[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly
"
Vei wrote:
3.11 Initial Thoughts/Comments *This post will be constantly updated as GGG releases more info that I find worth mentioning(i.e. related to our build)*
Patch Notes
Nerfs
Spoiler
1. Unfortunately we got hit kinda hard with the 3.11 Patch Notes, now We are back to 7 Max Totems instead of 11 Max Totems
It's similar to when I played this build in 3.9 which only has 7 Max Totems then, less powerful but it did worked fine then when bosses were buffed greatly that patch and everyone was complaining.
oh well, we'll continue to adapt and improvise :)
2. Depending on when you plan to play this build, this could be a nerf or neutral to you.
Estuary Map appears only at Tier 14 now so it will be harder at league start to obtain Frostferno. Won't affect those who switch to this build later on in the league.
No Changes/Neutral
Spoiler
1. "GGG mentioned in Previous Day's Development Manifesto:
"
"Critical Strike Multiplier values have been lowered from almost every passive, as well as from some items"
Seems like none of the ones we use(Lethality, Small Passive near Watchtowers and Shaman's Dominion) were affected which is great! Plus there wasn't any mention of changes to Marylene's Fallacy which is nice!
2. There was a small buff to a totem Notable on the Passive Tree, Primal Manifestation
Old Values
24% increased Totem Damage
20% increased Totem Life
20% increased Totem Duration
New Values
30% increased Totem Damage
30% increased Totem Life
30% increased Totem Duration
Unfortunately we are not taking it so it doesn't affect us. That said if the small Passives leading to Primal Manifestation got buffed too, which we are unable to see for now, it might be worth taking a look at this area since it's pretty near our path in the Passive Tree.
Buffs
Spoiler
The new Chainbreaker Keystone is a big buff for us. Here's my detailed thoughts from a few days ago:
"
(13th June 2020) GGG revealed a new Timless Jewel Keystone today called Chainbreaker
This Keystone is very interesting for our build because:
1. It's a way to get Rage(At 50 Rage we get 50% increased attack damage, 25% increased attack speed and 10% increased movement speed)
2. Since we don't hit our enemy often(Only when we want to curse them), the disadvantage doesn't affect us much so we will be at 50 Rage most of the time.
3. We already have 100% Mana Regeneration Rate through the 5 Small Passive from our Ascendancy, and we can get another 65% Mana Regeneration Rate at the starting area of Templar if we go towards Sanctity Notable instead of Retribution Notable. As such we may not need to specifically look for Mana Regeneration Rate on the items we use.
How I look at this Keystone is like this:
We will be maintaining 50 Rage most of the time when Mapping. However when bossing, we will be utilizing this Rage through the Berserk Gem
The benefits of the Berserk Gem is pretty insane to say the least since all the benefits work multiplicatively!
So my questions for this Keystone will be:
Does Ritual of Awakening's "Regenerate 0.5% of Mana per second for each Summoned Totem" apply to the keystone?
Base on the wording I would think it probably won't apply to Chainbreaker, which I think is both a plus and minus in this case.
It's a Plus because We will continue to take advantage of the Mana Regeneration for our Totem Cast. It's a Minus because Berserk will last shorter.
Concerns/Considerations
With the Mana Regeneration Rate changed to apply to Rage Regeneration, it's hard to say if we will have enough mana to sustain casting our totems. In the event that mana regen is not fast enough, we might need to fall back to using a Mana Flask.
Alternatively, we can also go for the "Non-Channelling Skills have (-#) to Total Mana Cost" affix to reduce our Totems cost.
Regardless, I think the potential this Keystone can bring definitely makes it very interesting!
LINK BACK TO MY WRITEUP AT PAGE 173(For those coming from there)
3.11 Initial Thoughts/Comments *This post will be constantly updated as GGG releases more info that I find worth mentioning(i.e. related to our build)*
Patch Notes
Nerfs
Spoiler
1. Unfortunately we got hit kinda hard with the 3.11 Patch Notes, now We are back to 7 Max Totems instead of 11 Max Totems
It's similar to when I played this build in 3.9 which only has 7 Max Totems then, less powerful but it did worked fine then when bosses were buffed greatly that patch and everyone was complaining.
oh well, we'll continue to adapt and improvise :)
2. Depending on when you plan to play this build, this could be a nerf or neutral to you.
Estuary Map appears only at Tier 14 now so it will be harder at league start to obtain Frostferno. Won't affect those who switch to this build later on in the league.
No Changes/Neutral
Spoiler
1. "GGG mentioned in Previous Day's Development Manifesto:
"
"Critical Strike Multiplier values have been lowered from almost every passive, as well as from some items"
Seems like none of the ones we use(Lethality, Small Passive near Watchtowers and Shaman's Dominion) were affected which is great! Plus there wasn't any mention of changes to Marylene's Fallacy which is nice!
2. There was a small buff to a totem Notable on the Passive Tree, Primal Manifestation
Old Values
24% increased Totem Damage
20% increased Totem Life
20% increased Totem Duration
New Values
30% increased Totem Damage
30% increased Totem Life
30% increased Totem Duration
Unfortunately we are not taking it so it doesn't affect us. That said if the small Passives leading to Primal Manifestation got buffed too, which we are unable to see for now, it might be worth taking a look at this area since it's pretty near our path in the Passive Tree.
