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RS behavior without Feeding Frenzy slotted really stupid :)
https://www.youtube.com/watch?v=IASUWY_ZYmg


I never really encountered that problem, maybe because I play aggressively?. Maybe it glitches the AI if you switch between deathmark and feeding frenzy in the map?

Every single time I go mapping, I see my RS snipe off screen mobs everywhere except, for tight/confined places or tunnel like maps.

The only behavior that I know that's horrendous without feeding frenzy is zombies and Scale of esh. zombies act like you're using meat shield and SOE likes to hop like bunnies.
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mytruekiss wrote:

I never really encountered that problem, maybe because I play aggressively?. Maybe it glitches the AI if you switch between deathmark and feeding frenzy in the map?

Every single time I go mapping, I see my RS snipe off screen mobs everywhere except, for tight/confined places or tunnel like maps.

I've started map with Deathmark slotted, first 20 seconds was with Deathmark. You can see they use those "red rays" instead of their attacks while mobs wailking near them.
I need to go through mob pack and use Convocation, then RS attacks without problems.
In tight/confined places their behavior even worse. I open the door into the room with mobs inside - zombies going in, RS stays near the door.

Just test them like me on any open map, moving slowly.
Last edited by Singrave#2968 on Apr 13, 2020, 8:14:20 AM
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Singrave wrote:
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mytruekiss wrote:

I never really encountered that problem, maybe because I play aggressively?. Maybe it glitches the AI if you switch between deathmark and feeding frenzy in the map?

Every single time I go mapping, I see my RS snipe off screen mobs everywhere except, for tight/confined places or tunnel like maps.

I've started map with Deathmark slotted, first 20 seconds was with Deathmark. You can see they use those "red rays" instead of their attacks while mobs wailking near them.
I need to go through mob pack and use Convocation, then RS attacks without problems.
In tight/confined places their behavior even worse. I open the door into the room with mobs inside - zombies going in, RS stays near the door.

Just test them like me on any open map, moving slowly.


The red rays are soul eater from unending hunger.

All minions are passive. They only attack if your necro attacks. Feeding frenzy sets them to aggressive all the time.

Your video shows this exactly. Zombies are running off because of FF, but you don't cast any spell, so your spectres are in passive mode. If you attack anything, they will switch to aggressive mode and shoot everythinf in agro range.

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Singrave wrote:
RS behavior without Feeding Frenzy slotted really stupid :)
https://www.youtube.com/watch?v=IASUWY_ZYmg

Kay can you explain how you get 1.5-2.5m dps in POB?


How do you mean? If you use my POB you can see the settings
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella#0845 on Apr 13, 2020, 9:24:39 AM
Double post.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella#0845 on Apr 13, 2020, 9:23:38 AM
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leastfire12 wrote:
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leorina1990 wrote:
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leorina1990 wrote:
nd theres a suppport spec called arena master which grant 40% attack,cast,movement speed buff to minion (spec/skel/zombie).
if include this 1 arena master + 4 RS,will it boost the DPS?
https://www.youtube.com/watch?v=Jxaoce1gYuY&t=1s


Bump,would appreciate feedback on this


about arena master, increases are additive, I wanted to write formulas but it became hard to read, so simple examples, when we have no increases then 4 spectres attacking 1.4 times per second is 6.4 attacks and 5 spectres attacking 1 times per second is 5 attacks. If we already have 100% increase speed from other source, then 4 spectres attacking 2.4 times per second is 9.6 attacks and 5 spectres attacking 2 times per second is 10 attacks. In big shortcut I would say that arena master is worth adding if 5 spectres currently have less than 100% increases to speed from other sources.
Thing is I don't believe Arena master's buff is 100% uptime. At least it didn't feel that way when I was playing with them. The ability itself is a 12 second cooldown and I don't think it lasts that long.
My A8 sirus after rebuilding:

https://youtu.be/Xj4FtKlx7rQ

dont look at my huge fps drops - its ok for my wooden notebook :D

i really like last phase dps
Hi,

If any kind soul have some RS for me to spawn.

appreciate it.

ign : spidersNsuch


**got my RS. thanks for those who PM-ed.
^^
Last edited by oats86#3061 on Apr 13, 2020, 12:42:10 PM
@Kayella, I have avian aspect, its better than haste?
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zerkerx wrote:
My A8 sirus after rebuilding:

https://youtu.be/Xj4FtKlx7rQ

dont look at my huge fps drops - its ok for my wooden notebook :D

i really like last phase dps


Nice, how is mapping for you?
hey,

nice build but i have one Question.

Is it not better for HC players to play with bone offering in the second setup because of Spellblock?

for example for Sirus?


best Regards

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