[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly
" Hey, Yes we benefit from Yoke of suffering since our totems gain our offensive stats. Yoke simply puts the number of elements that can shock from 1(lightning) to 3(all). About the 5% inc. dmg for each ailment YOU inflict i'm not 100% sure but we can propably ignore those 10% inc. Dmg anyways cause it's not that much. I actually also believe that against bosses Like Shaper/elder/uber elder there might be better amulets than Yoke but i'm also pretty sure Yoke is the best allrounder for this build. Last edited by suedlichdesgensis#1279 on Oct 13, 2018, 7:13:12 PM
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" Hi buddy, I did some research on the "increased 5% damage taken per ailment on enemies" too, I found no satisfying answer to that. BUT: It also says on the amulet -> "Your elemental damage can shock" and to be specific, it is the damage of the totems, since we deal no damage -> our totems do. We know that inflicting shocks on enemies with our totem fire damage works fine. So in case of the stat: "Enemies take 5% increased Damage for each type of Ailment you have inflicted on them" it will be inflicted by totems too (the same way that totems inclict shocks) -> in my understanding The shock debuff on enemies will last 2 seconds. The maximum amount of applied shock debuff is 50% increase damage taken of shocked enemies. According to poe wiki and the manifest of version 3.0 (rework on shock & chill mechanic) bosses have a threshold of getting shocked. "As an example, The Shaper has approximately 20 000 000 life. Minimally shocking The Shaper requires a single hit of 40 000 lightning damage." (poe wiki) The ways it seems to work: In our case we shock with fire damage (due to the yoke of suffering). It is very likely to shock the bosses for a fair amout AND it lasts 2 seconds. Every additional projectile within that time (3-6 per totem times 5 totems) can apply an additional shock to refresh the 2 seconds. Shocks within the 2 seconds stack additively up to the cap of 50%. After a few hits, the 50% cap on every boss in the game is reached and it is like a "perma buff". Since the totems never run out of hitting, the 50% maximum shock effect can be hold up over the whole fight. I tried several other amulets (rare damage amulets). Example: T1 crit multi, T1 crit chance, T1 gain phy as an extra ele dmg -> and it felt not as strong as the yoke of suffering durung uberelder fight or deep delve mines (425+). To be honest, in every other situation, you can probaply wear any amulet you want, because the damage output is that high. My guide is just a "guideline", feel free to customize to your need / ideas and try new variations. I hope I could help with this. Cheers |
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Hey there,
First off, just wanted to say great guide! After I invested some hard earned currency into this, after making a Headhunter in a Nemesis map with the Leather Belt base, I started to just wreck house after I bought some awesome corrupted items. I feel like I'm at my peak here without investing tons and tons of currency on crafting or something. I have about 7 exalts left and was wondering what, if anything would be a good upgrade? Choices for offense and defense would be great. I picked the layout on the passive tree for the DEFENSIVE BUILD with more health. Was a bit squishy getting one-shotted time to time. And Hydra's chaos damage would just slay me so quick lol. Sitting at Level 89 5050 Life 994 Mana 145 Energy Shield 160 Intelligence 193 Strength 308 Dexterity Items equipped: |
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how much it is your in town mousover dps?
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" hi buddy, just checked your gear -> looks great! Perhaps you can get some other boots (shaper based with increased totem damage + life -> see some in the gear section as an example) If you have a bit currency left and you want some additional defence mechanics, get a watcher´s eye jewel with buffs to grace -> see my comments in the "jewel" chapter. Cheers |
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" with defence auras and phase run (grace & enfeeble) ~100k (in town) with fully offence setup and buffed (haste + blood rage + some other jewels) ~210k (screenshot in the guide) |
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Very fun build and very thorough guide there. how about killing elder shaper by using this build? Is it easy as well? thank you very much.
Last edited by TxE4GL3k#0366 on Oct 15, 2018, 12:38:10 AM
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Uber Elder Pass (4 deaths)
my gear is take from my ele hit sicon XD |
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" thanks for sharing. |
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Don't you get a little more damage putting 3 points into the 2x proj damage nodes and a socket near scion starting area rather than putting those 3 points near the acrobatics keystone? It's two 6% proj damage nodes compare to two 4% proj damage nodes.
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