{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀

Ahh gotcha. So much to take in, I missed that. I am assuming if I craft some 'adds lightning damage' to my claw, I can accomplish the same thing? I don't have an end-game or even near-end-game claw yet.
I was wondering If I have gloves with Minions deal 20% increased Damage or more % then 20 is that the same as grip of the council damage wise? cause with rare gloves you can get more life then grip of the council.
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minos55 wrote:
I was wondering If I have gloves with Minions deal 20% increased Damage or more % then 20 is that the same as grip of the council damage wise? cause with rare gloves you can get more life then grip of the council.


+minion damage% is a LOT worse than gain %physical. Minion damage is additive with other sources of minion damage, which you get a lot from on your tree. In contrast, the damage you get from gain %physical as cold is scaled by your minion damage stat.

For example, lets say you do 100 damage and currently have 100% increased minion damage from your tree. If you have 20% increased minion damage, you would do 100 * 2.2 = 220 damage total. If you instead had gain 20% of physical damage as cold, you would do 100 * 1.2 * 2 = 240 damage total. This discrepancy gets even larger when you have higher %+ minion damage. Just from our tree, we gain about 300% minion damage.

Edit:

Had a bright idea to make myself tankier based on the CwC detonate dead concept:


It doesn't seem to cast quite as fast as CwC detonate dead (not sure of the internal cd on this) but it feels pretty good. It's also freed up my glove slot to go full cold conversion triad grips:




I'll report back on how well this works.
Last edited by IFollowYou#3609 on Sep 24, 2019, 8:45:21 PM
[facepalm] I just realized that Triad Grip can be anointed. Any suggestions? I am running 'aligned spirits" on my amulet. If I get the stampede assassin boots that allow for the third anointment.
Triad Grip is not a Blight Unique. My bad ! I am sorry

I've just manage to get a T15 memory fragment and now looking elders on red map. I found that the damage taken can be very erratic. I've brought a Mana Flask for no Regen maps. Any set of map mods I should beware of? Wondering should I using the Sextants now with Zana Harbringer mod? Any tips are very much appreciated.

sometimes I find POE information is too overwhelming. :)
Last edited by sengson3rd#0444 on Sep 25, 2019, 1:04:44 AM
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sengson3rd wrote:
[facepalm] I just realized that Triad Grip can be anointed. Any suggestions? I am running 'aligned spirits" on my amulet. If I get the stampede assassin boots that allow for the third anointment.

I've just manage to get a T1P memory fragment and now looking elders on red map. I found that the damage taken can be very erratic. I've brought a Mana Flask for no Regen maps. Any set of map mods I should beware of? Wondering should I using the Sextants now with Zana Harbringer mod? Any tips are very much appreciated.

sometimes I find POE information is too overwhelming. :)


sorry, triad grip can't be annointed. had me scared for a second :)
Sorry my bad I thought Triad Grip is a Blight Unique. My bad for not testing is before posting here. Currently in office XD.

Please don't tell my boss.
Hey all. I was thinking if it would work to spec out from the right side of the tree, focus more on life and spec down the tree instead for all the armor + life nodes. Then maybe pick avatar of fire and use Slave drivers as spectres. Body I would replace with Astralis 6L with +1 to max scepters maybe and high life. Gloves would be something with life and curse enemies with ele hit corruption.

I don't know, what do you guys thinking about going life based instead?
Last edited by Jespetin#4188 on Sep 25, 2019, 4:39:33 AM
First of all I have to say that I really-really appreciate you shared this awesome build! Thank you so much!

I try to follow the build but dont have enough currency - yet - to buy better equipment. My character name is Horddel https://www.pathofexile.com/account/view-profile/dbius/characters

Currently running with 5 spectre (3 frost sentinel, 1 host chieftain and 1 carnage chieftain) using Queen's Escape Ornate sword and have to say the minions movement speed is awesome. That's why using 2 chieftain to maintain the power and frenzy charges.

But i noticed something with my skeletons and dont know that it is the normal behaviour or i run into a bug or it is caused by something else.

My problem with my skeletons is that they are vanishing if I am running on the map from the location where I am summoned them, even if they were summoned 1-2 seconds before. As far as I remember this wasnt happening before just realized 2 about days ago and happens with vaal skeletons as well. And it is very annoying especially on blight lanes when try to reach from one point to another and they vanish.

If i am stationary there is no problem, the skellys wont vanish just when they time is run out, but whenever I start to run through the maps they do and dont know the reason, why.

Can anyone tell me what is the reason, or I just miss something and it is caused because any of my equipment or socket or really dont know.

Or is it normal?? Found a bugreport but unanswered by anyone: https://www.pathofexile.com/forum/view-thread/2574464/page/1#p22169091

Tried to record what is my problem: https://youtu.be/C-V-jKucWPY

Sorry for my bad English :)

Best wishes to every1 guys!
Last edited by dbius#4076 on Sep 25, 2019, 4:44:47 AM
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monkiekig wrote:
Hey man, I actually do output Lightning damage from Cyclone, take a look at my Claw and Ammy. I love the idea of putting Descerate/Spirit offering altogether with Cyclone + CWC shared by @axedice. You'd pretty much have perma Energy shield up, that's roughly 6k HP + 5k of ES (with discipline from the ammy).


Oh my god, that cyclone+cwc+desecrate+spiritoffering combo is soooo broken... awesome! Thank you for sharing your gems setup, i have stolen few ideas.
(\__/) This is Bunny. Copy and
(='.'=) paste Bunny to help him
(")_(") gain world domination.
"
dbius wrote:
First of all I have to say that I really-really appreciate you shared this awesome build! Thank you so much!

I try to follow the build but dont have enough currency - yet - to buy better equipment. My character name is Horddel https://www.pathofexile.com/account/view-profile/dbius/characters

Currently running with 5 spectre (3 frost sentinel, 1 host chieftain and 1 carnage chieftain) using Queen's Escape Ornate sword and have to say the minions movement speed is awesome. That's why using 2 chieftain to maintain the power and frenzy charges.

But i noticed something with my skeletons and dont know that it is the normal behaviour or i run into a bug or it is caused by something else.

My problem with my skeletons is that they are vanishing if I am running on the map from the location where I am summoned them, even if they were summoned 1-2 seconds before. As far as I remember this wasnt happening before just realized 2 about days ago and happens with vaal skeletons as well. And it is very annoying especially on blight lanes when try to reach from one point to another and they vanish.

If i am stationary there is no problem, the skellys wont vanish just when they time is run out, but whenever I start to run through the maps they do and dont know the reason, why.

Can anyone tell me what is the reason, or I just miss something and it is caused because any of my equipment or socket or really dont know.

Or is it normal?? Found a bugreport but unanswered by anyone: https://www.pathofexile.com/forum/view-thread/2574464/page/1#p22169091

Tried to record what is my problem: https://youtu.be/C-V-jKucWPY

Sorry for my bad English :)

Best wishes to every1 guys!

Iirc skellies are not following you, they are aggressive with frenzy but they are not following like zombos. I use them for bossing (first shaper ever and insta phase change with skellies)

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