[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly

That sounds great! could you link your stuff please? I hold about 3 exa now and wanna check what i can improve next.

What Panteons should we use? The main guide is a bit outdated i think and maybe i overread it in the last 20 pages.
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Frenzylord wrote:

What Panteons should we use? The main guide is a bit outdated i think and maybe i overread it in the last 20 pages.


Pantheon is situation dependant, adjust according to what you are going to face, like for example, the following map mods(not a full list)

- Monster Poison on Hit - Shakari(Minor)
- Burning Ground - Abberath(Minor)
- Extra Lightning Dmg/Shocking Ground - Arakali(Major)
- No Regen Maps - Ryslatha(Minor)

etc


As for default, I usually leave my pantheon as

- Major - Lunaris
- Minor - Grukthul
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Hi Vei,

What changes would you make to play HC on the top of your head?

I'm thinking switching curse to Enfeeble is one of them, what else would you change?

Or is this build not very suited or HC?

Thanks :)
zzz
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lazycalm2 wrote:
Hi Vei,

What changes would you make to play HC on the top of your head?

I'm thinking switching curse to Enfeeble is one of them, what else would you change?


Hi there, some of my thoughts on possible changes for HC:


- Consider using the the Small Cluster Jewel(in conjuction with the Medium Cluster Jewel) for more life/defense

Going for Armour instead of Evasion

- Take Iron Reflexes Keystone + Ironwood Notable(Gives 100 armour per totem) instead of Acrobatics + Phase Acrobatics Keystones

- Going for the Armour/Evasion Notables like Survivalist, Diamond Skin, etc

- Auras: Vaal Grace + Flesh and Stone(Sand Stance) + Arctic Armour, will need some mana reservation reduction through Passive Tree or Enlighten Gem.

- Switch out Immortal Call for Molten Shell/Steelskin?(Whichever works better)

- If using double Curse we can use Temporal Chains as second one.


There are probably more but these are the ones that I thought of.

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lazycalm2 wrote:
Or is this build not very suited or HC?


This build is definitely fine. I mean we put totems down and stay far away, focusing on dodging mostly and occasionally "spraying" some arrows. That should be HC friendly :)
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Hey Vei,

Build looks interesting and I'm considering giving it a go. What do you think for starter amulets? Yoke vs Xoph's vs a basic rare? Any other alternatives to get to the end game amulet with multiple +1 gems on it?

Thanks!
Great build, respeced to it from Purity of Guardians, I am very happy, first time playing totems.

Can someone suggest what can I do to make my damage better? bosses on T11 takes quite long to kill. I see some crazy footages in video section compared to my 20 seconds average boss kills.

I did gloves with 400+ accuracy, amulet 400+ too, hunter boots with pierces 2 additional targets, opal ring with +ele dmg, upgraded my quiver for 50c.
"
Beeps wrote:
Hey Vei,

Build looks interesting and I'm considering giving it a go. What do you think for starter amulets? Yoke vs Xoph's vs a basic rare? Any other alternatives to get to the end game amulet with multiple +1 gems on it?

Thanks!


Hi there,

Amulet's DPS VS bosses in order from highest to lowest

1. +2 skill amulet(with T1 Crit Multi)
2. Xoph's Blood(Enemies who hit you in the last 4 seconds)
3. Marylene's Fallacy(Crit Multi most impt stat)
4. +2 skill amulet(No other offensive affix)
5. +1 skill amulet(with T1 Crit Multi)
6. Yoke of Suffering

7. These are Almost Similar

7A. Karui Charge
7B. T1 Crit Amulet(No other Offensive Affix)
7C. +1 skill amulet(No other Offensive Affix)

8. Xoph's Blood(Enemies didn't hit you last 4 seconds)


There you go. Marylene's Fallacy is pretty cheap(Atm at least!) :)

"
Daemonion wrote:
Great build, respeced to it from Purity of Guardians, I am very happy, first time playing totems.

Can someone suggest what can I do to make my damage better? bosses on T11 takes quite long to kill. I see some crazy footages in video section compared to my 20 seconds average boss kills.


Hi, the videos were old ones before 3.9 where you can cheese the boss. In 3.9 bosses were buffed significantly so we no longer walk over them like before.

"
Daemonion wrote:
Can someone suggest what can I do to make my damage better? I did gloves with 400+ accuracy, amulet 400+ too, hunter boots with pierces 2 additional targets, opal ring with +ele dmg, upgraded my quiver for 50c.


Some of my suggestions to increase your damage:

1. Your Abyss Jewel is not doing anything for you. Totems are not considered minions. Look for some Attack speed Normal Jewels with increased fire/bow/totem damage

Example


2. DPS Flask (Use as many as you are comfortable with)(DPS from Highest to Lowest VS Bosses)

2A. Diamond Flask, ideally with Acceleration Suffix(8-12% attack speed)
2B. Unique Wise Oak(15%) if you can keep your uncapped Fire Resistance as the highest(or at least equal)compared to cold and lightning
2C. Silver Flask, ideally with Acceleration Suffix(8-12% attack speed)

*Wise Oak(15% Pen) and Silver Flask(12% Attack Speed) is quite near each other in terms of DPS so might be easier to go for Silver flask so we don't need to bother with our Resist.


3. Upgrade your quiver's Elemental Damage with Attack Skills Craft to Tier 2, location for recipe is on the Academy Map


4. Get a belt with more life and resist, then craft Elemental Damage with Attack Skills Tier 2 to it.


Other suggestions

Consider changing your Cluster Jewel Socket to the one beside Point Blank or Minion Instability, both are better than the one at Resolute Technique which is currently allocated.

Not sure if you have gotten the cluster jewel yet as I didn't see it in POB. If not, the first one provides a good DPS increase so get one when you can.


Hope that helps :)

Cheers
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Last edited by Vei#5870 on Mar 21, 2020, 4:08:16 AM
Noticed this ballista build, which get about twice our amount of ballistas and really high evation. Think that one is better than this?

https://www.pathofexile.com/forum/view-thread/2731974
Last edited by zarkas6#0935 on Mar 21, 2020, 4:00:04 AM
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zarkas6 wrote:
Noticed this ballista build, which get about twice our amount of ballistas and really high evation. Think that one is better than this?

https://www.pathofexile.com/forum/view-thread/2731974


I am aware of that build but I haven't had any chance to play it so can't really comment, perhaps someone who has played both can give their comments?



My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
hey guys, if we can coment another build here let me ask... already have a mapping char, just want a boss killer for sirus and uber elder, this build is efficient to do this or anyone recomend another one ?

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