[3.8] Demi's Infinite Tinkerer, the Lightning Trap Saboteur (EVERYTHING/BUDGET VIABLE)

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Kirkuss wrote:
I don't understand the nerf Sabo and trappers are getting in general. Only 2.8% of people in Legion played it, was it truly getting out of hand?

Also, man I was excited that they added a lightning trap mtx. I bought it up, just for them to drop these changes. Sad day.


LOL I didn't buy it for this reason exactly xD
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Silver_Dude wrote:
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What gloves now, hmm?

Don't worry build is still playable, but need more trap throw speed
Gloves with "Socketed Gems are Supported by Level # Advanced Traps"(throw speed or trap damage)+/"Socketed Gems are Supported by Level # Slower Projectiles"(proj. gamage) it grant us additional throw speed or trap damage
Anyways we can use 6l Tinkerskin with horned amulet(pierce 2 additional targets+pierce nodes on skilltree) and advanced traps instead pierce support.
Mod +%throw speed on belt+ advanced traps / Incursion weapon with throw speed can solve problem. Need to see reworked skillgems 20/20 & skitterbots.



"Summon Skitterbots: Summons two constructs that will detonate and trigger your traps and mines, as well as providing bonus trap and mine damage. One has an aura that shocks nearby enemies, while the other has an aura that chills nearby enemies"

Use constructs chill nearby enemies and change ascendancy Born in the Shadow from to Explosive expert? "damage penetrates 10% elemental resistances agains chilled enemies"

Good idea?

Last edited by Papryczek7 on Sep 4, 2019, 9:43:55 AM
This has probably been asked before and is an obvious answer i'm overlooking, but how is this build producing power charges? i can't figure it out.
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This has probably been asked before and is an obvious answer i'm overlooking, but how is this build producing power charges? i can't figure it out.


Blast Cascade notable node on the tree.
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This has probably been asked before and is an obvious answer i'm overlooking, but how is this build producing power charges? i can't figure it out.


Blast Cascade notable node on the tree.
Planned to use this build for 3.8

Hopefully can get the updated version of this build soon

Thanks for the awesome guide
"
"
Silver_Dude wrote:
"

What gloves now, hmm?

Don't worry build is still playable, but need more trap throw speed
Gloves with "Socketed Gems are Supported by Level # Advanced Traps"(throw speed or trap damage)+/"Socketed Gems are Supported by Level # Slower Projectiles"(proj. gamage) it grant us additional throw speed or trap damage
Anyways we can use 6l Tinkerskin with horned amulet(pierce 2 additional targets+pierce nodes on skilltree) and advanced traps instead pierce support.
Mod +%throw speed on belt+ advanced traps / Incursion weapon with throw speed can solve problem. Need to see reworked skillgems 20/20 & skitterbots.


"Summon Skitterbots: Summons two constructs that will detonate and trigger your traps and mines, as well as providing bonus trap and mine damage. One has an aura that shocks nearby enemies, while the other has an aura that chills nearby enemies"
Use constructs chill nearby enemies and change ascendancy Born in the Shadow from to Explosive expert? "damage penetrates 10% elemental resistances agains chilled enemies"
Good idea?

We lost about 15% total DPS without +1 trap throw at same time. But it can be compensated with additional throw speed(need about 40-45%). Born in the Shadows is mandatory as part of main defend mechanic, no reasons to change it(only at your discretion). "Summon Skitterbots" is ok, but i dunno how it'll work with pyromaniac&Tinkerskin(skitterbot trigger nearby traps at the same time, traps triggered by chain reaction didn't give bonuses from pyromaniac & tinkerskin. Dunno how it'll work now with Skitterbots)
Anyways we can use firetrap(it not depend of +1 trap gloves)
I'll just swap Controlled Destruction + Pierce to Nightblade + Swift Assembly.

Then add MoM + EB and Venegance + Reckoning + Fortify + Endurance Charge On Melee Stun layer instead lighting spire and go full face SSF hardcore single button trash tank with 1c budget.

Even Tinkerskin is not necessary item lol. There is still es lich in the tree.





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ShaperFriendo wrote:
I'll just swap Controlled Destruction + Pierce to Nightblade + Swift Assembly.

Then add MoM + EB and Venegance + Reckoning + Fortify + Endurance Charge On Melee Stun layer instead lighting spire and go full face SSF hardcore single button trash tank with 1c budget.

Even Tinkerskin is not necessary item lol. There is still es lich in the tree.

someone call a doctor, a person is bad, he is raving XD
How is this build looking?

Been looking forward to League starting with it since last League.

Edit: Any of the changes maybe going to make other traps better then lightning trap maybe?
Last edited by NLe on Sep 5, 2019, 11:11:00 AM

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