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Tusk_Luv wrote:
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Helmsman527 wrote:
Hi guys!

I think I've found new specters that have potential to be better than Cannibal Fire Eaters - Sanguine Sister
For the first glance they more powerful and quicker

I stubled upon them in the Academy map where I almost died fighting with them. They are quick casters and their fireballs have very heavy damage.

Did anybody tried them already? I've tried to mix them, and then switched to them almost completely, having only one CFE as a backup.


Can't find them in Path of Building. Look interesting, but..

By PoEDB they look like much weaker version of Cannibals though

CFE - https://poedb.tw/us/mon.php?n=Cannibal+Fire-eater
Sister - https://poedb.tw/us/mon.php?n=Sanguine+Sister

They may be also need GMP (dmg loose) and Faster Projectiles for best effect.

I will try to test them in-game also,mb i'm wrong, can't find in Path of Building as said


The only information that I found is that they exists here:
https://pathofexile.gamepedia.com/The_Torched_Courts_(Act_5)
and here:
https://pathofexile.gamepedia.com/The_Ruined_Square

But no description on wiki what they are using
I feel safer playing with them - they are much quicker and they start shooting mobs when they are off screen
Didn't have any problems with Bosses as well. The single target damage is enough to take boss down quick
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Helmsman527 wrote:
"
Tusk_Luv wrote:
"
Helmsman527 wrote:
Hi guys!

I think I've found new specters that have potential to be better than Cannibal Fire Eaters - Sanguine Sister
For the first glance they more powerful and quicker

I stubled upon them in the Academy map where I almost died fighting with them. They are quick casters and their fireballs have very heavy damage.

Did anybody tried them already? I've tried to mix them, and then switched to them almost completely, having only one CFE as a backup.


Can't find them in Path of Building. Look interesting, but..

By PoEDB they look like much weaker version of Cannibals though

CFE - https://poedb.tw/us/mon.php?n=Cannibal+Fire-eater
Sister - https://poedb.tw/us/mon.php?n=Sanguine+Sister

They may be also need GMP (dmg loose) and Faster Projectiles for best effect.

I will try to test them in-game also,mb i'm wrong, can't find in Path of Building as said


The only information that I found is that they exists here:
https://pathofexile.gamepedia.com/The_Torched_Courts_(Act_5)
and here:
https://pathofexile.gamepedia.com/The_Ruined_Square

But no description on wiki what they are using
I feel safer playing with them - they are much quicker and they start shooting mobs when they are off screen
Didn't have any problems with Bosses as well. The single target damage is enough to take boss down quick

I wasn't able to desecrate them, tried multiple instances of the Tourched courts, Ruined square and 6 Academy maps. Are you sure you got them in an Academy map?
Finished gearing pretty much for BiS in every single slot.

I'm using 3-auras 0 mana-cost-skills "a bit self-changed version of the build", wanted to go for it for fun and loved it so much that sticked to it.

(the options can vary depending on desire of more regen, or life, or +2/+3 lvl of minion gems in helmet, etc, but overall for both insanely high minion damage and life came to this)





Boots is the latest technology 2020, may be only one in the game currently?, thanks Kayella for the idea!

(in theory possible Onslaught + 35% spectre damage = i86 base with 35ms, but i don't rly have time/money/desire right now to go for it... using other boots with Onslaught)



As for the flasks, i prefer these:



Optionally change Evasion one for:



10% dmgtaken for enemies and huge conc.ground is nice,but not the best choice for Summoner as 40% increased dmg as well as 2% basic crit (and 5-15ex) goes to nothing. It's a funny one though, the ground has rly huge aoe.

My AG is using:

Kingmaker - weapon
Gruthkul - armor
Southbound - gloves - E.Lab enchant with "Commandment of Light"
Victario' - boots - E.Lab enchant with "2% Life Regen"
Bone Helmet - crafted with resists and -9% fire res to enemies | but it does not stack probably so can save affix on your helmet or use minion Res Gem and--
Leer Cast - helmet - E.Lab enchant does not rly matter. I put AG 36% resistance on my AG's crafted helmet, but i'm pretty sure it does not work.

