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ShmooDude wrote:
o Knights do significantly higher boss damage than Sentries? That would be the only reason I see to take them. I tried em out a while back and the clear just didn't feel as smooth. I know multistrike would give them an advantage (since Barrage isn't available to minions) but as far as I know their base DPS is the same. The knights attack faster but for proportionally less damage I believe?

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For the Spectres and Spiders build, I'm curious if anyone else uses the old CwC Cyclone setup. I don't think I've seen it mentioned here and I think most people abandoned it after the nerf to Spirit Offering. There's a lot of reasons I find this beneficial, especially for the spider version:

1. You never have to stop to cast your offering (or rely on CwDT to proc it from damage).
2. You can get a fire damage corrupted Arakaali's Fang to proc EE (alternatively fire or lightning damage to attacks on other gear).
3. You assist your spiders in finishing off all the one HP enemies, both from the cyclone itself, poisons you apply and all the Desecrates you throw out.
4. Elder boots can roll Fortify support for extra damage reduction.
5. Easy and fast Frenzy charges from Victario's Charity (even without Spiritual Command Cyclone reaches 6-7 attacks per second with 20 spiders up)
6. Your minions are constantly being directed to attack in the area of your mouse cursor resulting in generally smoother control compared to manually casting (imo anyhow).

The downside obviously is the move speed slow and the extra gem slot cost.



Basic DPS is the same (damage x attack time). The main difference is the real DPS. Sentries have slow attack time and projectile has travel time. So if the boss moves a lot, projectiles will miss and the Sentry has to start again = DPS will drop. Knights always chase the boss and hit quickly. Maybe also more crit damage because there are more hits per secord?

On another point, Ruthless is an interesting support. The overall DPS is actually a little lower than multistrike, but the 3rd hit has a big damage modifier so it is better for freeze proc. It also has stun (but stun doesn't work on endgame bosses).

Interesting idea about Cyclone. The slow move speed might be a big problem though. I noticed that Deli (and sim) has big monster density and it's easy to get shotgunned if you stop moving or get slowed down. Spirit Offering helped a lot, but maybe now it's too dangerous to move slowly? Maybe Arena Master can help (but buff is only short duration and cooldown).

Will you test it?
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wallypoe wrote:
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islon_s wrote:
Question: why do you use victario's charity in the EB/MOM build if your are not killing anything yourself? How do you generate the charges?


You generate Frenzy charge by casting spell like Ball Lightnin to proc it, but not for Power charge
To generate power charge, here is few ways I found
1) link Spectre with Power Charge On Critical Support, usually during boss fight you will get 3 charge, mapping enemy will die with charge or without already.
2) use assassin's mark curse, but you get power charge after slain so boss fight usually can't grant power charge
3) get +2 power/freeze shield, but you need to take necromantic aegis, this will have perma 2 power/freeze on your minion.

I am using 3) now but trying to figure out how to get +3 power ball to my minion.
using POB, if I switch out curse Frostbit (-44% cold resistance) to assassin's mark (+200% cri chance) it's lose of dps

any suggestion?


Frenzy charges are easy to generate. Ball Lightning/Holy Flame Totem/Blade Vortex all hit many times and many monsters, so even 5% chance is not a problem (Vic's Charity).

The main problem is power charge because you need to kill. I use 2. Assassin's Marks. In mapping, spectres will have 3 charges all the time. For bossing, you can swap to EW for more DPS or just leave it.

I did a Sirus spawn and kill with S&S. I didn't change any gems for the full run, just used weapon swap to Trigger wand for boss fight because I can't spawn spiders. The damage is not as high as swapping EW or using EB & MoM, but it was still easy fight.

The main problem with Necro Aegis is loss of survivability in mapping/deli/sim. I don't recommend it for new players. But if you have no problems staying alive, then it's actually good.

I don't think you can get 3 power charges for minions. Only Vic's Charity.
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I found a elegant hubris with 320% minion damage



Do you think this is worth it because it sure messes up the passive tree

Been using scintheel synthite for a while but i think redemption sentry is easier to manage.

Thanks!!!
Why do I not see more people use shield swap?

