother against syndicate.

Blasphemy Projectile Weakness also pairs well with all the added dex from right pathing. Charging in gives all projectiles super pierce so knocks out dense packs faster. The knock back can come in handy too.

From POB it looks like a non-generosity Haste gives me a bigger boost than a generosity Anger so can save a socket or two.
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antibreeder wrote:
Blingi,

Is your Unending Hunger actually triggering? Thought the int node below Cruel Preparation was outside a medium radius.

Sadly from testing, I don't believe triggering offerings or convocations from master craft actually procs jewels that require using a minion skill recently.

What's your HP using those Might of the Meek?

Swapping to Phase Acrobatic was around 650 HP and 450 ES for me, but dodges with blocks and blinds seem smoother against syndicate.

Blasphemy Projectile Weakness also pairs well with all the added dex from right pathing. Charging in gives all projectiles super pierce so knocks out dense packs faster. The knock back can come in handy too.

From POB it looks like a non-generosity Haste gives me a bigger boost than a generosity Anger so can save a socket or two.


The int nodes don't need to be allocated to count towards unending hunger's requirement. It definitely works since my spectres are twice their normal size most of the time.

Currently sitting at 8.7k hp, so my survivability is pretty good along with all the dodge/blind and block. I could go up to 8850 if I dropped the second might of the meek and grabbed the life wheel below pain attunement, but I've been considering dropping purity for haste eventually (just going to be a pain trying to make room for enlighten) in which case I'd need the additional resistance nodes around might of the meek.

Haste is definitely better than anger (and saves you an invaluable socket + grants you more movement speed). Main reason I'm still running purity is that I'm socket starved and I'm not sure if it's worth dropping the chaos res from my watcher's eye. I don't want to get killed because I have no chaos res.

How sure are you about that minion skill triggers? That would be quite bad since I've focussed on getting those life/minion castspeed/minion damage on minion skill jewels to fill the remaining slots and those were quite expensive.

Edit: You seem to be right. When I selfcast it, the tooltip minion damage modifier goes up. On trigger it doesn't. That means 10% less damage for me and a couple exalts down the drain :(
Last edited by blingi#3223 on Jan 20, 2019, 3:49:55 PM
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blingi wrote:

How sure are you about that minion skill triggers? That would be quite bad since I've focussed on getting those life/minion castspeed/minion damage on minion skill jewels to fill the remaining slots and those were quite expensive.

Edit: You seem to be right. When I selfcast it, the tooltip minion damage modifier goes up. On trigger it doesn't. That means 10% less damage for me and a couple exalts down the drain :(


Shouldnt your Holy Relic trigger it? I am using a cast when using a skill sceptre myself and thought i can work around that by just summoning skeletons if i need the extra juice.
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blingi wrote:
The int nodes don't need to be allocated to count towards unending hunger's requirement. It definitely works since my spectres are twice their normal size most of the time.

Currently sitting at 8.7k hp, so my survivability is pretty good along with all the dodge/blind and block. I could go up to 8850 if I dropped the second might of the meek and grabbed the life wheel below pain attunement, but I've been considering dropping purity for haste eventually (just going to be a pain trying to make room for enlighten) in which case I'd need the additional resistance nodes around might of the meek.


Holy cow, did not realize they didn't actually need to be allocated, that's awesome.

I'm running blasphemy projectile weakness with haste and left ele weakness on weapon trigger. Having the pierce up before spectres engage dramatically speeds up clear and the 2nd curse is almost always on bosses.

Was debating whether it was worth squeezing in Arctic Armour, but even more socket starved since it would need enlighten or a switching to a shaped shield.

Also was equally bummed after testing the minion skill damage jewels. Initially tested it with Desecrate with Mistress of Sacrifice so thought it finally worked lol.
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antibreeder wrote:
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blingi wrote:
The int nodes don't need to be allocated to count towards unending hunger's requirement. It definitely works since my spectres are twice their normal size most of the time.

Currently sitting at 8.7k hp, so my survivability is pretty good along with all the dodge/blind and block. I could go up to 8850 if I dropped the second might of the meek and grabbed the life wheel below pain attunement, but I've been considering dropping purity for haste eventually (just going to be a pain trying to make room for enlighten) in which case I'd need the additional resistance nodes around might of the meek.


Holy cow, did not realize they didn't actually need to be allocated, that's awesome.

I'm running blasphemy projectile weakness with haste and left ele weakness on weapon trigger. Having the pierce up before spectres engage dramatically speeds up clear and the 2nd curse is almost always on bosses.

Was debating whether it was worth squeezing in Arctic Armour, but even more socket starved since it would need enlighten or a switching to a shaped shield.

Also was equally bummed after testing the minion skill damage jewels. Initially tested it with Desecrate with Mistress of Sacrifice so thought it finally worked lol.


Been running proj both weakness + enfeeble from the start pretty much for safety so it's more sustainable to just charge through packs.
My entire playstyle is just to charge through stuff while the fireballs from behind me kill the stuff I just charged past. Only annoying thing is always having to turn back when something drops.

Since I'm always cursing the new packs upfront it basically results in a stream of projectiles that just clears everything in its path in a straight lane.

The nice thing is that it also kind of circumvents the minions slower movement speed, since they only have to fire some salvos to clear multiple screens ahead of me. And by the time the projectiles run out they get teleported to me either through range or convocation.
It's really bad in maps with lots of small rooms though but clears open maps or narrow pathways really efficiently.
I killed Uber Elder yesterday in my first try ever.. I only died twice due some mistakes in the last phase of the fight :)

It's pretty easy with TV spectres with the link that blingi mentioned a few posts before .. I was basically just running around in circles and let my minions kill them.

