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Does anyone have a syndicate operative I can summon please?
Hello again, unlike the two versions of AG gear, the kingsmaker version how much dps boost would it give my minions? It's a lot of investment difference and I don't know if I get more income if I invest in a better wand or some awakened gems. I must say that at the moment my minions have no survival problems.

Thank you!!
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sabermetrics wrote:


That's incorrect. The gear on an animate guardian is stored by character, not on the gem itself. If you change to another AG gem, you will still summon the same gear, assuming the level is high enough.

From the wiki: "Items: The Guardian's items are tied to the character that summoned it, rather than the gem itself. Equipping a level 1 version of the gem will disable any items the Guardian cannot equip, which will be present again once a high enough level gem is equipped."


Thank you very much. It sounds like that, as long as the AG is not killed, I can resummon it after I replace current gem with a higher lvl AG gem. Thanks, Saber.
Last edited by TxE4GL3k#0366 on Oct 2, 2020, 6:08:27 PM
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Ventrue09 wrote:

Your wand is definitely causing you problems. It makes EE useless.


Thanks for verifying!

I guess theres no safe way to get rid of that prefix?
I'm about to get Large Cluster Jewel, which skill is required?

Renewal, Feasting Fiend and Primordial Bond? The guide listed all those 3, but only Renewal and Feasting Fiend is taken on PoB listed in the guide. I'm confused, Would you take a Primordial Bond?

Thanks
Last edited by Alizae#7963 on Oct 2, 2020, 7:17:36 PM
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Alizae wrote:
I'm about to get Large Cluster Jewel, which skill is required?

Renewal, Feasting Fiend and Primordial Bond? The guide listed all those 3, but only Renewal and Feasting Fiend is taken on PoB listed in the guide. I'm confused, Would you take a Primordial Bond?

Thanks


the 3rd skill is just so the other 2 important ones require less point to get
SO are insanely fun. I specced into one cluster so far, but map clear is already through the roof... This version of the build has only one downside: it's really squishy. :D
Last edited by coffeecrank#5433 on Oct 2, 2020, 7:45:23 PM
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coffeecrank wrote:
SO are insanely fun. I specced into one cluster so far, but map clear is already through the roof... This version of the build has only one downside: it's really squishy. :D


tbh u don't need clusters\flesh offering so feel free to get rid of the cluster and use bone offering instead, u barely notice the dmg difference but survivability goes through the roof.

Didnt expect it to still do dmg after I decided to do those changes on my SSF char today, but its still almost the same in terms of dmg
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fGravity wrote:
tbh u don't need clusters\flesh offering so feel free to get rid of the cluster and use bone offering instead, u barely notice the dmg difference but survivability goes through the roof.

Didnt expect it to still do dmg after I decided to do those changes on my SSF char today, but its still almost the same in terms of dmg

Oh, I'm actually using bone offering already. I just felt that, compared to the HC version, you miss a lot of block, and that's probably what makes it tanky? Not sure exactly, but felt very safe before...
Hey all,

I'm currently running Devouring Diadem but I'm not too happy with that, so I'm thinking of switchting to a cheap +2 Minion.

My thoughts about that:
- I would lose Haste but would get Bonechill back, total DPS loss ~5% according to PoB
- I can get a second ring with life/resist for more survivability
- I would have to put Frostbite back into the trigger wand
- There is the option to get rid of Frostbite via curse on hit ring or curse on hit corruption on gloves in the future
- A con is the loss of Feast of Flesh, but since I'm running surging vitality anyway, I don't really think I need that source of regen.

When I sell Devouring Diadem I could probably get a +1 Spectre chest resulting in 5 Spectres.

Also, I'm wondering about going for Glancing Blows or skip it. I just recently put a point in, giving me 75/75 with Bone Offering and the opportunity to get 6 passive points back when I fix my resistances. Personally, I like having Glancing Blows just to even out the damage income. Getting 75/75 without it means spending 6 passives plus it is only 75/75 with Rumis up. With Glancing Blows it is 75/54 even without Rumis. Freeing those passives would allow me to get some %dmg after minion skill jewels with a bit flat life.

Any thoughts/advice on that would be highly appreciated!

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