[DEAD] FunRoom's Crit Herald of Agony PF/Ascendant [Budget] [Uber Elder] [2.8M+ Shaper DPS]

Very nice build planing yo use this as 3.5 starter , i was wondering if you could add a little bit about leveling this build and tree as i am fairly new that would help out a lot.
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shota_12 wrote:
Very nice build planing yo use this as 3.5 starter , i was wondering if you could add a little bit about leveling this build and tree as i am fairly new that would help out a lot.


Sure.
1. grab a bow
2. caustic arrow to level 16
3. grab herald of agony
4. rain of arrows + lesser poison + life gain on hit to endgame

Feed as much support to herald of agony as possible, replace lesser poison with poison at level 31.

For skill trees, go whatever route order you want. It's only dex and int (and life) that matters.
Right, just fire.
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CapnSparrow wrote:
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murye wrote:
Wow this looks amazing, this build was robust against quill rain's nerf and the HoA change, cant wait to try it in 3.5, thank you! Also, what changes do you suggest to tweak this for lab running?


I ran Uber Lab on SSF within about 30 hours without Calamity even. Bring an extra life flask maybe? You really don't have to tweak anything.


That's almost true, except that if you plan to rush a lot of labs, you may also want to switch Master Alchemist to Nature's Adrenaline on ascendancy for extra move speed.
Right, just fire.
"
CapnSparrow wrote:


I ran Uber Lab on SSF within about 30 hours without Calamity even. Bring an extra life flask maybe? You really don't have to tweak anything.


That's reassuring, thanks!

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FunRoom wrote:

That's almost true, except that if you plan to rush a lot of labs, you may also want to switch Master Alchemist to Nature's Adrenaline on ascendancy for extra move speed.


Great advice, I'll do that. Thanks again for a great build.
You sure about the quill thingie? 40% LESS is a big deal no?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Dec 5, 2018, 1:29:05 AM
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I_NO wrote:
You sure about the quill thingie? 40% LESS is a big deal no?


Quill Rain only causes YOU to deal 40% less damage, but not your minions, totems, traps and mines. Most of those builds won't be using Quill Rain anyways, except Herald of Agony.

We are using Quill Rain for it's attack speed to triggering poison and stacking virulences.

Each stack of our poison damage is like 10-12 of chaos damage per second, which is insignificant. 40% less of this poison damage is like a 0.0001% reduced dps in our build.
Right, just fire.
Last edited by FunRoom#6335 on Dec 5, 2018, 1:36:32 AM
hmm could be a fun starter while I transition back into pp

I hope it's good :x

How's the map clear?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Dec 5, 2018, 1:46:40 AM
Herald of Agony
The Agony Crawler summoned by this skill now deals increased Physical Damage per Virulence you have, rather than increased Damage.


what about this?

No rest for the wicked
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mezmery wrote:
Herald of Agony
The Agony Crawler summoned by this skill now deals increased Physical Damage per Virulence you have, rather than increased Damage.


what about this?



The base damage we are using in this build are pure physical damage given from Herald of Agony skill itself.

The increased physical damage per virulence will apply to this base damage before we convert it to other elements.

The change would only cause non-physical damage added to minions to not getting the multiplier. Examples would be added lightning damage support, added cold damage support, innervate support, anger aura, wrath aura, envy aura, and added elemental damage mods from abyss jewels.

Since we are not using any of these stuffs, we are clean from the nerf. Things like added fire damage support, hatred aura, grip of the council, which converts damage from HoA's original physical damage, would be unaffected.
Right, just fire.
"
I_NO wrote:
hmm could be a fun starter while I transition back into pp

I hope it's good :x

How's the map clear?


On T15 maps or below, the minion would one-shot everything. If it does not on-shot it, it will be freezing it for a long time. This includes map boses. On T16 map and end game bosses like uber-whatever, you will be able to kill them within 1-3 minutes. See video I uploaded for reference.
Right, just fire.
Last edited by FunRoom#6335 on Dec 5, 2018, 2:12:05 AM

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