I used Dream Fragments and Purity of Ice instead of Enfeeble / Kaom's Roots.

I decided to redesign my AG as he died during this fight and put some thoughts in it:

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blingi wrote:
Using AG + melee splash + multi strike + combustion now.
My AG is wearing victarios charity and a claw with fire damage, AS, LoH and Blind on hit now to apply combustion and generate frenzy charges.
I'm wearing it in my helmet but it would also work with hungry loop adding minion life as the 4th gem.

His attack speed is pretty crazy with that claw so once he gets to hit something combustion and victario procc pretty fast.

Works pretty well on any stationary encounter (delve, syndicate, bosses).
While I'm charging through maps he usually doesnt get to hit anything but this also means that the additional damage from charges isn't needed there anyway.


Are you sure that Combustion is working with simple fire damage on attack? The description of Combustion always talks about supported skills .. is there any way to ckeck this ?

As I'm only using him for bosses I thought of the following gem setup for Hungry Loop:

Multi Strike - Minion Life - Minion Speed - Combustion

Items:
Helmet: Rare % life regen / -9 Fire res aura
Armor: Ambu's Charge
Shield: Victario's Charity
Weapon: claw with fire damage, AS, LoH and Blind on hit, crafted with additional chans of ingniting enemies
Gloves: Southbound
Boots: Victario's Flight

Minion Speed will give him more uptime at bosses and allow more proccs. If he still wont survive then I might replace ambu's charge with Gruthkul's Pelt.

Do you guys know any expensive items that can be used that would give an additional benefit? There's just so much to choose from :)
Last edited by S1mzon#0272 on Jan 21, 2019, 10:34:44 AM
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S1mzon wrote:
Killed Uber Elder yesterday in my first try ever.. only dying twice as I did some mistakes in the last phase of the fight :)

It's pretty easy with TV spectres with the link that blingi wrote .. I basically just runned around in circles and let my minions kill them.

I used dream fragments and purity of ice instead of enfeemble.

As my AG died during the fight, i now decided to redesign him and put some thoughts in it...

"
blingi wrote:
Using AG + melee splash + multi strike + combustion now.
My AG is wearing victarios charity and a claw with fire damage, AS, LoH and Blind on hit now to apply combustion and generate frenzy charges.
I'm wearing it in my helmet but it would also work with hungry loop adding minion life as the 4th gem.

His attack speed is pretty crazy with that claw so once he gets to hit something combustion and victario procc pretty fast.

Works pretty well on any stationary encounter (delve, syndicate, bosses).
While I'm charging through maps he usually doesnt get to hit anything but this also means that the additional damage from charges isn't needed there anyway.



What link are you talking about? can you post it here :)?>


Are you sure that combustion is working with simple fire damage on attack? The description of combustion always talks about supported skills .. is there any way to ckeck this ?

As im only using him for bosses I thought of the following gem setup for hungry loop:

Multi Strike - Minion Life - Minion Speed - Combustion

Items:
Helmet: Rare % life regen / -9 Fire res aura
Armor: Ambu's Charge
Shield: Victario's Charity
Weapon: claw with fire damage, AS, LoH and Blind on hit
Gloves: Southbound
Boots: Victario's Flight

Minion Speed will give him more uptime at bosses and allow more proccs. If he still wont survive then I might replace ambu's charge with Gruthkul's Pelt.

Do you guys know any expensive items that can be used that would give an additional benefit? There's just so much to choose from :)
"
S1mzon wrote:

Are you sure that combustion is working with simple fire damage on attack? The description of combustion always talks about supported skills .. is there any way to ckeck this ?

As im only using him for bosses I thought of the following gem setup for hungry loop:

Multi Strike - Minion Life - Minion Speed - Combustion

Items:
Helmet: Rare % life regen / -9 Fire res aura
Armor: Ambu's Charge
Shield: Victario's Charity
Weapon: claw with fire damage, AS, LoH and Blind on hit
Gloves: Southbound
Boots: Victario's Flight

Minion Speed will give him more uptime at bosses and allow more proccs. If he still wont survive then I might replace ambu's charge with Gruthkul's Pelt.

Do you guys know any expensive items that can be used that would give an additional benefit? There's just so much to choose from :)


Pretty sure it does. I was running with just AG around for a while and he was igniting enemies left and right.

Supported skills on a skill gem means Animate Guardian in this case.
So any fire damage dealt by the supported skill (the supported skill being AG) is affected by combustion.

I'm doing pretty much the opposite, I'm mainly using him for more dps on regular encounters/bosses/syndicate and take him out for uber elder since he is only distracting me there and my damage is already more than enough.
Minion speed is actually a good idea though, might allow him to reach enemies a bit faster to build frenzy charges before they die to my spectres.

For the helm, you could try finding one with fire/lightning res as well (since he already gets cold res from southbound).
The claw can be optimized by also putting accuracy on it in addition to the other stuff.

For chest I'm currently using Zahndetus Cassock to try and see if the hallowed ground will benefit me as well.
I was running belly of the beast for survivability before but Gruthkuls also seems like an interesting option.
Are u planning to make es version of build?
How do u resolve issue with no CI from midnight bargain, would that watcher eye really be enough?

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