3.6 Synthesis Arc/Freezing Pulse Totems, easy Shaperkills with less than 1-2 Ex investment!

a perfect league starter is a build don't don't need a single (expensive) unique to bring you into redmaps and this build can even do kill shaper without any uniques. so i guess it's a good starter lmao. stop talking trash now. you never made it into endgame and still trying to talk dumb shit :(
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Bourgee wrote:
a perfect league starter is a build don't don't need a single (expensive) unique to bring you into redmaps and this build can even do kill shaper without any uniques. so i guess it's a good starter lmao. stop talking trash now. you never made it into endgame and still trying to talk dumb shit :(


1) Do you normally write like a 10 year old? No one is slinging around insults here other than you, and I never said the build itself was bad, but the changes and the league economy have hurt it, which they have. Stop being overly defensive.
2) I also never said it wasn't viable, but you have better options and that the changes hurt what made it great. Going traps or mines just seems more viable(note, i said 'more', not 'overwhelmingly' or anything), and looking at poe ninja that generally seems to be the community agreement, not just my own. https://poe.ninja/challenge/builds?skill=Arc

Done with the thread. For the record I like your build a lot, great work!
Last edited by faytte#6379 on Dec 11, 2018, 8:02:06 PM
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faytte wrote:
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Bourgee wrote:
a perfect league starter is a build don't don't need a single (expensive) unique to bring you into redmaps and this build can even do kill shaper without any uniques. so i guess it's a good starter lmao. stop talking trash now. you never made it into endgame and still trying to talk dumb shit :(


1) Do you normally write like a 10 year old? No one is slinging around insults here other than you, and I never said the build itself was bad, but the changes and the league economy have hurt it, which they have. Stop being overly defensive.
2) I also never said it wasn't viable, but you have better options and that the changes hurt what made it great. Going traps or mines just seems more viable(note, i said 'more', not 'overwhelmingly' or anything), and looking at poe ninja that generally seems to be the community agreement, not just my own. https://poe.ninja/challenge/builds?skill=Arc

Done with the thread. For the record I like your build a lot, great work!


you come in here. talking the build down for 5 hours now. even if you don't know how the build works into endgame. for what reason did you even comment any of your comments for real? you are just saying things that are not right at all!
First time playing a totem build so sorry for the nooby question. How do we achive 4 totems with this gear?
Is there any single target setups for totems? I'm curious how not to kill for instance lieutenants in uber lab
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Havigus wrote:
First time playing a totem build so sorry for the nooby question. How do we achive 4 totems with this gear?


The idea was to use the new veiled mods to get a +1 summoned totem onto a shield. Unfortunately, at the beginning of the league (literally this past weekend), it was discovered that the +1 totem shield mod was removed from the game due to it being deemed "too strong" or something along those lines. We found out about this via a Reddit thread; you can check back to about page 77-79 or so for the link to the post itself.

GGG confirmed that they would enable the mod for the coming patch, but mentioned something about the veiled mod only appearing on ilvl 75+ shields. Item Level 75+ shields, so you know. If you're unaware, you can open your inventory and hold ALT to check the item level when you hover over an equipment.

The alternative is to use Tukohama's Fortress unique shield, but this build does not make use of Blood Magic. The only other viable alternative is to use Soul Mantle. The biggest downside to using a Soul Mantle is causing a self-inflicted curse be placed upon you whenever a totem dies, either it expires normally, gets destroyed by an enemy, or you replace a totem (it technically dies, for some reason).

To combat the Soul Mantle's negative effect, you have to roll a "of Warding" modifying onto one of your flasks, so it will grant immunity to curses as well as remove existing curses upon usage.
Last edited by MisterTails#1026 on Dec 11, 2018, 11:25:37 PM
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FakelZ wrote:
Is there any single target setups for totems? I'm curious how not to kill for instance lieutenants in uber lab


there are some setups but totems will always attack anything they have in range so even with "single target" setups you can't tell them to not attack something!
Warning for all 3.5 Betrayal players: this build is not bad as a league starter to unlock maps an few things more, but as soon as you get into league mechanics on high tier maps, the build turns out to be ultra-squishy versus syndicate, mostly dead instantly on most syndicate encounters on red maps, it's not worth to invest on this build and will never be worth even with GG items. Played for 60 hours already, just right now decided to find a different build.
Can i know what build u play right now?
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Intensify wrote:
Warning for all 3.5 Betrayal players: this build is not bad as a league starter to unlock maps an few things more, but as soon as you get into league mechanics on high tier maps, the build turns out to be ultra-squishy versus syndicate, mostly dead instantly on most syndicate encounters on red maps, it's not worth to invest on this build and will never be worth even with GG items. Played for 60 hours already, just right now decided to find a different build.


I haven't quite gotten to maps yet, but I did play a similar build using Soul Mantle + totems during Incursion; I got up to level 90 with incredible ease and managed to push to around t12 maps without much trouble outside of walking into reflect maps and not paying attention to Aztiri mechanics. I played the build as a league starter just to gather currency to fund my other builds.

I cannot speak on how badly Syndicate mechanics get later on, but I'll definitely grind out a few more hours of totems until I feel like trying something new.

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