[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly

"
balkeep wrote:
@Lunasicc187
Could you please share Ascendant tree?


Hi buddy,

somewhere on the weekend I will set my profile to public and I will release a Scion-version of the beloved "OneShotKill"-Guide.

I tested pretty much this league to figure out a solid Scion version of this build.

sneak peek:
-It works very well, but it is more expansive due to some mandatory jewels and other stuff.
-upside:
more damage OR life leech
-downside:
bad mana regen (compared to hierophant version) -> lavianga flask mandatory -> lose a "free" flask slot

I guess on sunday the guide will be ready for publishing.

Cheers
Hi guys,

as requested here is my final comment on the depate:

YOKE OF SUFFERING vs. XOPH´S BLOOD

Overall I stay with my recommendation on the yoke amulet. I will explain why (both ways are solid - It is just my thinking / personal taste):

preamble: with yoke or xoph everything on regular maps up to T16 is just onehit. So let´s have a detailed look, where actually the strengths of both items are (content-wise). Keep in mind: with either of the amulets the uber elder fight is easy, one way or the other.

YOKE:
1) gain shock mechanic -> this build has a nearly 100% shock chance.
2) the efficency of the shock mechanic varies on different content situations
3) you need a high attack damage to get a benefit on endgame bosses
4) overall (meaning all content) it will do it´s job very well
5) main benefit is in deep delve mines (400+), it feels just stronger than xoph´s blood
6) the resist planning with the yoke is easier, it comes with a total elemental resist of 80% on max roll.

XOPH:
1) very solid amulet too
2) grants 10% increased maximum life
3) grants additional fire penetration (solid damage boost)
4) shock mechanic is disabled (no lightning damage possible - bc conversion - shock on crit disabled)
5) just has one resist stat (up to 40% fire resist), capping resists is a bit harder, when your other item slots are mainly damage focused
6) the "covers enemies in ash when they hit you" buff doesn´t count much, since with arco / phase acro / phasing flask / vaal grace effect we don´t wanna get hit at all
7) gain the mandatory skilltree keystone "avatar of fire" -> frees up at least 2 points in the tree to invest otherwise (life, damage, jewel socket,...)

It it totally up to you, if you wanna go with the yoke of suffering or the xoph´s blood amulet.

It heavily depends on what you are planning to do with this build. If you want to do all endgame content in the game (esp.: including deep delve mines) without switching the amulet, you go with the yoke of suffering. If you just want to farm uber elder with mediocre gear, try the xoph´s.

I still like the yoke because it adepts well enough in every content-situation for my demands (this is my personal opinion).
Some of you may think different or have another opinion, great. Just play with xoph then.

Cheers
Last edited by Lunasicc187#5022 on Jan 9, 2019, 11:22:53 AM
"
Beebsman wrote:
"
Ixidor474 wrote:
I used this build to get through the total of the story for the first time, so thanks for that alone. I' exploring endgame content now and having a blast. My question is, where is your fifth totem coming from?
I have:
1 from Base totem allowance.
1 from ascendancy.
1 from Skirmish.
1 from Ancestral bond skill.
It doesn't look like you use the chest armor that also increases the totem limit, so I'm stuck at 4. What am I missing?


Like many, I'm utilizing the Multi-Totem support gem for mapping. That would give access to 5 totems, and 2/cast. Hope this helps.


Multi totem support gives us access to 6 totems while mapping

i just did yellow elder last night with multi totem support. the extra 2 totems really made the fight go more smoothly

i would suspect you'd want the harder hitting totem for shaper though. i wouldn't know, haven't fought him yet. I REFUSE TO BUY MAPS!!!!!!!
I'm currently in act 10 haven't had much issues on surviving since the damage is so high everything just dies quickly how ever I want to do a major upgrade just cant decide what to do first I can buy either a Non corrupted Yoke or a non corrupted Kaom's. Current life is 2.4k and res is capped till I finish act 10 kind of leaning towards yoke for extra Res and damage, what do you think? I can buy other rares to fill in before I get other unique's.
Spoiler
"
SirLegit wrote:
I'm currently in act 10 haven't had much issues on surviving since the damage is so high everything just dies quickly how ever I want to do a major upgrade just cant decide what to do first I can buy either a Non corrupted Yoke or a non corrupted Kaom's. Current life is 2.4k and res is capped till I finish act 10 kind of leaning towards yoke for extra Res and damage, what do you think? I can buy other rares to fill in before I get other unique's.
Spoiler


I would definitely get kaom's first. 2.4k life is uncomfortably low for me to map and merciless/uber lab run.
"
Botmaster5 wrote:
"
Beebsman wrote:
"
Ixidor474 wrote:
I used this build to get through the total of the story for the first time, so thanks for that alone. I' exploring endgame content now and having a blast. My question is, where is your fifth totem coming from?
I have:
1 from Base totem allowance.
1 from ascendancy.
1 from Skirmish.
1 from Ancestral bond skill.
It doesn't look like you use the chest armor that also increases the totem limit, so I'm stuck at 4. What am I missing?