Buffs
Spoiler
The new Chainbreaker Keystone is a big buff for us. Here's my detailed thoughts from a few days ago:
"
(13th June 2020) GGG revealed a new Timless Jewel Keystone today called Chainbreaker
This Keystone is very interesting for our build because:
1. It's a way to get Rage(At 50 Rage we get 50% increased attack damage, 25% increased attack speed and 10% increased movement speed)
2. Since we don't hit our enemy often(Only when we want to curse them), the disadvantage doesn't affect us much so we will be at 50 Rage most of the time.
3. We already have 100% Mana Regeneration Rate through the 5 Small Passive from our Ascendancy, and we can get another 65% Mana Regeneration Rate at the starting area of Templar if we go towards Sanctity Notable instead of Retribution Notable. As such we may not need to specifically look for Mana Regeneration Rate on the items we use.
How I look at this Keystone is like this:
We will be maintaining 50 Rage most of the time when Mapping. However when bossing, we will be utilizing this Rage through the Berserk Gem
The benefits of the Berserk Gem is pretty insane to say the least since all the benefits work multiplicatively!
So my questions for this Keystone will be:
Does Ritual of Awakening's "Regenerate 0.5% of Mana per second for each Summoned Totem" apply to the keystone?
Base on the wording I would think it probably won't apply to Chainbreaker, which I think is both a plus and minus in this case.
It's a Plus because We will continue to take advantage of the Mana Regeneration for our Totem Cast. It's a Minus because Berserk will last shorter.
Concerns/Considerations
With the Mana Regeneration Rate changed to apply to Rage Regeneration, it's hard to say if we will have enough mana to sustain casting our totems. In the event that mana regen is not fast enough, we might need to fall back to using a Mana Flask.
Alternatively, we can also go for the "Non-Channelling Skills have (-#) to Total Mana Cost" affix to reduce our Totems cost.
Regardless, I think the potential this Keystone can bring definitely makes it very interesting!
LINK BACK TO MY WRITEUP AT PAGE 173(For those coming from there)
Let's be honest, 11 ballistas was pretty nuts. It's a good thing they nerfed the cluster jewel, it was to strong.
I think I'll still try to go with this one as a league starter.
I enjoy creating thematic builds, that are still perfectly functional!
- [3.25] (CONCEPT) Master of Blades - Death by a Thousand Impales: https://www.pathofexile.com/forum/view-thread/3533232
- [3.25] The Undying Vampire - Colin Robinson Build: https://www.pathofexile.com/forum/view-thread/3438891
Will you manage to update the build before league starts, Vei? Just so I know if I should wait for update or start trying to understand the changes here :P
About the Chainbreaker and Rage, won't lack of mana regen hurt quite hard? I thought totems cost quite a bit of mana to summon. Blood magic, maybe?
I enjoy creating thematic builds, that are still perfectly functional!
- [3.25] (CONCEPT) Master of Blades - Death by a Thousand Impales: https://www.pathofexile.com/forum/view-thread/3533232
- [3.25] The Undying Vampire - Colin Robinson Build: https://www.pathofexile.com/forum/view-thread/3438891
What else but Victoria's Secret Brand and Burger Stacking!
Spoiler
Archmage Storm Brand and Herald Stacking :)
"
Myzreal wrote:
Will you manage to update the build before league starts, Vei? Just so I know if I should wait for update or start trying to understand the changes here :P
I have already updated the build! Except the Berserk Gem and Chainbreaker Part which I want to test it before factoring it into the current POB and Gem Setup
If you read my announcement on Page 173 it says 98% done for guide. The only thing left that I need to update is that DPS numbers on Section "05. Gem Setup". Its just for reference so not critical/urgent, will be updating it the next day. :)
So... You can check out the build already!
"
Myzreal wrote:
About the Chainbreaker and Rage, won't lack of mana regen hurt quite hard? I thought totems cost quite a bit of mana to summon. Blood magic, maybe?
So... our totems are different from others. We are using 4 linked Totems not 6 linked ones so our mana cost is only 28 mana compared to some other's 80-100 mana per totem :)
The other thing is we get quite a decent Mana Regen from our Ritual of Awakening Ascendancy Notable which has this affix
"Regenerate 0.5% of Mana per second for each Summoned Totem"
So I would say definitely more than enough to cast our totems and use our skills.
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide
There is a new harvest crafting option for weapons:
Enchant a weapon. Quality does not increase its physical damage, grants +1% increased Elemental Damage per 2% Quality
Should we aim for that and dont care about vaaling our weapon? :O
Hi there, since we are using Unique Bows, the highest quality we can get without corrupting it will be 28% through Hillock Transportation Bench Craft.
For this +1% increased Elemental Damage per 2% Quality enchant, 28% Quality would equate to 14% increased Elemental Damage which is just a slight bit better than what a small passive gives us on the Passive Tree which is too little to be giving up possible Vaal Outcomes for it.
Thus it's not worth it. Having a corrupted implicit of
(14–18)% increased Critical Strike Chance
and/or Bow Attacks fire an additional Arrow
would still be the best on Quill Rain.
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide