[3.13] TOXIC RAIN + HERALD OF AGONY Pathfinder Build (6-8K life) (UBER ELDER done!) +VIDEO GUIDE!

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Dhindman wrote:


Fair enough, but I think it could be the case that only X number of pods will be visible at any given moment, but they are still there dealing damage. For performance reasons, perhaps.

I think the difference in DPS is obvious enough to rule out a hard cap and its easy to test. If you suspect you are at a cap, take on a tanky map boss and use Vaal Haste. If you notice a DPS increase after activating it, surely that means you aren't at a cap.

I actually got some proof today that pods can indeed exceed way beyond 20+. So i was indeed wrong. Retested myself with GMP and managed to get around 25 pods with just 3 aps.
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Frosii wrote:
with this build I can make all the content of the game?

I am pretty sure about this!
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All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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Angry_Roleplayer wrote:
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Dhindman wrote:


Fair enough, but I think it could be the case that only X number of pods will be visible at any given moment, but they are still there dealing damage. For performance reasons, perhaps.

I think the difference in DPS is obvious enough to rule out a hard cap and its easy to test. If you suspect you are at a cap, take on a tanky map boss and use Vaal Haste. If you notice a DPS increase after activating it, surely that means you aren't at a cap.

I actually got some proof today that pods can indeed exceed way beyond 20+. So i was indeed wrong. Retested myself with GMP and managed to get around 25 pods with just 3 aps.


Thank you for testing and confirming.

I am building a Toxic Rain trickster, focusing solely on stacking the dot using increased duration and attack speed.

The actual arrow hit and the ensuing poison are actually negligible compared to the dot. (just look at PoB).

I assume the spread to be similar to molten strike balls (42% chance to hit a medium sized enemy - which might or might not be true).

So a high physical hit bow is out of the race now.

Based on https://pathofexile.gamepedia.com/Toxic_Rain

lvl 20 Toxic Rain deals 283.7 dps
lvl 22 Toxic Rain deals 352.9 dps (quillrain needs to attack 24% MORE to get even)
lvl 23 Toxic Rain deals 393.2 dps (quillrain needs to attack 38.6% MORE to get even)

To compare the relative DPS, you need to check your APS with quillrain and with the +2/3 bow.
discord id: dejuvenate#5828
Guides
[3.13 Ritual] Flameslinger - https://www.pathofexile.com/forum/view-thread/3009295
[3.5 Betrayal] Brutus AW Chieftain - https://www.pathofexile.com/forum/view-thread/2320224
[3.4 Delve] Toxic Rain - https://www.pathofexile.com/forum/view-thread/2207700
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dejuvenate wrote:
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Angry_Roleplayer wrote:
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Dhindman wrote:


Fair enough, but I think it could be the case that only X number of pods will be visible at any given moment, but they are still there dealing damage. For performance reasons, perhaps.

I think the difference in DPS is obvious enough to rule out a hard cap and its easy to test. If you suspect you are at a cap, take on a tanky map boss and use Vaal Haste. If you notice a DPS increase after activating it, surely that means you aren't at a cap.

I actually got some proof today that pods can indeed exceed way beyond 20+. So i was indeed wrong. Retested myself with GMP and managed to get around 25 pods with just 3 aps.


Thank you for testing and confirming.

I am building a Toxic Rain trickster, focusing solely on stacking the dot using increased duration and attack speed.

The actual arrow hit and the ensuing poison are actually negligible compared to the dot. (just look at PoB).

I assume the spread to be similar to molten strike balls (42% chance to hit a medium sized enemy - which might or might not be true).

So a high physical hit bow is out of the race now.

Based on https://pathofexile.gamepedia.com/Toxic_Rain

lvl 20 Toxic Rain deals 283.7 dps
lvl 22 Toxic Rain deals 352.9 dps (quillrain needs to attack 24% MORE to get even)
lvl 23 Toxic Rain deals 393.2 dps (quillrain needs to attack 38.6% MORE to get even)

To compare the relative DPS, you need to check your APS with quillrain and with the +2/3 bow.

Poison can actually be scaled as well via Unbound Ailments and Added Chaos. So there are many ways how TR can be played. And it's very cool!
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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dejuvenate wrote:
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Dhindman wrote:

...


Thank you for testing and confirming.

[...]

Based on https://pathofexile.gamepedia.com/Toxic_Rain

lvl 20 Toxic Rain deals 283.7 dps
lvl 22 Toxic Rain deals 352.9 dps (quillrain needs to attack 24% MORE to get even)
lvl 23 Toxic Rain deals 393.2 dps (quillrain needs to attack 38.6% MORE to get even)

To compare the relative DPS, you need to check your APS with quillrain and with the +2/3 bow.


Toxic Rain can get the same Level as Caustic Arrow with the new Delve mods on Bows, which is Lvl 30.

So if you build for DOT you would want a
+2Bow gems, +1 gems +1dex gems +1 strength gems and run Empower in your setup too for 826.8 base DOT ;-)
Last edited by Heftyschlumpf42#2646 on Sep 6, 2018, 4:50:32 AM
OK guys here's an update. I reformatted the original post after massive amount of feedback, so THANK YOU VERY MUCH!
First of all: pods actually can exceed 20 limit, there can be 30..40.. whatever amount.
Second important thing: it takes just ~7 pods for TA to reach the CA numbers with comparable setup.
Take a look at the picture

So i was somewhat wrong indeed that DoT scaling is not worth it. It's definitely worth it if you want to invest into it. Esecially with Quill Rain. Even without increased duration/skill effect duration it's just 7 pods to do CA damage.
The pods will not explode in 1 place and will not sit on top of each other, as well as the mobs will not permanently be stunned in one spot. But even with all that in mind it is safe to assume that DoTs are to be considered as a good damage dealer, especially with Nature's Reprisal.

I also added pure DoT skill setup 6L as well.
Another change is: added chaos in a 6L. I realized that added chaos adds a lot of damage to poison stacks as well as to total dps. Of cause we lose some DoTs, but they are still there. At the same time we get crazy amount of poison and huge dps boost with potential to chaos scaling.
What i want to achieve in this build is a balance between DoT, explosions and poison stacking.
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Think this build can do uber elder?
would dendrobate chest good?
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Rtimusexile wrote:
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xMustard wrote:
ya i myself am now positive that you can have more than 20 pods. i don't have video of it nor will i take any, but you can notice just in the dps done.

just for context, i regularly have 8.4 attacks per second, and mirage archer on top of that, equaling approx 12 attacks per second.
but once i get an acceleration shrine, shit becomes unreal. the dps goes through the roof. so yes maybe the pods do disappear for performance reasons but im certain you can get more than 20 active damaging pods at a given time.


It has nothing to do with more pods, it is because you place them faster thus making the first ones explode more. I'm watching and saving video have yet to see more than 20. In fact one post recommends less duration not more.


It has everything to do with more pods. more pods=more chaos dot. Pods exploding more and faster has nothing to do with your dps unless you go the physical damage pod exploding build route. With quillrain you don`t want the explosions of the pods. You want the dot before the explosions. Less duration=less chaos dot duration=less stacks. Less duration could be viable if yo go the physical dmg build with high phys dmg bows. Then you do want the explosion.
I don`t know which variation has more dps tho.
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BlueJasminez wrote:
would dendrobate chest good?

it's pretty hard to get 150 int.
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All builds: http://www.angryroleplayer.com/path-of-exile-builds/
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