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AZEACEAXE wrote:
how you get +1 spectre on boots, need to be shaped or something?


Craft it with bound fossil.
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🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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evilmindcz wrote:
Is there any way to see how much resist AG actually have? Mine already died three times, always in Delve (400+), and it kinda sucks to reequip him again... i have him in link with minion resist now, maybe i could replace it with minion life and get resists on some rare boots for him?


Unfortunately not. Just remember that AG doesn't get any base resistance as spectres do, and remember what gear you gave it. It will get +20% all ele res from commander of darkness (when it's within aura range).

Deep delve is a bit dangerous because of the damage mods and penetration. I'm not sure it will survive down there.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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Hamcioo wrote:
Amazing Build..Faceroll all content :) Question, on this build can i use Watcher's Eye? For example Unafected temp chain by afec Haste or some like this? Better is invest on ghastly jewels?


I personally don't, but if I did I would use a spell dodge when using haste - extra 8% spell dodge is always welcome. Perma-phase would be useful too (but you won't see your cool mtx anymore...)


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Weltfremd wrote:
you dropped unending hunger, why?


You can keep it slotted if you want an all round summoner and are still acquiring gear.

When you have 'end game' gear and are mostly doing T16/boss farming, you can drop it because the bosses don't have many addition monsters to build the Soul Eater buff, and with sufficient gear, the spectres will have more than enough dps to kill without it.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
kayella wrote:
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evilmindcz wrote:
Is there any way to see how much resist AG actually have? Mine already died three times, always in Delve (400+), and it kinda sucks to reequip him again... i have him in link with minion resist now, maybe i could replace it with minion life and get resists on some rare boots for him?


Unfortunately not. Just remember that AG doesn't get any base resistance as spectres do, and remember what gear you gave it. It will get +20% all ele res from commander of darkness (when it's within aura range).

Deep delve is a bit dangerous because of the damage mods and penetration. I'm not sure it will survive down there.


It's too bad, i kinda hoped this will be easier way to have a permanent fortify there... :-(
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kayella wrote:
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Hamcioo wrote:
Amazing Build..Faceroll all content :) Question, on this build can i use Watcher's Eye? For example Unafected temp chain by afec Haste or some like this? Better is invest on ghastly jewels?


I personally don't, but if I did I would use a spell dodge when using haste - extra 8% spell dodge is always welcome. Perma-phase would be useful too (but you won't see your cool mtx anymore...)


I dont really care about MTX, but the fact pathfinding is trying to use phasing outside the maps too is very annoying, i'm always stuck behind some NPC in hideout/nexus.
How good fits a hinder jewel in this build? I have an 8% minions spell hinder with life for me on it.

And if I use convocation, trigger this the minion damage increase if you use a minion skill?

And what is important for a ghastly? Life, yes and?

Sorry for those many questions
Last edited by Japan#1035 on Apr 11, 2019, 1:52:38 PM
I've just started mapping and found some fire-eaters on a tier 1 map (or tier 2, can't remember). Raised them as specters replacing the solar guards, but are they really better than SG? They use a skill that looks like a spray of fire. SG have a strong beam attack that deals huge AoE damage. Fire-eaters are more close-ranged.

I'm missing something? Because right now it looks like SG are better, or maybe I've summoned the wrong fire-eaters? (there is more than one kind of fire-eaters?)

The comparison was made with the same level of desecrate in the same map.

Any help is welcomed.
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idema3d wrote:
I've just started mapping and found some fire-eaters on a tier 1 map (or tier 2, can't remember). Raised them as specters replacing the solar guards, but are they really better than SG? They use a skill that looks like a spray of fire. SG have a strong beam attack that deals huge AoE damage. Fire-eaters are more close-ranged.

I'm missing something? Because right now it looks like SG are better, or maybe I've summoned the wrong fire-eaters? (there is more than one kind of fire-eaters?)

The comparison was made with the same level of desecrate in the same map.

Any help is welcomed.


Solar Guards are better imo. Fire Eaters are just way too slow and have a way shorter range.
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Japan wrote:
How good fits a hinder jewel in this build? I have an 8% minions spell hinder with life for me on it.

And if I use convocation, trigger this the minion damage increase if you use a minion skill?

And what is important for a ghastly? Life, yes and?

Sorry for those many questions


Hinder is only slows movement (not attacks), and is more useful at lower level (and lower DPS). When your spectres are in a 6-link, they do enough damage to kill monsters quickly. Also, usually monster's ranged attacks will be the most dangerous unless you are standing too close to melee monsters. Lastly, endgame bosses can't be fully slower, so the effect is less useful against them.

Yes, use convocation to proc "minions have % increased damage when you use a minion skill."

For ghastly, life is the most important. Second is % increased damage when use minion skill. Third is % increased cast speed when minions kill.

Always try to buy/craft 47-50 life.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
idema3d wrote:
I've just started mapping and found some fire-eaters ... but are they really better than SG? They use a skill that looks like a spray of fire. SG have a strong beam attack that deals huge AoE damage. Fire-eaters are more close-ranged.

I'm missing something? Because right now it looks like SG are better, or maybe I've summoned the wrong fire-eaters? (there is more than one kind of fire-eaters?)


"
emjaiz wrote:
Solar Guards are better imo. Fire Eaters are just way too slow and have a way shorter range.


There is only one Fire-Eater.

You need to change the way you play if you want to switch completely to FEs: you use phase run (and quartz flask) to run straight through packs. Some people prefer to run a combination, such as 2+2.

If you watch the T16 clearspeed demo, https://youtu.be/Kdbv75bwyE4, I think you will agree that the clear speed is not slow.


🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶

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