Kay's Summoner Memorial Page | New Guide is linked inside!

Another thing that i'm no 100% sure about is the Elemental Equilibrium + Curse on Hit support + Wave of Conviction on levelling... So the Wave of Conviction hits fire too, and our levelling is all based on fire minions, right? So I hit them with the WaC and they become resist to fire and vulnerable to cold, is that supposed to be that way? Am I doing something wrong?
Hey guys what would you consider "endgame bosses"? I'm trying to figure out what bosses I should be switching out my gems in and out for on the redemption sentry variation of the build. I've been doing it for every map boss and it's been tiring to do so. So I wanted to know what bosses you guys switch out gems for.
https://pastebin.com/zWLCAC2P

Going to be playing SSFHC with this using the base build primarily until I can get arakaali fang or devouring diadem. I have adjusted the tree a fair bit. Also made separate trees for the time when I do not have oils for anointing death attunement.

-Removed spiritual aid.. without the minion dmg I am not sure how valuable it is.. not sure how much the minion accuracy impacts DPS, which was also nerfed - isn't calculated in PoB Fork.
-Opted into the Tireless wheel (more % life than constitution wheel 5% nodes, plus gives reduced mana cost of skills)
-Went for glancing blows (max block and near max spell block) [dropped Cruel preparation in exchange]
-some of the tree has jewel slots taken or not, this will depend if I get good jewels or not
-Redemption is used as an alternative anointment until I can get oils for death attunement
-Minion leech node can be swapped in for the regen node beside it depending on their survival.. leech might be better in maps

Pastebin includes a very thorough notes section on act progression (taken from this guide) including when and where to buy the gems. Albeit it is a bit chaotic because the gems are with the idea in mind of using RS/RK end game. Slave drivers will be used once at maps. Also includes detailed guide on spectre bank. Ignore the low res - items are what were already in the build.
Last edited by JBear#2284 on Jun 18, 2020, 12:16:30 AM
I'm thinking about playing Redemption Sentry again in 3.11. Does anyone have any advice for improvements for my lvl 98 Delirium necro here?

https://www.pathofexile.com/account/view-profile/Veevz/characters

https://pastebin.com/RQgDTZ8U



Specifically I'm not sure if Haste and Aul's Uprising are needed. I'm considering freeing up mana and trying EB/MOM instead. Also wondering if I should try a CI/ES build?
Last edited by Veevz#7929 on Jun 18, 2020, 12:58:03 AM
you are amazing. thank you
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hyperion1984 wrote:
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kx10yf wrote:
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FrooostyTheBlowman wrote:
With the right spectre/gem swap ele reflect maps are doable?


If you really want to do maps with elemental reflection using spectre builds, I think maybe your best bet is Redemption Sentry since their attacks are cold and physical hybrid.


Negative. The elemental portion is what is scaled. If you truly want to run ele reflect maps, just swap to summon skeletons for a map. Ideally in a queen's escape. That's what I did when I rolled a fat juicy map with ele reflect.


If you play Redemption Knights (melee spectres), you can switch to Arena Master. They are 100% phys. There aren't any decent phys spell spectre, though.

Just have both of them in a spectre bank.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
I'm thinking about using this as a league start build.

Just a quick question:

Which of these 3 build versions is the best (most easy, fast and cheapest to make) for fast farming delve to at least depth 300 ?

I would guess Pure Spectre, but I need someone to confirm this.

Thanks!
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Agahan wrote:
Hey guys what would you consider "endgame bosses"? I'm trying to figure out what bosses I should be switching out my gems in and out for on the redemption sentry variation of the build. I've been doing it for every map boss and it's been tiring to do so. So I wanted to know what bosses you guys switch out gems for.


The endgame bosses are in their own special maps/encounter. They have 20M+ life and dangerous abilities that can oneshot.

Shaper guardians, Elder Guardians, Shaper, Elder, Altas Conqs & Sirus

https://pathofexile.gamepedia.com/Guardians_of_the_Void
https://pathofexile.gamepedia.com/Elder_Guardians

Also, the 3 delve bosses if you ever find them. Also Cortex, Catarina.

Maybe Uber Atziri, but she's fallen behind a bit.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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pedroneri1 wrote:
Another thing that i'm no 100% sure about is the Elemental Equilibrium + Curse on Hit support + Wave of Conviction on levelling... So the Wave of Conviction hits fire too, and our levelling is all based on fire minions, right? So I hit them with the WaC and they become resist to fire and vulnerable to cold, is that supposed to be that way? Am I doing something wrong?


I made a big change from previous verison of the guide, so the EE in leveling is actually outdated. Thanks for finding it. I don't recommend using EE until you reach maps.

I will updated the levelling guide to take it out!
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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kayella wrote:


End of Act 5

Linked:
1. Summon Raging Spirit + Minion Damage + Melee Phys + Raise Zombie (BBBB)

2. Holy Flame Totem + Summon Phantasm + Combustion (BBR)

3. Summon Skitterbots + Infernal Legion + Minion Damage (BBB)

4. Raise Spectre + Minion Damage + Elemental Focus + Spell Echo + Deathmark (BBBB)

5. Wave of Conviction + Curse on Hit + Elemental Weakness (BBB)

Unlinked:
Flame Dash, Flesh Offering, Desecrate, Convocation, Stone Golem

Levelling (can be in weapon swap):
Bone Offering, Elemental Army, Generosity, Animate Gurardian



Kay, fix the BBBB for zombie+SRS link to BBBR

Also, in walkthrough you suggest swapping from melee phys to added fire in act 3 after Siosa, while the checklist still sticks with melee phys, so another thing to fix up.
Last edited by muramiri#3426 on Jun 18, 2020, 2:29:57 AM

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