[3.7 updated] Voidfletcher Deadeye (all core content cleared, budget options available, 600+ depth)

i apologise in advance if this has been asked but i can't go through 60 pages for the answer.

so why take the entire claw node passives instead of essence tap if its just for mana leech?

EDIT: nevermind. i just realized its for the lion's eye gem
Last edited by Dezzo79#1529 on Jul 9, 2019, 11:05:30 PM
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Shppy wrote:
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The_Alma_Negra wrote:
hi there this build is raider viable? and i ca use a queen of the forest 6L?


You'd lose an arrow (and some crit, replaceable by inc crit strikes), but it should be fine overall. Deadeye just gives a nice amount of dps boosts and that extra arrow.


hello, thank for the guild, following up this question, should i use Death's Opus for 2 extra arrow, or a rare bow with 1 extra arrow and some more pdps + edps damages on that bow?
thanks
---MEOW---
I really want to move away from my poebuild ice shot barrage just dont feel like I'm doing enough I can never complete legion clears best is just the chests and guys with icons

But everytime I read this guy my noob as gets sooo confused

Oh well maybe in standard I'll give this a shot

Unless someone can break down stat for stat piece for piece gem for gem I really cant understand what to do

This builds incredible tho with the randoms I've played with off Facebook this build makes mine look so bad wouldnt have the currency to make it anyway ps4 prices suuuuuck
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bushkalle wrote:
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Fritso wrote:

@bushkalle: If you are just using 3 frenzy charges, using Ice Bite is not worth it. I have 5 frenzy charges and even now the Added Cold gem is better. The extra freeze chance is not that important because we are a crit based build. Critical strikes also cause elemental ailments, such as freeze, burn and shock.


Hmm hmm, well mostly the freeze and the added cold damage I'm after, dont feel Bonechill adds much.. maby just me. And with 83 Int it dont give much room for blue gems etc. Tried Empower Support but felt it didnt add as much as I thought it would.


The Added Cold Damage Support gem gives more cold damage than Ice Bite, due to the low amount of frenzy charges. It's also more reliable, because for certain boss fights, such as elder/shaper you won't have frenzy charges.

Empower is indeed useless, because that only scales your active skill gem (Barrage/Ice Shot/Tornado Shot) and not the support gems. Attack based gems scale very poorly with extra levels as opposed to spell gems which gain extra raw damage. So in general Empower is never worth it for attack based skills.
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Fritso wrote:
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bushkalle wrote:
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Fritso wrote:

@bushkalle: If you are just using 3 frenzy charges, using Ice Bite is not worth it. I have 5 frenzy charges and even now the Added Cold gem is better. The extra freeze chance is not that important because we are a crit based build. Critical strikes also cause elemental ailments, such as freeze, burn and shock.


Hmm hmm, well mostly the freeze and the added cold damage I'm after, dont feel Bonechill adds much.. maby just me. And with 83 Int it dont give much room for blue gems etc. Tried Empower Support but felt it didnt add as much as I thought it would.


The Added Cold Damage Support gem gives more cold damage than Ice Bite, due to the low amount of frenzy charges. It's also more reliable, because for certain boss fights, such as elder/shaper you won't have frenzy charges.

Empower is indeed useless, because that only scales your active skill gem (Barrage/Ice Shot/Tornado Shot) and not the support gems. Attack based gems scale very poorly with extra levels as opposed to spell gems which gain extra raw damage. So in general Empower is never worth it for attack based skills.



Would it be interesting to put ice bite + cold damage support?

I would look like something like that :

Ice shot - Ice bite - Cold damage - Mirage archer - elemental damage - 6th slots (faster attacks for me)

Well, removing bonechill for more damage ? Bonechill says "have cold damage taken increased by chill effect" but I can't find anything on wiki about those raw damage increase, only for DoT damages :/

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kiligen86 wrote:


Would it be interesting to put ice bite + cold damage support?

I would look like something like that :

Ice shot - Ice bite - Cold damage - Mirage archer - elemental damage - 6th slots (faster attacks for me)

Well, removing bonechill for more damage ? Bonechill says "have cold damage taken increased by chill effect" but I can't find anything on wiki about those raw damage increase, only for DoT damages :/



I would drop Ice Bite completely, because it is just sub par compared to other gems. A gem like Hypothermia (39% more dmg) would give you a lot more dmg.

So, I'd go with something like:

Ice Bite - Mirage Archer- Added Cold - Ele dmg - Hypothermia - 6th link depending on preference.

Faster attacks would indeed be nice as a 6th link. If you already have enough dmg/attack speed, you could also try Greater Multiple Projectiles for better area coverage during map clear. GMP is not good for the single target on Ice Shot though.
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Fritso wrote:
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kiligen86 wrote:


Would it be interesting to put ice bite + cold damage support?

I would look like something like that :

Ice shot - Ice bite - Cold damage - Mirage archer - elemental damage - 6th slots (faster attacks for me)

Well, removing bonechill for more damage ? Bonechill says "have cold damage taken increased by chill effect" but I can't find anything on wiki about those raw damage increase, only for DoT damages :/



I would drop Ice Bite completely, because it is just sub par compared to other gems. A gem like Hypothermia (39% more dmg) would give you a lot more dmg.

So, I'd go with something like:

Ice Bite - Mirage Archer- Added Cold - Ele dmg - Hypothermia - 6th link depending on preference.

Faster attacks would indeed be nice as a 6th link. If you already have enough dmg/attack speed, you could also try Greater Multiple Projectiles for better area coverage during map clear. GMP is not good for the single target on Ice Shot though.


