[3.10] S3 || Stag's Soulwrest Summoner || Streaming and updating to 3.11 || Videos
" Nope, they will all gain the offering effect. |
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" That's great! Thank you. |
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What have you found is the best way to calculate DPS in PoB for phantasms? (primarily for phys variant).
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" The spectre's warcry is probably just on cooldown (like your own warcry's), or something weirds happening. More than likely what's happening is you're summoning new phantasms, replacing old ones and they start with 0 frenzies. Minions either have the offering or dont, you can easily test this with flesh offering and srs. If you cast an srs then flesh offer, the srs still gets the added movement speed. So from that we can think that offerings are either 'on' for everything, or 'off'. |
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" Unfortunately I haven't found a way, but I haven't been try harding the last few weeks. I just have gone by feel. |
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" That's fine. Thank you again for your efforts to make this a solid build :) Anyway, I guess a bit of a progress report is in order, lol. I'll soon be attempting to socket our helms so we can push another abyss jewel while likely dropping animate guardian as it just dies too often for me to keep grabbing it's items. Both mine and my wife's build is level 93. We've completed all maps up to T15. Red Elder is a breeze. We're around Delve 380 but some zones can get a bit rippy, even for our 9k+ health. There is one armor/weapon encounter with just 5-6 rogue exiles that can one shot if the biome has some nasty mods. (if we're not careful). I've been dabbling and going a bit away from the norm by grabbing phys and atk/cast speed abyss jewels (and increased minion bonus on minion kill) to push out a bit more damage/QoL (as we run in pairs anyway and have enough hinder/blind to go around). Last edited by kestalkayden#0043 on Oct 20, 2018, 8:24:17 PM
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Enjoying the build so far, just wondering why your uber choice was the skele nodes, are you using skellies anywhere in your build?
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I was considering giving this build a try to complete the remaining Delve-related challenges. Does the corpse destruction caused by Bubonic Trail's Death Walk prevent the on-death explosions caused by the azure wetas? Those are pretty much my primary source of death because my rig isn't particularly beefy and things get super pixelated due to dynamic resolution, and Toxic Rain already has those streaks and ground explosions everywhere.
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" One way to deal with on death effects is shattering the mobs. If you use the elemental version you'll find a lot of the on death mechanics are prevented. As for bubonics, i'm not sure. |
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Lvl 74. Fun build. No problems so far. Went with the physical variant and blood magic because it seemed cheaper. Need to get an anti curse flask. Maybe i have to drop one of the life flasks.
edit: lvl 77. i replaced the carnage chieftain spectre with zombies and an animated guardian. the carnage chieftain just never uses his warcry. i think it's because of the playstyle of this build. we're just running all the time and the minions catch up via the auto teleport back. for some reason this causes the chieftain to not use warcry. Last edited by kompaniet#2874 on Oct 26, 2018, 7:20:07 AM
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