I used helmet with +2 lvl to gems and using now without. AG's gear enchanted in Lab and regular. I don't notice much difference, he still survives Uber Elder, Shaper's beam and everything else. It's just a matter of taste, min/max and your preferense.

P.S - gear was mostly crafted by myself, some bought as it's only droppable (jewelry) and then bench-crafted affix. Started from chaoses, came to hundred chaoses, then exalts, then what i have now. It took a lot of time and currency also, fossils,resonators and patience. BiS setup varry on your taste but i'm pretty damn happy with the outcome i got, will may be slowly slam all jewels and empty affixes whenever they are, but that's it :d

https://pastebin.com/8Pw1MAMY - pastebin, DPS is even higher (2,1+ millions * 4 spectres most likely during ring shock, without Victario shield... much more with it if u want) if using Bottled Faith coz of ground effect that PoB can't calculate. Using "covevered in Ash" to simulate Ring shock (20%) enchant.
Last edited by Tusk_Luv#2286 on Apr 6, 2019, 4:25:36 PM
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Magritte wrote:

I wasn't able to desecrate them, tried multiple instances of the Tourched courts, Ruined square and 6 Academy maps. Are you sure you got them in an Academy map?


Yes, I've met them in Academy Map
When they are dead, their corpses looks like a human corpse that holds something in their hand.
They actually appeared at this map only once - probably because of some crazy mods that I put on it.
I think the easiest way to get them is on maps were they located according to wiki. Then need to go to high level map and raise them using desecrate to get high level version of them.
"
Tusk_Luv wrote:
Finished gearing pretty much for BiS in every single slot.

(the options can vary depending on desire of more regen, or life, or +2/+3 lvl of minion gems in helmet, etc, but overall for both insanely high minion damage and life came to this)






Wow! It costs a fortune!
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broseidon07 wrote:
Agree this build is squishy AF



It is when you are leveling, the power comes at end game(maps and above) if you follow the guide that is. If you don't follow the guide, then who knows lol
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Tusk_Luv wrote:
Finished gearing pretty much for BiS in every single slot.


very nice work tusk, i like your rings and amu, thats really stong! *neeeeed*
and the boots and gloves.... omg

i also tested out without necromantic aegis, but i missed the frenzy's to hard and actually with my new animated guardian setup i have no problems to survive all content. (i skilled a little bit more life from passive, my profile is open)
my actually AG setup:
Weapon: Kingmaker
Body Armour: Garb of the Ephemeral (for the "nearby enemies cannot crit")
Helmet: corrupted Devoto’s devotion with 2%lifereg
Boots: rare with resi to cap 109+ / movementspeed / lifereg
gloves: southbound

i also use 2-3 jewel with lifereg for minions and a lvl21ag in a +3slot
this works actually awesome, had never problems in any content

Last edited by spacor#3318 on Apr 6, 2019, 4:18:42 PM
In this memory my spectres dies faster then against ele reflect map, any idea why? I already did penetrate res in Delve without any problem before...


One question I do have that maybe I'm not quite understanding is that cast with damage taken is linked to immortal call and phase run. Per the first page of the build, it says to keep CWDT and IC at level 1(which I understand), but what about phase run? Should that even be linked? The Phase Run gem on page 1 shows that it's leveled to 20, but won't that keep the skill from activating because it's to high too cause a Proc from CWDT? especially since it tells me that "I cannot cast this spell directly"
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Mentoya wrote:

One question I do have that maybe I'm not quite understanding is that cast with damage taken is linked to immortal call and phase run. Per the first page of the build, it says to keep CWDT and IC at level 1(which I understand), but what about phase run? Should that even be linked? The Phase Run gem on page 1 shows that it's leveled to 20, but won't that keep the skill from activating because it's to high too cause a Proc from CWDT? especially since it tells me that "I cannot cast this spell directly"


You cast the Phase Run yourself, it's not meant to be activated by CWDT so you level it up to level 20

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