And would it be smart to switch hypothermia on boss for cold penetration? Boss aren't affected by chill so we don't profit from hypothermia bonus right?

I'm doing barrage to dump all my void shots early on then connectings with regular ice shot on it to be more safe moving around quickly so that's why i'm trying to figure out a way to optimize both worlds
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kiligen86 wrote:
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Fritso wrote:
"
kiligen86 wrote:


Would it be interesting to put ice bite + cold damage support?

I would look like something like that :

Ice shot - Ice bite - Cold damage - Mirage archer - elemental damage - 6th slots (faster attacks for me)

Well, removing bonechill for more damage ? Bonechill says "have cold damage taken increased by chill effect" but I can't find anything on wiki about those raw damage increase, only for DoT damages :/



I would drop Ice Bite completely, because it is just sub par compared to other gems. A gem like Hypothermia (39% more dmg) would give you a lot more dmg.

So, I'd go with something like:

Ice Bite - Mirage Archer- Added Cold - Ele dmg - Hypothermia - 6th link depending on preference.

Faster attacks would indeed be nice as a 6th link. If you already have enough dmg/attack speed, you could also try Greater Multiple Projectiles for better area coverage during map clear. GMP is not good for the single target on Ice Shot though.


And would it be smart to switch hypothermia on boss for cold penetration? Boss aren't affected by chill so we don't profit from hypothermia bonus right?

I'm doing barrage to dump all my void shots early on then connectings with regular ice shot on it to be more safe moving around quickly so that's why i'm trying to figure out a way to optimize both worlds


You are correct. Switching Hypothermia for something like Cold Pen would be a good idea for bosses. Don't think it's needed for normal map bosses, but will help for T16 guardians/Elder/Shaper.
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Fritso wrote:
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kiligen86 wrote:


And would it be smart to switch hypothermia on boss for cold penetration? Boss aren't affected by chill so we don't profit from hypothermia bonus right?

I'm doing barrage to dump all my void shots early on then connectings with regular ice shot on it to be more safe moving around quickly so that's why i'm trying to figure out a way to optimize both worlds


You are correct. Switching Hypothermia for something like Cold Pen would be a good idea for bosses. Don't think it's needed for normal map bosses, but will help for T16 guardians/Elder/Shaper.



Couple points:

Bosses are affected by chill, nothing is immune to chill anymore. And Ice Shot's chilled ground means you don't even have to depend on hitting damage thresholds to chill, you will chill guaranteed if they're on that ground.

To the bonechill question from earlier, bonechill causes increased cold damage taken on enemies based on the strength of the chill. It also gives a static amount of additional increased cold damage over time taken that this build doesn't use, but the chill-scaling part applies to all cold damage and is useful to this build, and it amounts to about 15-16% more damage for every skill in the setup. It's less dps for ice shot itself, but it's much better for voidshot and tshot/barrage/etc.


The notion of using the trigger skills to help out voidshot is also part of the reason i use faster attacks, despite it not being as much raw dps for the skill its linked to as other stuff like slower projectiles. Faster attacks means being able to trigger voidshots more rapidly (although that's less relevant if you use the barrage approach), and it also means being able to attack-and-move more ably, which is important to this build's defense... we can't really afford to be stuck in place too long.
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Shppy wrote:
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Fritso wrote:
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kiligen86 wrote:


And would it be smart to switch hypothermia on boss for cold penetration? Boss aren't affected by chill so we don't profit from hypothermia bonus right?

I'm doing barrage to dump all my void shots early on then connectings with regular ice shot on it to be more safe moving around quickly so that's why i'm trying to figure out a way to optimize both worlds


You are correct. Switching Hypothermia for something like Cold Pen would be a good idea for bosses. Don't think it's needed for normal map bosses, but will help for T16 guardians/Elder/Shaper.



Couple points:

Bosses are affected by chill, nothing is immune to chill anymore. And Ice Shot's chilled ground means you don't even have to depend on hitting damage thresholds to chill, you will chill guaranteed if they're on that ground.

To the bonechill question from earlier, bonechill causes increased cold damage taken on enemies based on the strength of the chill. It also gives a static amount of additional increased cold damage over time taken that this build doesn't use, but the chill-scaling part applies to all cold damage and is useful to this build, and it amounts to about 15-16% more damage for every skill in the setup. It's less dps for ice shot itself, but it's much better for voidshot and tshot/barrage/etc.


The notion of using the trigger skills to help out voidshot is also part of the reason i use faster attacks, despite it not being as much raw dps for the skill its linked to as other stuff like slower projectiles. Faster attacks means being able to trigger voidshots more rapidly (although that's less relevant if you use the barrage approach), and it also means being able to attack-and-move more ably, which is important to this build's defense... we can't really afford to be stuck in place too long.


Oh thanks for responding about that subject !

In the process I figured the voidshots were the "key" of this build and i've finally take off barrage to keep ice shot and/or a secondary skill (mostly tornado's shot, seems to deal more single target damage than ice shot) for the exact same reason you explained here.

Clear speed is insane, for legion boss the chills/freeze effect keep me safe but it requires good reactivity and to shoot and move in every direction pretty fast for long distance legion rares to be frozen before they can do anything ! It's definitly one of the most fun and challenging build to play i've ever done, thanks for that experience :)

I've cleaned 2 times red elder and uber elder with it, I keep dying stupidly 2-4 times in uber elder for my own mistakes but I can always ensure the win in the end!

So do you think bonechill stays the best options to go for even for boss? or hypothermia is also a great options? In the theory that I want to keep the defensive layers which is the ability to freeze easily targets in every direction before they can do anything (sorry if you feel like I could go on PoB to check out, It doesn't change anything when I switch gems :( )

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