{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
" Oh I'm an idiot. lol. Never even realized you were saying Charged Dash instead of Shield Chard. Thanks for all your help and fast responses. It's a really fun build, but I've only played 2 seasons before so still a noob so appreciate the help and guide! |
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" Shit, I missed that distinction, thanks. So, the claw in my inventory will do the trick, but my Iron Ring I have on won't? |
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" Thanks for this, this was very helpful! I'm not at a level where I'm really thinking of min/maxing everything but this clears up a lot of confusion I had about Spectres. At the moment mine are still dying so I'm just summoning w/e xD. I had no idea you could reset an instance instantly like that. One question though about Desecrate, I just logged in to try this and it's telling me that I can't cast it directly and it's greyed out. What am I doing wrong? Edit: Okay don't answer that I'm an idiot, I made the mistake of replacing Summon Holy Relic with Cast While Channeling Support...I'll leave that there though in-case any other first timers do that. Last edited by Alerean#4228 on Dec 9, 2018, 2:33:06 PM
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I was thinking - does word of inferno (gloves enchantment from lab) interfere with elemental equilibrium in this build (or at all)? Currently got it on my gloves and I've no idea how its mechanics works.
Anyway, it's really well written guide, but there're too many huge artworks for my taste. I mean - it's a lot of scrolling to get to that juicy walls of text (and I enjoy reading them). Maybe author could try resizing them? Take care. |
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Hi !
thanks for the guide, just one quick question, how do you get the 3 Spectres ? I only have 2... |
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Everyone to whom I have not replied, from pages ~14-19, don't worry, I have your posts quoted in a big Notepad doc. I fully intend on responding to everyone, I just need some time to catch up! =o)
@ Scoorczybyk: " Elemental Proliferation Support is linked to Raise Spectre. You create Spectres one at a time, which means you can choose to have multiple different Spectres, like how we have both Frost Sentinels and a Solar Guard. Even though the Spectres are different, they share the same support gem links, like Elemental Proliferation Support, Minion Damage Support, etc. Since Solar Guards deal Fire Damage, Elemental Proliferation Support causes them to Ignite enemies they hit and proliferates that Ignite in an area around the target. This includes around its corpse, too, for the full Ignite duration, unless the corpse was shattered from freezing or destroyed by a corpse-targeting ability like Spirit Offering or Detonate Dead. Frost Sentinels deal Cold Damage, so Elemental Proliferation Support causes them to Freeze enemies they hit, and proliferates Freeze and Chill in the same way. Since monsters shatter if they die while frozen, there is no corpse to continue proliferating the freeze after they die, so this is one limitation of freeze compared to other ailments. Or an advantage, depending on the situation, like shattering Unstable Weta corpses in Delves so they don't detonate after death. @ Alerean: " Ah, okay, I should add an explanation of Elemental Equilibrium at that part. I was assuming knowledge on part of the reader, or that they'd look into the description of EE if they're confused. But since this is the Leveling Guide, I should always keep in mind new players who might not even know where to find that kind of information. @ ArmedCiv: " Is it just that you needed to see it? (e.g. visual/audio learner) Or was there something specific in my guide that was lacking or confusing? " I see. I usually like to add links like that, but there will probably be places I overlooked. If you find any more like that, let me know! " A good argument and nice suggestion. Is it all the artwork that exhausts you, or just the ones that are vertically long? Part of the purpose of the artwork is to serve as a visual break from text. If I were to crop some of the longer pieces and put the full piece into a spoiler beneath, that might serve as a compromise. Or I could put every piece into a spoiler like you suggest, but there are some places where I worry this will look odd. " You're welcome, and thank you for your input! As for wealth, that's almost an entirely different game that I personally have never played. It'd be cool to add it, but I am not the best person to write it. I literally just started selling last league, with only a handful of transactions. All the years prior I've basically self-funded all my purchases (Chaos recipe) and never bothered to try selling anything. That's one of the nice things about summoners, they're cheap. I could start a basic section, moving How To Trade out of Shopping List and putting it in New Player Guides, and then expand on it with stuff like the Chaos recipe and how to find out whether a drop has trade value. But if you're looking for a Wolf Of Wall Street-type flipping guide, I would be out of my league and you're better off seeking out a proper guide elsewhere. I suppose that's the issue, that level of trading has nothing to do with the build itself, so trying to add it would be an overreach. A list of links would be fine, though. @ EinUchiha: " A Brightbeak will help your mobility and resistances until you can get a +1 Shaper claw with the Maim Support