[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly

Got few equipment questions.

Seen debate about Yoke and few tips on replacing it. I am using Ngamahu Tiki

https://pathofexile.gamepedia.com/Ngamahu_Tiki and it gives me better Total DPS in PoB because of its 70% increased fire damage, and you get 50HP, 30 fire res and life regen as bonus. Got mine for 5c, better roll is for 20-30c.

Also instead of Gang's Momentum before you reach top level and use 2 curses, how about Bubonic Trail

https://pathofexile.gamepedia.com/Bubonic_Trail? 10% damage per each type of abbyss jewel you use, one jewel socket, +6% of life, faster movement speed. And you get these for like 10-20c with 120% crit enchant easily if you wait a bit. Actually I got mine for 3c.

Originally I thought Yoke/Gang are that better because they add dmg as more, but they at least as PoB shows use plain increase. And you can get that cheaper elsewhere?
Last edited by Wlkus#7346 on Jan 6, 2019, 11:57:25 AM
Could Xoph's Nurture work for this build?
Probably not because of Elemental hit benefits mainly from attack speed and added ele dmg. We cause ignites 100% of time just by hitting stuff and Elemental Hit is aoe, so it spread fine?
Today is my lucky day i think. Spent 18 ex for this Kaom and 45 for frostferno ! Now my pob dps is 1.67kk per totem and i want to try to use xoph's with few life passives with 1.5-4 kk dps per totem and with 6.4k hp .
just wanted to say that i love this build and thanks for the great guide. The only issue im having is that my totems almost instantly die when something attacks them. Is this normal or can it be changed?
So here is my current work up in PoB this gets rid of Chin Sol and frostferno granite this build will be a bit more expensive but my current readouts in PoB don't lie. I did change some of the nodes in the tree to get a bit more damage and other stats. If you have questions please feel free to ask. Also, this gives our totems a little more survivability for those long fights and yes the chest curses but that's what you have your curse removal flask for. As well this lets us move away from Skirmish and allows us to use a more versatile quiver, you may say well you lose a totem no actually its still 4 totems you just now have the +1 to totem on your chest piece.


https://pastebin.com/5gtJrfDx

Here is another one as well except this is running as a Scion, however same concept. As well this adds might of the Meek to the skill tree and grants us a huge dps buff.
https://pastebin.com/8vS2dsDN
Last edited by malific420#4582 on Jan 6, 2019, 7:47:54 PM
I ran Shaper back to back once with Yoke and once with Xoph's and recorded it for anyone who wants to compare the fights. https://www.youtube.com/watch?v=Rm_0hhUxwcQ

My thoughts are that there seemed to be a noticeable difference in damage on the lower bosses with yoke being the clear winner, but as for Shaper, it's hard to detect any difference. He melted quickly with either one. This would seem to corroborate the claim that the shock is minimal on shaper, but would obviously be more substantial on bosses with lower life. On the other hand, Xoph's has 10% penetration, ash, and I took two damage nodes for 24% more damage, so the fact that Yoke felt equal or even slightly better than Xoph's could lend credence to the Lunasicc's understanding of the shock mechanic tha it builds with each hit up to the full shock because without a substantial shock, you'd expect Xoph's to be the clear winner, and it wasn't.

I should point out that my mouseover dps without power or frenzy charges and no totems cast is 67k. I think I read that Lunasicc is at close to 200k, which means he's probably putting a much bigger shock on Shaper than my character, which would mean Yoke may give him a substantial edge, but I'm not sure there is much of a point to worrying about shocking Shaper if your dps is that high. Even with my character, all three phases of the Shaper fight combine to last less than 1 minute, but I could see how it could be helpful against uber elder.

I'm going to try to run a couple more tests. I think back to back runs against chimera might be insightful. Theoretically, Yoke should allow for a larger shock on Chimera because he has lower life, and that seems like a fight where the mantra "the best defense is good offense" is true, so I'm curious to see if there is noticeable difference in that fight between Yoke and Xoph's, and if that is the case, does that lower dps and longer fight time (with Xoph's) decrease survivability.

Last edited by Brantley03#2568 on Jan 6, 2019, 10:43:17 PM
Great build, having lot's of fun with it!

One thing I can't seem to find out the reason for is why I currently only have 4 totems? I have tried looking through other comments and reading everything in the guide, but I just can't find out why.

Any help is appreciated!
Max is 4 atm unless you go soulmantle
In one of the videos, I believe most of your mana is gone but I only see haste at the top what else is using your mana pool up?

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