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3.6 Synthesis Arc/Freezing Pulse Totems, easy Shaperkills with less than 1-2 Ex investment!
Are we even able to get 5 totems now? Patch notes say one passive ability no longer adds an extra totem:
"Ritual of Awakening no longer grants +1 to maximum number of Summoned Totems. Instead it now causes skills that would Summon a Totem to summon two Totems instead, and grants 3% more Damage per Totem." Is multiple totems still not worth it considering this? Also, would both the ascendancy and the support gem make you summon 3 totems each cast? Last edited by Argon2000#4851 on Dec 7, 2018, 6:30:05 AM
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" We gonna have 4 Totems. and no multi totems is not worth. |
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Hi, returning player here - Im probably beign silly, but is there a bit to see what Pantheons i should be using if following this guide?
Build looks awesome, thanks for putting it together :) |
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With arc totems I ended up with lvl 100 (SSF league), cleared all content including 600 depth in previous league.
SO in 3.5 the biggest change is -1 totem from ascendancy +3% more damage per totem, and +1 as veiled mod on shield. And ofc new support gem Here are my math included most popular choices including soul mantle(SM), Atziri's reflection (AR), 1h+ shield and DW/2hand. with/witout new support gem 1. SM+AR (or Dualwield/2h + SM) 3.4 500% 3.5 400*1.16=464 7.2% nerf if you add up new +2 totems, i assume you 21 lvl it for 0.8 modifier -1 support totem gives another 0.75 (it may vary, depends on what you get rid of, if you have 21 lvl gems or not, your abyssal jewels etc). So... 600*0.8*0.75*1.18 = 424.8 9% less damage compared to 4 totem build 2. SM, 1h +veiled moded shield 500*1.15 = 15% buff 700*0.8*0.75*1.21=508.2 so on paper its a marginal buff 1,64% 3. No SM, dualwield/2h 300*1.09=327 or 18% nerf 500*0.8*0.75*1.15=345 14% nerf the biggest impact on SSF league starters, since majority of content will be cleared without that veiled mod 4. No Sm, 1h + shield 400*1.12=448 12% buff 600*0.8*0.75*1.18=424 6.2% buff, still 5% less than 4 totem build Conclusion: 1. mediocre nerf to starter build, especially for SSF. This leads to increase investments in proper shield for trade league. Also, shield with good caster stats much harder to get. 2. That veiled mod (if there will be only 1 for shields) status unknown: you loose 1 suffix or prefix. So for top tier rares it can be a nerf, while for 3-4 mod shield its a buff. 3. New support gem fits for clearing, not boss killing, where your dps matters. (but remember, that smaller portions of damage have less chances to shock enemies = hard to predict what impact will be for speed clearing) 4. SM+AR small nerf, still this is strong for all content clear. (say hello to incursion belt for LL damage) 5. SM without AR still pain in ass for gameplay (imo). So all in all, we are still on similar level. Last edited by Dyvz#6725 on Dec 7, 2018, 6:44:58 AM
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" that's what i was talking about yesterday in my stream. thanks for writing it down! <3 Last edited by Bourgee#1142 on Dec 7, 2018, 6:49:31 AM
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" Not totally sure about your math here, but thanks for the answer, it's very clear and detailed i loved that. I think we will be sure about the utility and impact of the gem by trying it out on hiero. Maybe it's totally usless, maybe it's comparable, maybe it can be a lill bit better depending on the synergies of the 2/3 or 4 summosn at a time mecanic, but it wont be overpowering the old setup for sure if you re right. |
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What nodes are a priority to go for first on skill tree? I have never tried arc or totems
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this build has only 1 jewel till late very high levels 90 + , is this normal ?
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" It's a starter build. We don't want to waste currency into jewels. But feel free to change the tree to more jewels if you want to invest into them. Last edited by Bourgee#1142 on Dec 7, 2018, 7:56:07 AM
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" Beeline to Ancestral Bond, then go for whatever you like - damage is already plenty while leveling, and it's quite a safe playstyle, so you don't really need too many defensive nodes early on, so there really aren't many ways to mess it up, really. However, don't take lategame nodes like power charges, the MoM nodes or the crit nodes (at least the ones you don't need in order to path through your skill tree) before you're well on your way to maps, like in a9 or so. For the ascendancy, take the totem nodes "Pursuit of Faith" and "Ritual of Awakening" first, then go for "Conviction of Power" for Charges (this is where you want to invest into more power charges and crit on your skill tree) and a nice overall damage boost, lastly "Divine Guidiance" for improved MoM. " Yes, as worthwhile Jewels (3-4 good mods) are expensive. If, however, you can afford multiple good jewels, feel free to do so. Last edited by Fimi#2527 on Dec 7, 2018, 7:59:17 AM
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