Like many, I'm utilizing the Multi-Totem support gem for mapping. That would give access to 5 totems, and 2/cast. Hope this helps.


Multi totem support gives us access to 6 totems while mapping.


This is correct, I remembered incorrectly at work. Checked just now while I mapped, 6 totems is correct.

I have yet to need WED in place of Multi-Totes, I'm sure the time will come.

SKIRMISH VAAL UPDATE: Still no point blank, FFS...
Awesome build.
Last edited by Reumert#4013 on Jan 9, 2019, 5:37:18 PM
This is an alternative to the Skirmish if you are using Multi Totem support you gain extra damage and resist as well as penetration and you have point blank implicit with out need to vaal 50 skirmishes. Granite this brings you down to 5 totems but even then you are still going to one shot everything so it wont matter considering you place 4 down in a matter of a 2-3s or less.
Now this isnt anything near perfect especially since the increased ele doesnt apply to spell totems
Maelstrom Needle
Sharktooth Arrow Quiver
Shaper Item
Item Level: 81
LevelReq: 64
Implicits: 1
Point Blank
Adds 1 to 2 Fire Damage to Attacks
+44% to Fire Resistance
+36% to Cold Resistance
Damage Penetrates 4% Elemental Resistances
39% increased Elemental Damage with Attack Skills
15% increased Global Critical Strike Chance
22% increased Elemental Damage if you've dealt a Critical Strike Recently
Last edited by malific420#4582 on Jan 9, 2019, 7:34:57 PM
"
SirLegit wrote:
I'm currently in act 10 haven't had much issues on surviving since the damage is so high everything just dies quickly how ever I want to do a major upgrade just cant decide what to do first I can buy either a Non corrupted Yoke or a non corrupted Kaom's. Current life is 2.4k and res is capped till I finish act 10 kind of leaning towards yoke for extra Res and damage, what do you think? I can buy other rares to fill in before I get other unique's.
Spoiler

Get kaom 1st, ì u can't afford try a rare body armour with t1 life and inc % life or belly of the beast instead
still sane exile ? Nope
"
Sttorr wrote:
"
kurofafi wrote:

Big Question : Yoke with shock mechanic and Xoph's Blood with 3 more node on passive tree, which is better ? My dodge and move skill quite bad and die sometimes when bossing high tier map so i planning on dropping some dam node (example projectile dam) and add more life node. Any advice ?



Yoke is completely worthless for this build. Xoph's Blood is miles better and even the Effigon with chance to blind jewels would be a better choice. I still think the Effigon might be the secret MVP of this build.
This might sound really harsh but at this time it looks like Lunasicc is actively avoiding talking about Yoke and the whole shock debate because he is probably aware that he ill-advised people into wasting a lot of currency on it.
It still is a really good build and I enjoyed playing it but it taught me to never trust clickbaity titles ever again and to always double check the PoB config. Just asked yourself if the config and items makes sense and are realistically obtainable or if it's just some theory to impress people with absurd dps numbers. Best example is the active poison in the endgame config. It is only checked because it tricks PoB into adding 5% ailment damage from Yoke. In reality there is neither poison nor do totems benefit from the increased damage per ailment mod on yoke


For ex:
U have 500k damage in PoB, that is a average damage, not min max damage but let use this number and this is a damage of 1 arrow !
U have 6 totems, 3 arrows per totem
U have 2.0 attack speed ( or more)
So let math per second how many damage : 500.000 x 6 x 3 x 2 = 18.000.000 damage !! ( it will be reduce by deffend of boss)
Dont forget 1 arrow is aoe damage when enemy being hit so if enemy near enough, it will eat damage 3arrow that is the reason we use chin sol bow

There no clickbaity, no fake title guide!

About yoke amulet, i think because yoke corrupted have + 1 curse on enemy . Does Xoph have?
Last edited by NjghtDr34m#1667 on Jan 10, 2019, 1:56:39 AM

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