Kay's Summoner Memorial Page | New Guide is linked inside!

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Koriou wrote:
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jubsey wrote:
Hi Guys

Im on t12 maps and dying quite a lot.. what should i upgrade next


To improve survivability be sure to have Elemental Resistances overcapped to compensate curses effect in highter tier maps. Also try to reach 75% Chaos Res or al least positive value. Use Blind! Chance to blind for minions or an armor that give 'Blind nearby enermy' is also better.

Another tip is to use AG also in exploding build. Not included in original build by Kay, but it's useful if you can use it. AG can give you Fortify, or Elemental Ailment imminuty. Can give Blind all around or cannot be slowed and other juicy things. Last tip is to try Breathstealer gloves, Spore Aura is random and short, but sometimes you have 3k extra ES, sometimes immortality.

Immortality seems good if someone want to survive! ^_^


Heyas

Thanks for taking time to respond
Whats AG?

Many thanks
J
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jubsey wrote:

Whats AG?


Animate Guardian. Find info to create and equip into this guide.
Can someone take a look at my gear and see if there are any big improvements I need to make. I have plenty of tank so far running t11 maps atm with 6000life
however, I feel like its taking 4 crushclaws,2 skitterbots, and a carrion golem too long to kill bosses. I only have a few ex but mostly wanting someone to look and make sure im not fit with something thats bad wrong.

Spoiler


Thank you so much if you get time to help!

Edit: Just as I say I have enough tank Baran one shots me six times in a row.
Last edited by Baromanth#6959 on Feb 4, 2021, 8:14:11 PM
Hey guys!

I'm kinda new and I start using this guide.

But when I fight my first Sirius, all the spectres, zombies die and I cannot defeat him...

Without spectres, I do no damage. How do I get them to not die and how can I defeat my first sirius?

I also die instantly...

Edit: Ok i found out how to link my gear here...

Last edited by numberator#2790 on Feb 4, 2021, 10:16:28 PM
the gems on the pob link for the Spectres and Spiders build is different from the gems described on the build here...
which one do we use ?
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KonstantOut wrote:

1. Why we really need EE, just for uber-bosses and triggering it with storm brand?
2. How about some useful auras except skiterbots/clarity? Is it reasonable try to solve this puzzle(what auras, where to find mana/mana reserve 'discount' for it, which gem-slot might be sacrificed etc)?


If you 'Sacrifice' the Skeleton part of build you free the Triggering mechanic then can use a juicy Wand with +MinionGemLvl, and a Shield for defences (Block mechanic added? Offering?). In Trigger can use Brand/Orb to proc EE during maps, for consistent debuff, Convocation (maybe?) and free slots in other items for one extra Auras. At the end we lose mainly 'Cover in Ash' and explosion from Skel, but gain a powerful weapon and a persistent EE, Block, plus maybe one Aura? This need a Test, but change the original build quite a lot, it's a different approch to have (maybe) similar output?

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RaPsKa wrote:
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kayella wrote:

But having problem with POB. New Earthquake after shock code not working. Trying to fix it for maybe an hour. Also localidenity can't get it working. We are still trying to fix it. (I will try another idea)


Hopefully not too much longer:) will be good to play around with the proper calcs in PoB. Ive been using Melee Splash/Multi-strike but im not sure about going full cold conversion or sticking with Grip of the council and +-gems there ect. happy testing!


Update for Flickershade in POB:

Unfortunately, it seems like can't be fixed soon. I spent a lot of time and tried different things to test it. Also talking to localidentity and other people in POB dev discord.

It seems like the calculation code doesn't support conditional. That's why also Arena Master doesn't have calculation option. localidentity will ask one of the programmers to see if they can fix it.

At the moment, I just have the basic code in POB fork so I can test it with support gems etc.

But there is still problem with attack flag for the multislash. The game file doesn't have the flag so when exporting data it doesn't put it in spectre skill.

For example, flickershade's earthquake has:

skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, },

But multislash just has trigger flag:

skillTypes = { [SkillType.Triggerable] = true, },

So some attack support gems don't work in POB (Damage on Full Life works, but Elemental Damage with Attacks doesn't work!). Unfortunately there is no way to fix this because spectre skill are exported automatically.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella#0845 on Feb 5, 2021, 4:29:25 AM
What mods to do recommend on abyss jewels for cold conversion SO?

I know these are a start, but what others should I look for or what should I prioritize after those?

+life
minion chance to taunt
minion chance to blind

Thank you for update Kay! Can you please post info for your recommend gem links for FlickerShades ? I want to play them but no idea which gems to use. Thank you!
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iamthelastgoonie wrote:
Thank you for update Kay! Can you please post info for your recommend gem links for FlickerShades ? I want to play them but no idea which gems to use. Thank you!


If we only use working gems in POB with default export (no manual edit)

Minion Damage, Predator, Ele Focus, Conc Effect, Damage on Full Life.

And Triad Grip 4G / hatred for cold conversion.

I think Ele Damage with Attack will work in the game, but POB doesn't show any change.

ps. don't use melee supports. The multislash doesn't have melee tag at all.

🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶

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