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MasterLuminosity wrote:

Spiders seem interesting (mostly due to me being too lazy to cast my skeles and having a lot of pets seems fun), how many do you get versus stuff like Shaper/Elder? What spectre do you use generally and why Malovelence/Hatred (assuming ur SG) over something that would benefit both spectres and spiders (i.e Vaal Haste)?

If using a ranged spectre, what's the best way to get the first spiders?


Forgot to mention haste! thought I did, my bad.

Yes, of course, you can use vaal haste with ranged specters and it will benefit them both. I mainly use malevolence for the skill duration, and because I put it there some time ago and forgot to swap it xD.
you can even grab the for mana reserve nodes at the top left part of the tree and use 2 50% mana reserve auras in the diadem (+ dread banner, all linked with generosity) ad a precision gem, but you'll lose flesh and stone and I kinda grew to like it (boost on the survival front + amazing damage due to maim when using melee specters, but I hardly do so and when I do, I just forget to change the stance xD).

I have 20 spiders up for uber elder/shaper most of the time (never less than 18 though).

I use SG most of the time, but just because I already have them and can't be bothered to change them xD. A ranged alternative would be frost sentinels, they should be better overall (the benefit from hatred plus now they can freeze/shatter legion mobs, so...) but I can't use them due to "health reasons".

To summon spiders using ranged specters you have to desecrate right on top of you, hold storm brand and hit the flask! It should be sufficient to just hit the flask once. If you are using devouring diadem, you have to desecrate AFTER feast of flesh activates, or it will consume all your corpses and you'll waste your flask charges (it's not difficult at all, the skill activates every 5 secs. You'll get used to it in no time). A nice QoL is to use spell cascade + desecrate, but it's not needed.
You said - also in the translated texts - you don't recommend AG for it can be killed at once by legion monsters.
Are you recommending me to keep using stone golem? or cheaper AG?

I'm mapping around tier 11 ~ 13, I still feel touching the legion ancient stone makes not much reward and annoying comparing to what I would get for because my character gets killed so frequently.

Is it because my character is too weak? or is it because I'm doing too low maps yet? what rewards do I have to expect for touching the stone?
My ghastly eye jewels in my passive tree have option like below
+25 maximum mana
minions have 4% increased attack speed
minions have 5% increased cast speed

What minimum percentage would you recommend me?
What side options other than minion cast and attack speed would you recommend me or do I have to have?
Most importantly, Why would you not get rid of one, or two jewels that requires you 3 points for each, and invest the points on the nodes that grants you additional minion damage and cast/attack speed like the nodes beside righteous army?

Why do you think Summon phantasm support needs to be swapped when killing boss? if it is because phantams get killed too quick, I think they are Ok because so far they can easily be remade and deals damage for most time. I would like to hear your opinion on that.
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sthold2 wrote:
For link combinations, I come up with the question, why would you not include "fire penetration support"?

As far as I know, Including penetration support would increase damage much more than elemental focus, because elemental focus and etc increase damage in one factor in the formula, but penetration does it in other factor.

So I'm just about to include it taking one gem out, but no one around me is using penetration. and I've searched on the internet, the topic of penetration gem with necromancer appears very long ago, like 2 years.

So I'm pretty not sure to use it all my own, I would ask you and get your opinion first.

Why would you not include penetration support gem in the spectre link?
Do you recommend it? or not?



Thats why you use combustion on golem/AG, to lower eney fire ress by 19% you also can use -9% less resistance craft on helmet.
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MorrisDefoe wrote:
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ashanae wrote:
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MorrisDefoe wrote:
Can someone look at my character and help me? I have 230k DPS and i don`t know what should i do to improve my dbs? PoB shows 800k dps in this guide. I have similar equipment but 230k ((( HELP pls!


Your profile is set to private so we cant help you, sorry.


Hm...it`s opened. can you check one more time pls!


For some weird reason when i try import you to PoB



I can only see your char on PoE site but can't help you without importing, sorry, weird..
How about new jewels?
Better trying to hit Chitus? Cardio? or Victario?
Any suggest for this jewels?
ashanae, change to xbox ))
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ashanae wrote:
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sthold2 wrote:
For link combinations, I come up with the question, why would you not include "fire penetration support"?

As far as I know, Including penetration support would increase damage much more than elemental focus, because elemental focus and etc increase damage in one factor in the formula, but penetration does it in other factor.

So I'm just about to include it taking one gem out, but no one around me is using penetration. and I've searched on the internet, the topic of penetration gem with necromancer appears very long ago, like 2 years.

So I'm pretty not sure to use it all my own, I would ask you and get your opinion first.

Why would you not include penetration support gem in the spectre link?
Do you recommend it? or not?



Thats why you use combustion on golem/AG, to lower eney fire ress by 19% you also can use -9% less resistance craft on helmet.


well, I mean, you can link fire penetration support to 6 link combination to lower the enemy's resist more?
9 % would be way less than the damage increase factors yet.

So, my point is, you need to choose between a gem like "concentrated effect" or "elemental focus" that increases the damage and "fire penetration".
And the decreasing enemy's resist factor is still smaller than the damage increasing factor, thus it means choosing decreasing their resist is more efficient than choosing increasing your own damage.
That's what Im talking about.
How about new jewels?
Better trying to hit Chitus? Cardio? or Victario?
Any suggest for this jewels?
I got a question of AG item settings.

1. You never mentioned fire resist options about the helmet and boots. do I not have to care of fire resist of my AG? if so, why?
2. This is what your build describes of AG boots option settings.
Rare boots with 35%+ fire & lightning will res cap the AG. If you want a BiS option, you need to fossil craft. Buy any boots with 2% regen enchant (should cost 1-2c). Then use pristine and metallic fossils. Hopefully, you can hit 1% life regen and 35%+ lightning res.

35%+ fire & lightning will res cap the AG.
you can hit 1% life regen and 35%+ lightning res.

As far as I understand, "res cap the AG" means it reaches my AG's resist to 75%. why would you add more lightning resist? if it is because you want to raise up the total resist, why not fire & cold?

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