[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly

"
Arcaine wrote:
Why didn't you update your first page with 3.11 tree?
what i did up to lvl 50 is completely irrelevant


The original author isn't longer watching this thread. Vei is mostly answering questions. Also very good reading skills of you. Maybe read the 2nd sentence?
Guys, how did you maintain berserk?

TIA.
"
komitid wrote:
Guys, how did you maintain berserk?

TIA.


We don't maintain Berserk Permanently as there isn't any way to do it due to the exponential increase in Rage cost per second.

Unless someone knows of some source of exponential Mana Regeneration Rate then perhaps something can be worked out ;)

Cheers
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Last edited by Vei#5870 on Jul 21, 2020, 4:25:07 AM
"
Vei wrote:
We don't maintain Berserk Permanently as there isn't any way to do it due to the exponential increase in Rage cost per second.

Unless someone knows of some source of exponential % Mana Regeneration then perhaps something can be worked out ;)

Cheers


Thanks Vei. So, the Iron Grip becomes Rage regen instead of our mana regen, right?
"
komitid wrote:
Thanks Vei. So, the Iron Grip becomes Rage regen instead of our mana regen, right?


So what actually happens is, when Iron Grip is converted to Chainbreaker, it will give us 3 Rage per Second by default.

In addition to the above, Chainbreaker converts any Mana Regeneration Rate we have(From Equipment, Passive Tree, etc), to Rage Regeneration instead of to our Mana. We have 100% Mana Regeneration Rate from our 5 Hierophant Ascendancy Minor Passives so these, when applied to Chainbreaker will gives us 6 Rage per Second, before adding any additional Mana Regeneration Rate from equipments.


Other Forms of Mana Regeneration(Without the Rate Word) won't apply to Chainbreaker's Rage Regeneration. They are things like:

- Flat Mana Regeneration e.g. "Regenerate (2.9-33) Mana per second" from Clarity Gem, "Regenerate (5–7) Mana per second" from Xopec Rings

- "Regenerate 0.5% of Mana per second for each Summoned Totem" from Hierophant Ascendancy Notable Passive Ritual of Awakening

- "Regenerate 1.8% of Mana per second" which is the default base regeneration for all classes


Hope that explains.

Cheers
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Last edited by Vei#5870 on Jul 21, 2020, 4:38:36 AM
"
Vei wrote:
So what actually happens is, when Iron Grip is converted to Chainbreaker, it will give us 3 Rage per Second by default.

In addition to the above, Chainbreaker converts any Mana Regeneration Rate we have(From Equipment, Passive Tree, etc), to Rage Regeneration instead of to our Mana. We have 100% Mana Regeneration Rate from our 5 Hierophant Ascendancy Minor Passives so these, when applied to Chainbreaker will gives us 6 Rage per Second, before adding any additional Mana Regeneration Rate from equipments.


Other Forms of Mana Regeneration(Without the Rate Word) won't apply to Chainbreaker's Rage Regeneration. They are things like:

- Flat Mana Regeneration e.g. "Regenerate (2.9-33) Mana per second" from Clarity Gem, "Regenerate (5–7) Mana per second" from Xopec Rings

- "Regenerate 0.5% of Mana per second for each Summoned Totem" from Hierophant Ascendancy Notable Passive Ritual of Awakening

- "Regenerate 1.8% of Mana per second" which is the default base regeneration for all classes


Hope that explains.

Cheers


Thanks for the clarifications.
Hello,

First of all, I'm loving this build. It's my prefered build so far, you can do T14+ map with very cheap stuff and its very chill to play.

I have a question, I played a bit with PoB and I dont understand why Marylene's fallacy is better than Xoph's blood.

If i use Xoph's blood, I will respect Avatar of fire / Purity of flesh and i will spec Primeval force.

I have the same amount of HP (Hp on xoph's blood) and I have more DPS without Cover in ash activated. I just lose a bit of chaos resistance and culling strike.

With Marylene : 56k dps
With Xoph's blood : 59k dps / 71k with cover in ash



Another quesiton, Arrow dancing is not worth ?
Hey, Currently only lvl 80 but really enjoying the build so far.

I've been using
as an alternative to the Skirmish quiver, ive been finding the health regen really handy and the increase in attack speed a bit of a boost when bossing.

Just food for thought for those not using a 'decent' quiver :)

"
Abelun wrote:
Hello,

First of all, I'm loving this build. It's my prefered build so far, you can do T14+ map with very cheap stuff and its very chill to play.

I have a question, I played a bit with PoB and I dont understand why Marylene's fallacy is better than Xoph's blood.

If i use Xoph's blood, I will respect Avatar of fire / Purity of flesh and i will spec Primeval force.

I have the same amount of HP (Hp on xoph's blood) and I have more DPS without Cover in ash activated. I just lose a bit of chaos resistance and culling strike.

With Marylene : 56k dps
With Xoph's blood : 59k dps / 71k with cover in ash



Another quesiton, Arrow dancing is not worth ?


Marylene's Fallacy versus Xoph's Blood

Hi,

So I went and did some testing with the scenario you mentioned, which is removing the Passive Point allocated to:

- Avatar of Fire
- +10 Int Small Passive before Avatar of Fire
- 2 x Passive at Purity of Flesh Notable Area

and putting them into the Primeval Force Notable area for Xoph's Blood versus Marylene's Fallacy without the above changes.


Below DPS numbers are base on PoB Community Fork Version versus Shaper/Guardian, both amulet using same Anointment. Also I won't factor in defensive stuffs as that make things harder to compare.

Default POB Pastebin(7 Totems EV)

Marylene's Fallacy - 480k
Xoph's Blood(Enemy not Covered in Ash) - 466k
Xoph's Blood(Enemy Covered in Ash) - 545k


I exported your character into POB and did a similar test

Marylene's Fallacy - 355k
Xoph's Blood(Enemy not Covered in Ash) - 358k
Xoph's Blood(Enemy Covered in Ash) - 429k


Base on the above and some other additional testing I did, the numbers definitely varies a bit depending on the equipments equipped currently. But when equipments get better, Marylene is further ahead when compared to Xoph's Blood(Enemy not Covered in Ash) in terms of DPS.


That said, I must say I overlooked rellocating the Passive Points from Avatar of Fire elsewhere when using Xoph's Blood when I was determining their DPS rankings initially, so thanks for posting for your question. I will look into the DPS numbers again when I am able and revise the rankings accordingly.

One thing to add is that for this new review, I will base Xoph's Blood's DPS on reallocating only 2 Passive Points(Instead of 4), i.e. Avatar of Fire and the +10 Int Small Passive leading to it since these 2 are the only "Real Cost" to get the Avatar of Fire Keystone. I will allocate these 2 Passive Point into the most ideal DPS gained per Passive spent Notable(Fervour/Savagery Notable comes to my mind for now) for the purpose of the Review.


Arrow Dancing Keystone

I think it's a so so only Keystone. The Projectiles part of the Keystone doesn't apply to spells projectiles so it's limited in what it affects.

As for the Melee part, there are many melee attacks that are "ranged" as in they are not a small distance like a sword swing when you look at the Melee Skill Gems we can use, just to get an idea how far/big area Melee Attacks can be.

Thus it's not that attractive to go for IMO base on the above.


Cheers


My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Last edited by Vei#5870 on Jul 23, 2020, 6:54:21 PM
How much damage boost are we looking at if we swap bow to Chin Sol?

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