Craft +2 min frenzy shield, +2 min power shield. Combine them with awakener orb, and put them in your off set.

Put a real shield (for caster spectre, light of lunaris is bis).

Every 2-3 seconds or so you can hit X to seap to your offshield and give your minions 2 frenzy and 2 minions.

Can this work better instead of having to rely on gimmicky victarios charity?
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kayella wrote:



The main problem with Necro Aegis is loss of survivability in mapping/deli/sim.


This..

Personally I'm quite content with Bone offering and Rumi's. 71 block and 49 spell block. Feels so good really. Necro Aeis and no block? not so much.
Last edited by DamageIncorporated#7815 on May 5, 2020, 1:59:44 AM
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dejuvenate wrote:
Why do I not see more people use shield swap?

Craft +2 min frenzy shield, +2 min power shield. Combine them with awakener orb, and put them in your off set.

Put a real shield (for caster spectre, light of lunaris is bis).

Every 2-3 seconds or so you can hit X to seap to your offshield and give your minions 2 frenzy and 2 minions.

Can this work better instead of having to rely on gimmicky victarios charity?


Oh thanks for reminding . I watched this on youtube and forgot to try. But the frenzy charges are super ez to proc by ball lightning. Shield switching would be BIS for boss fight, but during mapping it'll remove the spiders.

Last edited by lonton2#3088 on May 5, 2020, 2:40:44 AM
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kayella wrote:
Basic DPS is the same (damage x attack time). The main difference is the real DPS. Sentries have slow attack time and projectile has travel time. So if the boss moves a lot, projectiles will miss and the Sentry has to start again = DPS will drop. Knights always chase the boss and hit quickly. Maybe also more crit damage because there are more hits per secord?

On another point, Ruthless is an interesting support. The overall DPS is actually a little lower than multistrike, but the 3rd hit has a big damage modifier so it is better for freeze proc. It also has stun (but stun doesn't work on endgame bosses).
Yeah, true. I might try em again. Although I think I'll probably stick with sentries for most things. Might try knights on sirus.

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kayella wrote:
Interesting idea about Cyclone. The slow move speed might be a big problem though. I noticed that Deli (and sim) has big monster density and it's easy to get shotgunned if you stop moving or get slowed down. Spirit Offering helped a lot, but maybe now it's too dangerous to move slowly? Maybe Arena Master can help (but buff is only short duration and cooldown).

Will you test it?
It's what I've been running pretty much the entire time. With 25% boots, 70% movement flask and 20% onslaught I cyclone at +47% (from +107% before it). Flesh Offering helps too when I run it. It's fast enough to avoid all the delerium stuff as long as you don't stop.

I am a little rippy since I switched to two sets of clusters but I think that has more to do with my lack of health than cyclone (6k hp / 1k es). It wasn't really much of an issue before that (I had about 600 more health, Soul of Steel and a bunch more armor.
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DamageIncorporated wrote:
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kayella wrote:



The main problem with Necro Aegis is loss of survivability in mapping/deli/sim.


This..

Personally I'm quite content with Bone offering and Rumi's. 71 block and 49 spell block. Feels so good really. Necro Aeis and no block? not so much.


with Necro Aegis, since there is no shield, should swap Mistress of Sacrifice to Bone Barrier provide better option?
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awawawawa wrote:
I found a elegant hubris with 320% minion damage


Do you think this is worth it because it sure messes up the passive tree



I think that's the answer.

Does POB calculate Hubris jewel correctly? Check the number. Is the DPS boost worth the loss in other stuff?

Also just try it and see if it works for you. For example, some people like more defense, some people like glass cannon.

I had a 320 in Legion league, but I never used it because the league was too rippy.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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wallypoe wrote:
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DamageIncorporated wrote:
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kayella wrote:



The main problem with Necro Aegis is loss of survivability in mapping/deli/sim.


This..

Personally I'm quite content with Bone offering and Rumi's. 71 block and 49 spell block. Feels so good really. Necro Aeis and no block? not so much.


with Necro Aegis, since there is no shield, should swap Mistress of Sacrifice to Bone Barrier provide better option?


I would say yes? maybe? Flesh Offering also offers movement speed so there's that to consider.

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