affix. The Scourge claw would put your Skeleton DPS at 3,358,642 if you use Maim Support instead of Empower Support with the Agony Crawler and Zombies. However, Agony Crawler will drop down to 375,110 DPS, and Zombies drop to 24,677 x 8 = 197,416. You gain: 596,228 Skeleton DPS 199,184 gem-swapped single-target Spectre DPS = 795,412 DPS You lose: 414,571 Agony Crawler DPS 140,896 Zombie DPS = 555,467 DPS = 239,945 net DPS gain. Since you aren't level-stacking, Zombies would only have 12.6k instead of 20k, so I don't think they'd be worth keeping. You do get wolves, which can spawn from proliferated Ignite kills, but this won't help against bosses. If we change Zombies out, losing their 197,416 DPS, for Minion Damage Support, we can get the Agony Crawler up to 568,212 DPS with 13% unreserved mana to spare. That's a gain of 193,102 DPS, so only slightly less than Zombies and it's guaranteed not to die off. (Hm, Dread Banner might actually be even better...) We'd lose Zombie body-blocking and Physical Damage Reduction, however. So Scourge vs. +1 Maim/Added Fire claw = 240k boss DPS (but less clear DPS) + Puppet Master DPS gain vs. 20k life Zombies, Flesh Binder's 8% Phys Damage Reduction, and ~140 or more LoH per sec per target (The Scourge is % life, not flat life on hit). The Scourge should be easier to get than a +1 Maim/Added Fire claw, and it'll be cheaper than a level 4 Empower. I'd say it's a solid alternative, better offensively but less defensive. If we take Dread Banner and Puppet Master or Commander of Darkness, I wonder if we could break 4 million on Skeletons alone... @ DieKao: " Wow, okay, at some point GGG added "to Attacks" to all the "Adds flat x damage" affixes on non-weapon gear. I even had to go back to look at my Red Elder video where I mouse over my Bloodgrip amulet, in order to verify this wasn't just changed this patch. It used to be that spells never had any source of flat damage on gear, so added damage was only ever for attacks. Since there was no possible conflict, GGG didn't need to specify it was for attacks. Or that's what they thought. Of course, this led to much confusion where people thought it applied to everything and it often had to be explained how it was attack-only. I'm actually really glad they made this change. I just completely missed when they did it. Thanks! I've learned something new. GGG still has a lot of work left to do on their clarity and consistency, though. They're still assuming an understanding of local vs. global mods on weapons vs. other gear. For example: All that added elemental damage should say "to Weapon" for clarity, since they are local mods rather than global. Which gets even more confusing when they're inconsistent like these two items. The amulet just says "Adds 21 to 35 Cold Damage" while the gloves say "Adds 7 to 15 Cold Damage to Attacks and Spells." Other places they give you numbers, like for the %life explosion effect, while on Mon'tregul's Grasp they don't. Oh, the first one should also say, "Enemies you kill with hits..." or something because degens and minions don't work. Did you know the poison chance here only affects hits with this weapon? Yeah, it's not global, despite global sources of chance to poison looking identical. " Excellent video! Very thorough. Might want to add an annotation that Shaper's Realm and Oba's Cursed Trove's last area are in fact level 84. Typing /global 820 in chat will cause you to join a chat channel dedicated to helping people find/complete things, like Uber Labyrinth trials, league challenges, and portals to a completed Shaper's Realm for Spectre raising. I think there's also a summoner Discord group for the same thing, but I haven't joined so I don't know where it is. As a sidenote, when you get down to Delve depth 270+, you can hop into any completed mine node at that depth or lower to get level 83 Spectres for free on demand. Would you mind if I added your video to the Liber Mortuorum? |
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@ Chadocan:
"Answered on page 18: " Third time's the charm, so looks like I need to make this clear somewhere more visible. Can you tell me whereabouts in the guide you found yourself confused? That'd help me know the best place to explain. @ Hemaka1: " It does, but it has a 10 second cooldown so it won't affect you very often. If you open your character panel, you'll see a horizontal list of all your abilities. Among them will be your glove enchantment, where it'll give you some details on what it does. You can also look it up on the wiki. I'm thinking on a compromise for the art. I have them there for several reasons, but I understand if you frequently check certain sections it'll become a hindrance. |
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@ Viktorious1:
" NP! Both skills have "Charge" in the name, so it's understandable that you could get confused. @ Alerean: " Neither will. Added damage on your weapon applies locally to hits with that weapon only. |
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GUIDE UPDATE
I have collapsed most of the artwork into their own spoilers so they do not hinder repeated viewings of the sections. Let me know what you think! Art by Karim Fakhoury Last edited by Hercanic#3982 on Mar 5, 2019, 5:39:43 AM
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Awesome build and guide, Hercanic. Truly top-notch. I'm testing a Champion variant in league SSF and finding it extremely fast and effective so far. We'll see if Champion is a viable alternative to Necromancer.
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