[3.2] Hirophant Poet's Pen VD with Indigon and Perm Immortal Call - Uber Elder Deathless

Starting maps now, level 72

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livejamie
Decided to switch from the non-indigon build I was using to this one. Question though - I'm using / have a 6L Loreweave, and it isn't really feasible to get 5 green sockets on it. Does anyone have a suggestion for what links to use in it?

Got a (mediocre) warlord's mark ring, so don't need to add a CoH setup.

Currently planning: KB - LGOH - GMP - faster attacks - combustion - (chain or culling strike?)
and then putting frenzy - faster attacks - culling strike - (GMP or LMP) in a 4 link.
I have some questions:

1. Why we use elemental weakness over flammability?
Don't we do pure fire dmg?

2. Why we have two set ups? One 4l and one 6l with frenzy?
When we use them?


3. What should I use in 5 Link?
Atm I have: Frenzy - Culling Strike Support - CoH - Warlords Mark - Faster Attacks

4. How should I skill my tree when I am like lvl 70 and want to transition instant to Indigon?

5. Which rolls are important on Indigon - all?
Last edited by GiantGoomba on Jun 19, 2018, 3:10:48 PM
On a 5L, would it be better to swap Culling Strike for LGOH, if we use Romira's Banquet with 10% atk spd corruption because implicit already gives 10% atk spd? Would give us better tanking?
Hey ppl,

Many of the questions here are about 3.3 release and how new gear interacts with the build - sadly i cant answer them as im not playing this build in Incrusion.

But i see many ppl sticking to it, so for sure you gonna answers you look for, just keep the thread alive :)

1. Why we use elemental weakness over flammability?

Because running ARC was and still is the best option for clearing maps.

2. Why we have two set ups? One 4l and one 6l with frenzy?

To be able to control how much mana u spend and be able to spam when indigon is charged to max.

Also first setup is a cheap coh setup and secon ford mana rump up.

Its also explained when to switch from KB to Frenzy.


3. What should I use in 5 Link?
Read the build when to use Frenzy over KB

4. How should I skill my tree when I am like lvl 70 and want to transition instant to Indigon?

I've switched when i had all the ear pieces - around 85, before that i was running normal VD poets pen hiro.

5. Which rolls are important on Indigon - all?

I think all, but last 2 mods depend on your playstyle:

- bigger numbers = faster ramp up
- lower numbers = longer sustain

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Guys & Girls try out new corruptions and burning gloves - those seem really strong for the build.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
Last edited by eragon1111 on Jun 20, 2018, 2:56:28 PM
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eragon1111 wrote:


2. Why we have two set ups? One 4l and one 6l with frenzy?

To be able to control how much mana u spend and be able to spam when indigon is charged to max.

Also first setup is a cheap coh setup and secon ford mana rump up.

Its also explained when to switch from KB to Frenzy.


3. What should I use in 5 Link?
Read the build when to use Frenzy over KB


Where do I find those informations?
I can't find them :(

And why we can use two curses?
Cause of the amulet +1 curse?
Last edited by GiantGoomba on Jun 20, 2018, 4:28:03 PM
With the huge ES boost already present in Indigon in this build, would it make sense to go for an ES build instead?
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Ressawh wrote:
With the huge ES boost already present in Indigon in this build, would it make sense to go for an ES build instead?


There's an ES variant on ladder right now. Looks VERY expensive, but really good.
PoB pastebin: https://pastebin.com/FxXm7ELp

"
Icaros wrote:
"
Ressawh wrote:
With the huge ES boost already present in Indigon in this build, would it make sense to go for an ES build instead?


There's an ES variant on ladder right now. Looks VERY expensive, but really good.
PoB pastebin: https://pastebin.com/FxXm7ELp



Looks cool! I'm curious about the Arc/CD/VD on one of the pens. It's a setup I haven't seen before, most builds focus on one spell and use support gems. I think it makes sense to utilize the Pens to the max, but I haven't done the math.
Last edited by Ressawh on Jun 22, 2018, 10:54:39 AM
Made a short video explaining cooldown & cooldown recovery (and attack speed) for PP's if anyone is interested:

https://www.youtube.com/watch?v=N8aM4FkPUNM
"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map"

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