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Ayam1414 wrote:
Guys if u run pure spectre and have 7l helmet, what is the best way to utilize 6l in body armour? Currently im thinking about running 6l zombie for more additional damage source but what u guys think?


May be have a beefed up AG with Minion life and meatshield and a raize zombie carrion golem to go with?
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spacenoxx wrote:
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Ayam1414 wrote:
Guys if u run pure spectre and have 7l helmet, what is the best way to utilize 6l in body armour? Currently im thinking about running 6l zombie for more additional damage source but what u guys think?


May be have a beefed up AG with Minion life and meatshield and a raize zombie carrion golem to go with?


ok thanks man for the suggestion
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Guitarmaster52 wrote:
Truly loving this build I am playing S&S, I am having an issue with the spiders though. Elemental proliferation freezes enemies which is awesome but at the same time it ignites enemies, allowing RS to kill enemies and then spiders never spawn because I can't desecrate enemies... Not sure what I'm doing wrong... As far as I know RS shouldn't be killing enemies.


RS's do only Phys and Phys to Cold as far as I know. So where is the fire and ignite coming from? Do you have any minions do x-y fire damage mods on jewels?
Well I use dash and quicksilvers so I am usually right on top of the spiders per pack and I also use convocation all the time so I am almost never not around when they are killing.

They are fast but I dash into the packs as the animation is going off for viper strike and things are dying.

What is the criteria for the spider casting? Do I have to be a certain distance from the enemy? On top of them?

Sorry I never played with arakaali's before. Even with the kinks I am having, its tons of fun.
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sl_Danglars wrote:
Rumi's Concoction (recommended unique flask) replaces which default flask for league starter?
Basalt, Jade, Quarts (and why?)

Several pages ago, I asked this question and didn't see a response. Is there any preference within this build, Kay?
Hey guys, how much of the damage do spiders really make up for the S&S build? My buddy was thinking of using malevolence and some chaos damage scaling gems to help spiders do more single target dps. But I'm not sure if they really would be worth buffing in that way.
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spacenoxx wrote:
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Guitarmaster52 wrote:
Truly loving this build I am playing S&S, I am having an issue with the spiders though. Elemental proliferation freezes enemies which is awesome but at the same time it ignites enemies, allowing RS to kill enemies and then spiders never spawn because I can't desecrate enemies... Not sure what I'm doing wrong... As far as I know RS shouldn't be killing enemies.


RS's do only Phys and Phys to Cold as far as I know. So where is the fire and ignite coming from? Do you have any minions do x-y fire damage mods on jewels?


As I said Elemental proliferation support has 20% chance to freeze, shock and ignite. So RS just ignite the enemies and then they can kill them.
It seems that slave driver's lightning surge deal more damage to burning enemies (tested on Alleyways Map's Boss(white map)). Be careful with Acid caverns map boss, my AG died 2 times on it=(. I prefer to use for AG Armour with gain Endurance charge every second when hit mod, victario's flight with +1 to max endurance charges (corrupt mod), kingmaker, rare gloves with resistances + minions deal increased damage, Maw of Conquest or good rare Helmet. My gem setup for AG is: AG+Meat shield+Minion life/Elemental Army Support
Last edited by mrak199#7141 on Jul 31, 2020, 5:48:37 AM
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Guitarmaster52 wrote:
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spacenoxx wrote:
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Guitarmaster52 wrote:
Truly loving this build I am playing S&S, I am having an issue with the spiders though. Elemental proliferation freezes enemies which is awesome but at the same time it ignites enemies, allowing RS to kill enemies and then spiders never spawn because I can't desecrate enemies... Not sure what I'm doing wrong... As far as I know RS shouldn't be killing enemies.


RS's do only Phys and Phys to Cold as far as I know. So where is the fire and ignite coming from? Do you have any minions do x-y fire damage mods on jewels?


As I said Elemental proliferation support has 20% chance to freeze, shock and ignite. So RS just ignite the enemies and then they can kill them.


From Poe Wiki :
"Elemental Proliferation is a support gem that causes elemental ailments applied by supported skills to affect nearby enemies."

The ailments Freeze, Shock and Ignite can only be applied with a corresponding elemental damage. If you dont have a source of fire damage u cant ignite, if no cold damage u cant freeze and so on. If they could ignite so easily the entire build would fail and Speakers wreath would have no purpose in this build.

Elemental proliferation means it "spreads" an existing ailment from one monster to the rest of the monsters nearby. You have to be able to ignite a monster first and we dont have any source of minions do fire damage in this build unless you have some jewels which have that mod.
Last edited by spacenoxx#5671 on Jul 31, 2020, 7:38:43 AM
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spacenoxx wrote:


From Poe Wiki :
"Elemental Proliferation is a support gem that causes elemental ailments applied by supported skills to affect nearby enemies."

The ailments Freeze, Shock and Ignite can only be applied with a corresponding elemental damage. If you dont have a source of fire damage u cant ignite, if no cold damage u cant freeze and so on. If they could ignite so easily the entire build would fail and Speakers wreath would have no purpose in this build.

Elemental proliferation means it "spreads" an existing ailment from one monster to the rest of the monsters nearby. You have to be able to ignite a monster first and we dont have any source of minions do fire damage in this build unless you have some jewels which have that mod.


Honestly then I am confused as to what is going on. In Kay's video on S&S she freezes a mob and nothing happens with me the mob freezes and then some of them die without me using desecrate. I'm not using anything funny didn't socket any jewels yet just following the build and now I have to run into maps and spam desecrate for a while before spiders start spawning... Don't get me wrong the 4 RS specters I have are good enough for a start and once those spiders start coming they don't stop... I'm just confused about the start... Is it possible that the mobs shatter due to being frozen?

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