Kay's Summoner Memorial Page | New Guide is linked inside!

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kayella wrote:
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Agahan wrote:
Hey guys my buddy built the S&S variant of the build and was wondering if I could ask a couple questions for him.

1. How do you guys keep spiders from despawning when zoning into the arena area for map bosses?

2. Is Writhing Jar a mandatory flask for mapping to summon spiders for bosses or is WJ just for endgame specialized area bosses?

3. Since the build has no defensive layer options like Bone Offering, how could he get tanker so he doesn't get one shot? He's following the PoB to the tee and is level 90 atm using the single cluster set up.


1. It's a little tricky. Before boss, I weapon swap to clear spiders, then resummon them and the go into arena...

2. Some people like to keep spiders for endgame boss. It gives a lot of DPS actually, but there is another way. You can just forget about spiders and just use spectres. I did like this in 3.10 (even for Sirus A8). You can see the 3.10 S&S video guide for that style. I just despawn spiders on purpose and fight phoenix.

Another option is to change helmet to Diadem for end game bosses. So it's like switching to Pure Spectres build. Diadem is cheap now about 10c.

3. I have new version of S&S that is super tanky. I tested it in delve 710 with 2x damage mods. And I evn opened 3x wild T4 seed it T16 map (so many adds...) and didn't die.

It uses single cluster as well.

I think I can finish new build guide today!


As someone who never played summoner, thanks for all the effort you put in your guides. Best of luck!
https://www.collava.app
Hi All,

Currently i'm working on upgrading my gear - will try to get proper wand, double curse chest, frostbite ring and maybe improve boots. If i will have some spare currecy, i will try to work on the helmet :)

There were few posts regarding "how to craft" items, but i didn't save the pages and i can't find them :( Could anyone help?

@Kay
Could you add small note on the 1st page, with number of page where each item crafting method is mentioned? As few "master crafters" were sharing their methods here :) this woul made life much easier :)
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kayella wrote:
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Zickakiller wrote:
I don't know if anyone has already asked this but is it worth merging the clusters to use a shock and a critical one?


Crit is a bit tricky. When you add a little extra crit chance POB the number will increase. But it is average of normal hit + crit hit. So even with 50% crit, your spectre will do low damage half of the time.

Overshock cluster (overshock + vengeful) gives consistent DPS because the aura always gives bonus.

So if you want to go with crit, you need to get everything crit for consistent DPS.





got it thanks for the answer Kay <3
i am currently using a cluster of crit and necromantic aegis but this doubt arose. Thanks for clarifying I will focus on the second of crit even <3
Maybe this has been asked before, but why do we skip Spiritual Aid on the tree?
Last edited by Haaaaps#3985 on Jul 30, 2020, 6:57:26 AM
Spoiler


what should i upgrade in my gear next?
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D2Junkie wrote:
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trancenergy11 wrote:
Here's some more top-end crafts:

Redeemer Minion damage + Frostbite on-hit Vermillion Ring Craft cost: 2-3ex.

1. Get an ilvl80+ or ilvl84+ (if u want to hit t1 resists on it) vermillion with at least 1 open affix or open it urself.

2. Redeemer's orb it.

3. Spam bound fossil (or even alt orbs) until t1 minion damage and removable mods.

4. Block prefs with anything (except cold) and open all 3 suffs.

5. Craft cold damage onto it than augment cold twice (or once if you are lucky). If you don't hit t1 frostbite -> remove crafted mod, than remove cold once or twice (until frostbite is gone) than redo this step all over again.

6. Finish the ring with whatever stats u want like resists, life and es with harvest crafts.

To activate frostbite you can craft this armor:

+1 Curse and Offering Armor.

1. Buy a 6-linked +1 spectre base with no "bad" mods like mana that cant get removed by harvest (3-5ex). For maximum chance of success it should be exactly ilvl82 or ilvl83.

2. Block all prefs with anything (preferably not with life if u want easier rerolls in case of misses) and open all 3 suffs. Slam hunter's orb for a 33% chance to hit one of the 2 offerings mods. If you miss and hit caster/attack/life than augment it with caster/attack to increase your chances to hit it again with harvest augment influence mod.
But if you are aiming only for t1 offering you will have to do harvest reroll influence mod only without the extra crafts or remove them all after hitting t2.

