[3.13] GOLEMENTALIST (Flame Golems Elementalist) Build (Easy & Safe for everyone!) +Video guide!

Come to think of it... it's likely a lot less fire exposure uptime even. Outside Igniting Conflux the chance to ignite is only 10% so you'd have to be very lucky to get an Ignite on target while having the two seconds Elemental Conflux. How many hits per second do you get from SB with Lightning Golem Buff?

Unlike Shock and Chill, Ignite does not benefit from Beacon.
Last edited by tomay#5509 on Sep 23, 2019, 8:20:35 AM
SB is 2-3 per second but I read as both ignite conflux and elemental will apply on any hit for ignite, just applies base dmg which doesn't matter since it's the -20 fire resist we are after. Duration 4 seconds so it should still be that up time, the only thing that would lower it is if my flammability ignite overrides it, which it is likely to do I guess since flame golem fire will ignite from curse setup. I was running combustion on flame golem before and so naturally was 100% uptime always -20 fire on all targets. That comes with 20% loss on the more.

Last edited by ShadowHamed#3295 on Sep 23, 2019, 10:05:05 AM
Well, Ignite Conflux ramps up the chance to ignite by another 100% so while you have it, every hit will ignite (unless hampered by map mods (90% chance to avoid elemental ailments in red maps). But the chance to apply exposure with ignites while having Elemental Conflux, when your chance to ignite is down to 10%, is less than fifty fifty really with less than 5 hits over the two second period. You will only get an ignite every third period of Elemental Confluz.
Combustion is 50% and stacks additively, so I'm not sure where 10% is coming from also I thought elemental conflux was all 3, so would be whatever ignite conflux grants but perhaps I'm missing something. ;P

right... forgot about the 50% from the gem. nvm ;)

So while you have Elemental Conflux you have 60% chance to ignite... it actually shows in your character sheet for Strom Brand. Elemental Conflux does not add any chance to apply ailments, the other three types of Conflux do add 100% chance to apply their respective ailment.
Last edited by tomay#5509 on Sep 23, 2019, 12:12:05 PM
Hi guys,

Any Recommendation to which should i use?



Don't know what to upgrade now. (Could use a stygian vise i guess)
Pros and cons to both. If the Bone Helmet had a +1 to socketed gems it would be hands down, but its doesn't, so it comes down to preference and what you need the most.
Update on LMP and GMP.

Still mixed results but I have concluded that need at least LMP in several scenarios. I have had a few Syndicate Research failures and I did Red Elder and Shaper died, another thing that would never happen with multiple projectiles. I was running 8 flame golems in all cases and so with no spread there is simply not enough balls to cover large packs quick enough, even though the single shot is more powerful. I have noticed several other small things that are not worth mentioning, I'm switching to LMP and may white socket when the opportunity arises.
"
ShadowHamed wrote:
Update on LMP and GMP.

Still mixed results but I have concluded that need at least LMP in several scenarios. I have had a few Syndicate Research failures and I did Red Elder and Shaper died, another thing that would never happen with multiple projectiles. I was running 8 flame golems in all cases and so with no spread there is simply not enough balls to cover large packs quick enough, even though the single shot is more powerful. I have noticed several other small things that are not worth mentioning, I'm switching to LMP and may white socket when the opportunity arises.


Another anecdotal report: I ran approximately 400 T13 - T16 maps last Sunday and Monday. Running 25 maps with LMP then 25 with GMP to get a feel for general mapping. For red tier maps GMP definitely felt better both in clear and safety.

GMP is absolutely necessary for Blight League, and the difference for bossing was negligible and many times unnoticeable. I feel like if you are at the point of deciding between the two for min maxing, you'd be better off getting a white socket and swapping GMP for a single target gem for bossing (uber elder, shaper and guardians only, everything else dies easily enough to not worry).

Although it is worth noting that along with playing Blight, I am running a 6-1-1-1-1 set up, as I am still waiting on my Empower Lvl4 for my other 3 golems, as well as some gear upgrades. I'm also thinking that if I end up running 7-1-1-1 instead, it might be worth it to drop a harmony (80% increased) for a might and adding in a better damage gem instead of FFS, which could potentially be 15% more damage overall.
Last edited by Hohenheim_#7646 on Sep 24, 2019, 2:21:32 AM
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Hohenheim_ wrote:
it might be worth it to drop a harmony (80% increased) for a might and adding in a better damage gem instead of FFS, which could potentially be 15% more damage overall.


Not quite...

You have two options: Elemental Focus (which cannot ignite) and Controlled Destruction (which nullifies the golems' crit chance since the minimum and maximum Critical Strike Chance caps have been removed in 3.6), of the two PoB deems CDS to be stronger as it calculates the burning damage from their Ignites. So let's stick with CDS which has a 44% "more modifier" at lvl 20 or 45% at lvl 21.

FFS has two different "more multipliers" which are applied separately* and not combined (i.e. assuming a total of 34% would be wrong), the way this is to be calculated:

24 + 110% = 36.4% (lvl 20 FFS)
25 + 110% = 37.5% (lvl 21 FFS)

Thus CDS deals effectively 7.4%/7.5% more damage than FFS with hits and ignites.

The extra Harmony jewel gives up to 80% increased golem damage (with 4 golem types), better cooldown recovery and with FFS the minions still have their 5% crit chance so every 20th hit deals 150% more damage which translates into 7.5% more damage overall. (And the golems get 2% more life regen.)

So these figures are actually very much in favour of FFS.

* The same goes for your lvl 20 Deathmark Support gem which doesn't just deal 49% more damage vs marked targets (24 + 25) but 54% more damage (24 + 125%)
Last edited by tomay#5509 on Sep 24, 2019, 5:00:38 AM

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