[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly

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Gnawty_Princess wrote:
hey, how can i make this more tanky? i dont mind loosing 50% of my dps, i just dont want to die so often.
thx.


Run Grace + Enfeeble, stay on the move, know what to look out for, use instant life flasks/Blood of the Karui, use Divine Guidance if you like and can afford it mana-wise.

Deaths will happen in challenging content regardless with such a build.
Last edited by Miffy23#7775 on Dec 12, 2018, 8:49:06 AM
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aefoa wrote:
Hey guys, i don't feel like Chin Sol's working well, i even got Skirmish with point blank but chin sol feels weaker on bosses than Lioneye's Glare.
With Chin Sol 31k dps, with Glare 48k. 50% from Chin Sol doesn't reward me with faster boss killing :(


Wouldn't surprise me tbh. Lioneye's Glare is the true hidden OP ;)

Before chinsol nerf, it'd be ahead though.

Edit: could still be. Much of the damage is not reflected in the dps shown. The point blank bonus, for one. Also, the more flat damage You gain, the more chin should get ahead, so if You get a 21 ele hit in a corrupted or double corrupted frostferno... should be more significant then, at least afaik.

If You dont feel like it does enough, by all means. Glare is great. Especially for cheesing tougher encounters where You dont want to put totems straight in their faces.
Last edited by Fawkse#6715 on Dec 12, 2018, 9:16:54 AM
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Fawkse wrote:
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aefoa wrote:
Hey guys, i don't feel like Chin Sol's working well, i even got Skirmish with point blank but chin sol feels weaker on bosses than Lioneye's Glare.
With Chin Sol 31k dps, with Glare 48k. 50% from Chin Sol doesn't reward me with faster boss killing :(


Wouldn't surprise me tbh. Lioneye's Glare is the true hidden OP ;)

Before chinsol nerf, it'd be ahead though.

Edit: could still be. Much of the damage is not reflected in the dps shown. The point blank bonus, for one. Also, the more flat damage You gain, the more chin should get ahead, so if You get a 21 ele hit in a corrupted or double corrupted frostferno... should be more significant then, at least afaik.

If You dont feel like it does enough, by all means. Glare is great. Especially for cheesing tougher encounters where You dont want to put totems straight in their faces.


If you use Lioneye's Glare Point Blank on Skirmish becomes pointless because you have to cast totems at range. So its 24% Elemental Damage+ 30% from Far Shot + cant't evade vs 50% from Chin Sol + 50 % Point Blank. Maybe I'm wrong but Chin Sol should always be ahead
Last edited by Sttorr#4323 on Dec 12, 2018, 9:23:59 AM
Trying to go for more damage. I think my survivability is in a okay spot right now. Suggestions on what to upgrade next?
I'm thinking yolk, because shock will be huge.
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Beverice wrote:
Trying to go for more damage. I think my survivability is in a okay spot right now. Suggestions on what to upgrade next?
I'm thinking yolk, because shock will be huge.

Shock will be huge only on map bosses, not on any end-game bosses if you interested in them. You need to hit Shaper for 40k damage PER HIT, to shock it for 1% damage taken, and no, it doesn't stack up to 50% like author says.
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sttorr wrote:


If you use Lioneye's Glare Point Blank on Skirmish becomes pointless because you have to cast totems at range.


Where does it say?

Far shot doesnt penalize shooting at point blank range. Only point blank does that with ranged shots.

PB quiver + glare = 24%ele damage + 50% more damage at PB + hcbe. Vs chinsol's 100% at PB range.

If You reach, say, 80% accuracy, Glare will give You an additional effective multiplier. And thats more powerful than it sounds.

For example, lets say we have 100 base damage and 200% more damage. Thats 300 damage/hit. Lets also imagine we attack 100 times per second, so 30000 dps. Now we have 70% accuracy rating, so only 70 out of 100 attacks hit-> actual dps = 21000.

Now we take same 100 base minus 50% "more" multiplier, so 150% more damage = 250 dmg/hit, or 25000 paper dps. But we hit 95 out of 100 attacks -> actual dps = 23750!

Despite 50% less multiplier, we do 15% more effective dps.

Now obviously, the actual mumbers will heavily depend on, well, the actual mumbers. The higher Your natural accuracy is, the less significant the damage increase from hcbe. Tho on the flipside, with hcbe You could also totally drop all accuracy boosts and get more life or other stats to compensate.

It's not as clear cut as it would appear, is all I'm saying.
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Fawkse wrote:
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sttorr wrote:


If you use Lioneye's Glare Point Blank on Skirmish becomes pointless because you have to cast totems at range.


Where does it say?

Far shot doesnt penalize shooting at point blank range. Only point blank does that with ranged shots.

PB quiver + glare = 24%ele damage + 50% more damage at PB + hcbe. Vs chinsol's 100% at PB range.

If You reach, say, 80% accuracy, Glare will give You an additional effective multiplier. And thats more powerful than it sounds.

For example, lets say we have 100 base damage and 200% more damage. Thats 300 damage/hit. Lets also imagine we attack 100 times per second, so 30000 dps. Now we have 70% accuracy rating, so only 70 out of 100 attacks hit-> actual dps = 21000.

Now we take same 100 base minus 50% "more" multiplier, so 150% more damage = 250 dmg/hit, or 25000 paper dps. But we hit 95 out of 100 attacks -> actual dps = 23750!

Despite 50% less multiplier, we do 15% more effective dps.

Now obviously, the actual mumbers will heavily depend on, well, the actual mumbers. The higher Your natural accuracy is, the less significant the damage increase from hcbe. Tho on the flipside, with hcbe You could also totally drop all accuracy boosts and get more life or other stats to compensate.

It's not as clear cut as it would appear, is all I'm saying.


I just wanted to say that you can't have the benefit of Point Blank and Far Shot at the same time. But you are correct that it is not so obvious.
I don't know how accurate PoB is but Chin Sol is still a lot more DPS even with the 50% nerf. I did some quick testing and just removed all accuracy nodes and jewels but you still end up with 70% hit because of Dex. If you do that the two bows have almost identical DPS. I'm not a PoB expert but maybe someone can create a tree for Lioneyes specifically with no accuracy nodes and optimised for damage. Maybe Lioneyes will be in fact on top
This picture describes very accuratly how Far Shot and Point Blank interact:

(open it in new tab to see full size)

Last edited by Mecielle#3021 on Dec 12, 2018, 1:25:04 PM
Hello, I am currently following your guide, but I was wondering about the jewels, it says it needs 40 dex and str, and 40 int and 40 str, to have it not choose the lightning and cold, but I can only see we are getting the dex and the str? or am I missing something?
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Wolfaadin wrote:
Hello, I am currently following your guide, but I was wondering about the jewels, it says it needs 40 dex and str, and 40 int and 40 str, to have it not choose the lightning and cold, but I can only see we are getting the dex and the str? or am I missing something?


The wording is not very clear on the jewels, but it is not a total of 40 str AND 40 int it is rather EITHER 40 str or 40 int. So the crimson jewel is activated in the socket below the Templar start with 40 str in radius, and the socket near Duelist satisfies the 40 dex requirement for the viridian jewel.

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