Some More Delve Improvements
nice! Love ggg! go on with that great work :D :D :exalt:
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I would not like to criticize you, but increasing the fuel will not encourage the exploration of the mine, because 18k will gather 2h to 60 will gather 6-7h so it will be the same as it was so far and as it is known to collect such amount for players that have tier 5 maps 11 it's tormenting and unstable 75% of players belong to them;] so you do not have to intervene and correct them again;]
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" Man, he was joking. Veil of the Night is the WORST unique there is, and Worm flask was nerfed so many times already. | |
Thanks GGG for continuing to work on making a good league great!
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I'm just an average player, but I have had a lot of time to play this league. I feel like most of my time spent playing the game is basically like playing standard. I don't do shaped map strat or elder for that matter. I run whatever maps are needed to push elder around usually. Increasing sulphite gain in maps would be a far greater QOL than saving me 30 seconds from running back to the mine encampment to refill flares. I have seen 1 4 socketed resonator and 1 of the 4 bosses. I dont mind the RNG of how they spawn if I could spend more time actively searching for them versus farming gas for the cart. I appreciate the hard work that GGG has put into this league but I feel that as awesome as the mechanic is, it is super gated behind raw amount of time to be able to play.
Honestly, is it really endless if we run out of fuel. |
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hype
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" Can relate. Farming 2 hours to Delve 10-20 minutes just feels like a total waste of time given I can only play 4-6 hours per day if lucky. Just want to enjoy new content, not grind old that makes it feel I'm playing standard. It's nice that GGG did seem to listen and read, but honestly? The capacity problem is for those who went beyond 1-2k. For those of us down below, its the income to the hours we can sink into the game. 3rd change, not better to constantly Delve. Guess time to stop checking these forums in hopes of what will never be the same as when the league started. Last edited by ChewMyFudge#4753 on Oct 1, 2018, 10:06:46 AM
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Just raise the amount of sulphite we get on maps..the way it is now, we'll map all day to get 60k and spend it in like 1 hour.
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Nice to hear you have not abandoned the league but:
* All 3 bosses are extremely rare, so all 3 should get increased chances and their respective biomes probably also should get a similar bump (if we believe chances on poe.db -> really 0.6% for their starting level and going to like 1.5-2% at their max...) * For the love of god when changing walls do not only add more interesting options (i presume that means shaper/elder bases etc. not increased chances of the rare stuff) but also remove the trash tier (abandoned weapons/armor/jewelry) and replace those with their better varians (cards?, shaper, elder, incursion mods, beast mods), up the treasure boxes too -> really single chaos? * Not sure when Niko replaces his inventory but i never saw anything besides the basic assortment of resonators, so might be worth checking if that wasnt tied to the bad seed issue that affected people before. * Not sure how sulfite RNG is treating other people but my maps have in 85-95% occurence only single node of sulfite so might be a good place for atleast a small bump too. Edit: Also make the fossils and chests sparkle a bit more, kinda hard sometimes to see in some biomes when hidden since lable dont show till pretty near (had some hidden beihnd small walls). Would possibly reduce eye strain for some of us Last edited by OSik83#5844 on Oct 1, 2018, 10:52:53 AM
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