Kay's Summoner Memorial Page | New Guide is linked inside!

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kayella wrote:
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NexiiUS wrote:
Thanks for clarifying. Command is listed as 1 on the ascendancy so that confused me


I think you were looking at the PoH build (it has commander for lab 1). The levelling guide is written for the W&S build which takes mindless for lab 1.

The PoH build isn't designed as a starter build because the build enabling items are only available after level 68.


Ok I understand now. I was building toward the PoH since I already had one from a starter character, figured the leveling was General. Thanks.
Hey everyone! I'm excited to be back for more SD love in 3.9.

Searching for this answer but can't find it, so forgive me if it's been answered:

The +1 int gems on ammy -- does the effect of this affix work in PoB? It doesn't seem to change any of my gems or stats in my PoB.

Also, @ElCatti - I'm interested in your thoughts on the new PoH. If it's similar to 3.8, I'm pretty sure I'm still gonna prefer W&S. I lost way too much survivability in 3.8 and I didn't care for it, even though it was a significant damage boost. I died 4 times leveling to 95 with W&S but died a couple dozen while farming juiced up as PoH and never hit 96. Anyway, please report back.
Would you not choose an Ahn's Heritage Shield for the +3 to all max Res instead for the extra defence? Or would the %5 increased life on block be better?
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synnnk wrote:
Would you not choose an Ahn's Heritage Shield for the +3 to all max Res instead for the extra defence? Or would the %5 increased life on block be better?


The life recovery is very noticeable when you are taking many hits and blocking them often. For mapping its incredibly noticeable and trivializes packs that can't hit you very hard to a hilarious degree honestly, when your block is high enough. Porcupines essentially act as a healing potion on death.

Against endgame bosses I could see the increased max resistance as an improvement in order to diminish the damage of very heavy attacks, but aside from that I would likely just stick to the %hp on block shield.

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Severinze wrote:

Searching for this answer but can't find it, so forgive me if it's been answered:

The +1 int gems on ammy -- does the effect of this affix work in PoB? It doesn't seem to change any of my gems or stats in my PoB.



It doesn't change the gem level in the items tab, but it does affect stats such as spectre damage and when the +1 is the difference between 4 and 5 max spectres it does show that correctly as well.
Last edited by Dr_Wong#5549 on Jan 14, 2020, 3:41:08 AM
So I got a new toy off Sirus earlier, and decided to play around with it. I can't link it as its currently stuck in my passive tree, but the Thread of Hope jewel is what I'm talking about.

The one pictured below has the 'Very Large' radius on it. I decided I wanted to try to increase my damage significantly without switching away from bone barrier or mistress of sacrifice since I love both of those things too much. With this jewel I was able to remove all of the red highlighted nodes, 12 in total (which includes Soul of Steel which is a significant hit to survival and 23% in hp nodes) but was able to gain a very large amount of minion damage in return.

I took the nodes highlighted in green. Two are located in the left image which is used to recover some of the ele resist I lost from the nodes and by socketing the Thread of Hope. The rest are in the right image and are purely minion damage nodes. This also left 2 extra passives to do with what you wish. I chose to take a couple 5% life nodes I had previously removed to pick up Grave Pact.



So far I've gotta say I love how much more damage this gives, and the hit to survival, while large, isn't as noticeable as it seems to me. I had a very high health pool already when I started (9,187) and lost 994hp (8,191 now) and the 1% max all resist, and 5% phys damage reduction from Soul of Steel.

The real downside of this jewel is that Path of Building seems to have absolutely no clue how to handle it. When importing my character it simply will not allocate the nodes that aren't attached and the jewel is basically just the negative to your resists.

This jewel is really quite fun, I can see so many different possibilities with it with various builds, and its incredibly cheap. Shouldn't cost any more than 5c or so currently in MSC.
I see some players using Awakened Controlled Destruction in place of Feeding Frenzy/Conc Effect. Any thoughts on if that's worth it?
Time and for Generosity upgrade :)

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Severinze wrote:
The +1 int gems on ammy -- does the effect of this affix work in PoB? It doesn't seem to change any of my gems or stats in my PoB.


I use the fork i mentioned earlier and it works correctly in there, the dmg+number of spectres change when i comment it out vs not.