3. Block all suffs and open 2 prefs.

4. Augment chaos to block off hunter's mods.

5. Now harvest augment influence for a 25% chance to hit the curse mod. If u miss. u will need to use remove life (since both other mods that hit are life) and augment influence again.


What is exactly the name of the craft to augment influence on the last step , I am at that point and don’t want to screw it up.
Thank you


The same one u used in step 2. "Augment an item with a new influence modifier" or "Augment an item with a new influence modifier with Lucky modifier values". It is one of the outcomes from tier4 blue seeds (blue harvest boss).
Last edited by trancenergy11#1763 on Jul 30, 2020, 8:16:14 AM
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Marcio44 wrote:
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D2Junkie wrote:
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trancenergy11 wrote:
Here's some more top-end crafts:

Redeemer Minion damage + Frostbite on-hit Vermillion Ring Craft cost: 2-3ex.

1. Get an ilvl80+ or ilvl84+ (if u want to hit t1 resists on it) vermillion with at least 1 open affix or open it urself.

2. Redeemer's orb it.

3. Spam bound fossil (or even alt orbs) until t1 minion damage and removable mods.

4. Block prefs with anything (except cold) and open all 3 suffs.

5. Craft cold damage onto it than augment cold twice (or once if you are lucky). If you don't hit t1 frostbite -> remove crafted mod, than remove cold once or twice (until frostbite is gone) than redo this step all over again.

6. Finish the ring with whatever stats u want like resists, life and es with harvest crafts.

To activate frostbite you can craft this armor:

+1 Curse and Offering Armor.

1. Buy a 6-linked +1 spectre base with no "bad" mods like mana that cant get removed by harvest (3-5ex). For maximum chance of success it should be exactly ilvl82 or ilvl83.

2. Block all prefs with anything (preferably not with life if u want easier rerolls in case of misses) and open all 3 suffs. Slam hunter's orb for a 33% chance to hit one of the 2 offerings mods. If you miss and hit caster/attack/life than augment it with caster/attack to increase your chances to hit it again with harvest augment influence mod.
But if you are aiming only for t1 offering you will have to do harvest reroll influence mod only without the extra crafts or remove them all after hitting t2.

3. Block all suffs and open 2 prefs.

4. Augment chaos to block off hunter's mods.

5. Now harvest augment influence for a 25% chance to hit the curse mod. If u miss. u will need to use remove life (since both other mods that hit are life) and augment influence again.


What is exactly the name of the craft to augment influence on the last step , I am at that point and don’t want to screw it up.
Thank you


Guys,

In step 4,

4. Block prefs with anything (except cold) and open all 3 suffs.

How to block prefix with anything? Could someone explain pls

Thanks!


Blocking a prefix means temporarily filling it with some modifier. Its done to reach the prefix/suffix cap so that your future crafts will be targeting only prefixes or suffixes and/or specific types of affixes (like cold/fire etc.)

You can do this with the crafting bench or harvest crafting. Just craft any modifier (or specified modifier) with crafting bench or with harvest augment crafts.

Just make sure u have scouring orbs (for crafting bench) or remove modifier crafts from harvest crafting to get rid of the temporary modifier in the future.

In case of the ring you already should have minion damage prefix on it so you need to block 2 more prefixes (if they aren't already) with temporary modifier that you can remove later if you need to. Since we will need the crafting bench for step 5 than we will need to use harvest crafts for this. F.e. you can augment defense twice on it (the ring has only prefixes for defense). If you'll be using something else than make sure you are not hitting suffixes. To know the exact modifier an item can hit use this website: craftofexile.com.

If you need to quickly isolate a modifier you can combine crafting bench with harvest augments.
Last edited by trancenergy11#1763 on Jul 30, 2020, 9:03:37 AM
The curse on hit can be applied only by player, right? Meaning you have to use your totem or other skill to apply it.
What is the reason that we keep Vicious Proj and multi proj on low lvl?
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kubicka wrote:
The curse on hit can be applied only by player, right? Meaning you have to use your totem or other skill to apply it.


It works with frostbomb.

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