Delve Balance Changes
Don't assume anything that didn't get mentioned doesn't get nerfed. Patch notes are still to come.
"Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" |
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>nerfing KB
>not introducing any other wander skill worth your time >RIP wanders OMEGALUL Also, Inpulsa, statsticks, BV and Poet's Pen are all happily waving from their respective corners. Overall i'd say most changes make sense, KB might be the only skill-destroying one, will ofcourse have to see how the numbers look. |
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" Does this mean that self-inflicted damage can be blocked too? |
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sunder boi is gone now O NOOOOOO!!! as if melee characters had it bad enough due late game ranged spells/projectile attacks seriously shouldn't they make a it so mele has an advantage of its own? since ranged melee seems to be the only way to compensate with the ranged meta, since staying at a distance helps with a lot of situations.
but if you guys want to reward going in heads deep diving in you have to give the melee character a good reason to do so or people are just gonna drop doing mele other using them as league starters (since diving in heads deep is good way to die easy) |
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Vaal skills builds are definitively dead. Good bye, fun, you will be missed.
Buff block, but nerfing spell block... Well, block is a broken mechanic that trivialise all the content in the game, so nerfing spell block was a step in the right direction... So why buffing it like hell two lines further ?! I'll wait for the full patch notes, but if that's all about the balance changes, that's a shame. - Super Saltyajin God -
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Nobody will use spell block as nobody except fullblock toons used it before - because by itself it's a shit investment of passives.
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" Looks like the explosions will not be able to be blocked/dodged from sources like Profane Bloom. Would have been nice to find that out on here as opposed to a thread on reddit, but it is what it is. Last edited by GoatEatingToilet#3170 on Aug 28, 2018, 2:09:01 PM
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Ok, now GGG really want to influence us. Yes last league they give us Traps and stuff like that, but we were able to choose at least what Vaal Skill we want and some other stuff.... Yes Arc Traps was too strong, but hey, they also made Elemental hit too strong....
Now they don't even try to hide the fact that they tell us what to play. We choose this league will be minions and poison.... If you try to do something else, it will be less efficient.... Try to do build diversity :P They even tell us what ascendency to choose... We just make 2 new skill that work perfectly with those two.... But try to play something else you know.... Build diversity. During this time.... Cold skill!!! Hey we nerf them but you know, you can still play them, some of our programmer like to see you suffer. Elemental conversion is a big problem.... Hey we create a new Herald that make your physical much more strong... Can I still convert... Yes no problem!!! Arc can destroy monster from so far away I cannot see the loot drop... No problem, we create a new loot filter that mark the maps when you don't hear your loot drop.... Be a good boys and kill monster before you see them. |
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So when are we going to see a zerphi nerf? An actual one this time not a "nerf" that enables a build to factank the uber elder :D
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Now you can remove wands from the game and no one will notice it.
RIP KB. |
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