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Severinze wrote:
Also, @ElCatti - I'm interested in your thoughts on the new PoH. If it's similar to 3.8, I'm pretty sure I'm still gonna prefer W&S. I lost way too much survivability in 3.8 and I didn't care for it, even though it was a significant damage boost. I died 4 times leveling to 95 with W&S but died a couple dozen while farming juiced up as PoH and never hit 96. Anyway, please report back.


Wasnt able to play with my new setup yet, im expecting a few more deaths but a better mapping experience in general, the small aoe from my wand setup kinda annoyed me.
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ElCatti wrote:

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Severinze wrote:
Also, @ElCatti - I'm interested in your thoughts on the new PoH. If it's similar to 3.8, I'm pretty sure I'm still gonna prefer W&S. I lost way too much survivability in 3.8 and I didn't care for it, even though it was a significant damage boost. I died 4 times leveling to 95 with W&S but died a couple dozen while farming juiced up as PoH and never hit 96. Anyway, please report back.


Wasnt able to play with my new setup yet, im expecting a few more deaths but a better mapping experience in general, the small aoe from my wand setup kinda annoyed me.


I think PoH survivability is just great - its pretty much impossible to die while farming maps. I use headhunter for metamorphs, so its impossible to die here aswell. Only problem is Delve, because in 500+ you really need to be carefull with some mods/encounters, but i did 600 challenge with W/S few leagues back, so i still remember i was forced to swap to acrobatics at the end. With PoH i'm confident i'll get there without any build changes.
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Scyntos wrote:
This guide is awesome with all the tiny details! Great job!

What I really struggle to understand is why to bother with PoH, if W/S with Victario and Aegis is cheaper and even more effective. And this pair is not even in the guide!

PoH gives your specters:
- flat 52% more damage;
- 18% block chance;
- 100% mana, which makes sense only for more ES from ridiculously priced jewel.

Victario + Aegis give your minions:
- stable 3 Frenzy charges, which is pure 42% more damage (45% increased cast speed, 12% more damage);
- whatever damage mods you can get on wand. To keep the price low, let's just include 20% minions cast speed increase, which is 10% more damage.

So, even these two things are bringing W/S on par with PoH. And here is a big list of other quality of life things you get:
- movement speed from Frenzy charges;
- power charges on kill, which is another 26% multiplier on average. They are up for any clearing and bosses with adds;
- +1 to all minion skills;
- trigger on skill, which is a cool utility thing to cast desecrate/offering/EE trigger automatically;
- non-lightning damage to trigger EE with auto-cast AoE skill in the wand, like vortex. Works perfectly everywhere;
- some def mods for you minions from the shield, including 24% block.

It seems my DPS in PoB is higher, than Kay's, and that's without level 5 awakened gems and any overpriced gear piece (I don't know, if 1-2 ex per jewel can be considered luxury):
https://pastebin.com/7ctFkppy

Few things for PoB:
- since PoB doesn't know about Greater Spell Echo, I've just added pure 52% more damage, as recommended in PoE Wiki;
- my wand has "Nearby Allies have +50% to Critical Strike Multiplier" mod to include Kingmaker aura. I've also added it to PoH for fair comparison;
- I've unchecked Deathmark and shock for both builds.

Seriously, am I missing something?
As I completely fell in love with this build, I'd be glad to hear any feedback!


Just a few things after i gave your PoB a short look, your Dps isnt higher than a Pledge build, you are at 1,8 million per spectre in your link while my profile shows 2,2 million (without even considering what my 5ex AG brings to the table).

Thats mostly bc you made assumptions favorable for you, like not running Skitterbots and disabling shock in both builds bc of that.

And while the damage might be comparable you are also ignoring the fact that it is situational and you wont have a 100% uptime of all charges, while also ignoring the aoe PoH grants you.

Besides that you are also not considering that you used your shield slot plus some skill points to give your minions charges although you can reach basically the same dps going for a stave, which also gives you another 6link.

Kinda sums up why a stave like Pledge is better if you are looking for DPS (ignoring the block affix) but if you would want more tankiness the W+S version of this guide is way ahead of whatever you can achieve with Aegis.
Last edited by ElCatti#2529 on Jan 14, 2020, 11:46:11 AM

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