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" "Meat Shield" is a support gem. "Holding a Shield" is when you equip a Shield . https://www.twitch.tv/der_rasierer
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So I've done a few maps now on the zombies + skeletons + 3 frost scout spectres. Anyone have a really good lategame build that is worth aiming for yet? Or should I just continue mapping until Kay figures out lategame builds?
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I have a little question, what can i do against monster with resist elemental damage?
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I play on console in Standard, and we're about to get the 3.15 patch. Should I convert my character over to the updated version of the build, or is it still considered in flux?
Also, console has no left mouse button to use for auto-cast. Should I map Bone Armour to a button and constantly hammer it? |
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" I think (also for myself too) to invest into Pure spectre build for late game. I think SO or crabbies (or maybe some new spectres) could easily brought us to endgame. |
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" I think that with curse (frostbite) and elemental army support (exposure) you can rid out of that res. |
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So is Elemental Focus or Controlled Destruction recommended? It says Controlled Destruction in PoB but here on the site it recommends Elemental Focus?
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" *UPDATE* Please use Controlled Destruction instead of Elemental Focus for Frost Auto-Scout. It has more damage and FAS has 0% crit chance anyway. https://www.twitch.tv/der_rasierer
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" Where was this posted? My damage don't feel good in red maps. Anyone wanna take a look at my character for some insight to what i should do/change. Last edited by MMA_Enjoyer#3066 on Jul 28, 2021, 8:35:33 AM
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Hello Kay, you lovely voice of the fantasy itself!
I have short question: The MInion DMG gives us boost in DPS, but takes a toll in survivability (25%). Why not exchange the minion dmg with faster attacks? Lesser dmg, but higher attack speed, especially for ranged minions will, as i assume, keep the dmg level, but hav higher survivability, no? And the Reaper got an update, lookk into last patch notes, i quote: The cast time for Summon Reaper is now 0.6 seconds (previously 1 second). Lowered the damage penalty on Bleeding for the Summoned Reaper, overall this means they have approximately 114% more Bleeding damage than before. That means nearly ouble the speed of the special attack of the reaper and double bleed damage. Might that make him more playable, as he is now, what do you think? Oh and a final one: Absolution now deals 21 to 31 Physical Damage at gem level 1 (previously 19 to 28), up to 588 to 882 at gem level 20 (previously 408 to 612). Sentinels of Absolution now deal 242% more damage at gem level 1, scaling up to 429% more damage at gem level 20. That seems like a HUGE boost on damage, especially for the sentinels, 4 times what they did before. Perhabs it can be now combined with the reaper? Can the reaper eat the sentinels? Love you :) |
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